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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Pielorinho" data-source="post: 3503074" data-attributes="member: 259"><p>An awesome game!</p><p></p><p>Folks talked about this earlier a little bit: when someone dies in a horror movie, the tension seems to ramp down. The one problem we had in our game (me and <strong>Nareau</strong>) was that the first death happened in a high-tension scene, in which the PCs were facing off against a group of, for lack of a better word, villains. They were really nervous, because the tower was rickety, and when one of them failed to take down a bad guy, it upped the tension.</p><p></p><p>But then the players realized that the tower was rebuilt, and suddenly that upped tension seemed to drop: they realized that they had a good several pulls to make before they were in danger. And they went all-offensive.</p><p></p><p>To be sure, that worked against them: the next death happened because a player got cocky, and we had a quick second collapse. But after that one, the remaining players were quick and methodical, and the game moved into a bloodbath scenario, with the PCs taking out the villains.</p><p></p><p>In some ways, that bloodbath was pretty fun. I don't know that it mirrored proper horror movie format, though.</p><p></p><p>I mention this not so much as a flaw in the game as for advice for folks running it. And I'm not really sure what form the advice should take. Maybe be prepared with a "get the villains away" card to play as soon as the first death happens, to enforce the decreased tension?</p><p></p><p>At any rate, we had a fantastic time both as players and as folks running the game.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 3503074, member: 259"] An awesome game! Folks talked about this earlier a little bit: when someone dies in a horror movie, the tension seems to ramp down. The one problem we had in our game (me and [b]Nareau[/b]) was that the first death happened in a high-tension scene, in which the PCs were facing off against a group of, for lack of a better word, villains. They were really nervous, because the tower was rickety, and when one of them failed to take down a bad guy, it upped the tension. But then the players realized that the tower was rebuilt, and suddenly that upped tension seemed to drop: they realized that they had a good several pulls to make before they were in danger. And they went all-offensive. To be sure, that worked against them: the next death happened because a player got cocky, and we had a quick second collapse. But after that one, the remaining players were quick and methodical, and the game moved into a bloodbath scenario, with the PCs taking out the villains. In some ways, that bloodbath was pretty fun. I don't know that it mirrored proper horror movie format, though. I mention this not so much as a flaw in the game as for advice for folks running it. And I'm not really sure what form the advice should take. Maybe be prepared with a "get the villains away" card to play as soon as the first death happens, to enforce the decreased tension? At any rate, we had a fantastic time both as players and as folks running the game. Daniel [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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