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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Hypersmurf" data-source="post: 4440344" data-attributes="member: 1656"><p>I'm not making the claim that anyone with differing tastes is clueless <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>But there are two points I'm getting at:</p><p></p><p>1. Reading something and experiencing it do not always give the same results. Consider all the claims that the Monk or Mystic Theurge were broken... until people actually used them in game.</p><p></p><p>2. If someone approaches a game with the preconception that they will not enjoy it, or with an agenda to demonstrate that it is not fun, it usually becomes a self-fulfilling prophecy. Someone related an anecdote about a player in his new 4E game who deliberately generated a character to be as poorly-optimised as possible, and then played that character in a fashion diametrically opposed to the class's role, and used this as 'evidence' that 4E doesn't work.</p><p></p><p>"Doctor, Doctor, it hurts when I do this!"</p><p>"... then stop doing it."</p><p></p><p>If you've tried the game and it's not for you, great! We have different tastes. It happens.</p><p></p><p>If you've read the rules, and say "Hey, if someone approaches the game like <em>this</em>, it will suck!", then my advice is <em>don't approach the game like that</em>. And maybe it won't suck... because I haven't seen it suck yet.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 4440344, member: 1656"] I'm not making the claim that anyone with differing tastes is clueless :) But there are two points I'm getting at: 1. Reading something and experiencing it do not always give the same results. Consider all the claims that the Monk or Mystic Theurge were broken... until people actually used them in game. 2. If someone approaches a game with the preconception that they will not enjoy it, or with an agenda to demonstrate that it is not fun, it usually becomes a self-fulfilling prophecy. Someone related an anecdote about a player in his new 4E game who deliberately generated a character to be as poorly-optimised as possible, and then played that character in a fashion diametrically opposed to the class's role, and used this as 'evidence' that 4E doesn't work. "Doctor, Doctor, it hurts when I do this!" "... then stop doing it." If you've tried the game and it's not for you, great! We have different tastes. It happens. If you've read the rules, and say "Hey, if someone approaches the game like [i]this[/i], it will suck!", then my advice is [i]don't approach the game like that[/i]. And maybe it won't suck... because I haven't seen it suck yet. -Hyp. [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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