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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Cassander" data-source="post: 5351745" data-attributes="member: 8838"><p>Yep. Definitely useful for a one shot, though you never know when there will be a sequel! I was part of a one shot that ended up going three sessions, the last of which was six hours long. From the sound of things, it seems like we might have a spin-off (same world, new characters) next year. </p><p></p><p>Anyone else ever do multi-session Dread? </p><p></p><p>And for what it's worth, it usually takes me forever to answer as well. I think the longest one was when I wrote 4 pages including all kinds of back story which I weaved in various answers, but even my shorter ones take me forever. It can take awhile to come up with a good idea. I did play one answer-the-questionnaires-at-the-table game, and while it was fun, it was not nearly as rewarding as other ones I've been in.</p><p></p><p>The best thing about Dread, I think, is that it basically forces character-oriented roleplaying, my preferred gaming style. You pretty much have nothing to do but focus on being in character, so there's less capacity for the story to run roughshod over the characters.</p></blockquote><p></p>
[QUOTE="Cassander, post: 5351745, member: 8838"] Yep. Definitely useful for a one shot, though you never know when there will be a sequel! I was part of a one shot that ended up going three sessions, the last of which was six hours long. From the sound of things, it seems like we might have a spin-off (same world, new characters) next year. Anyone else ever do multi-session Dread? And for what it's worth, it usually takes me forever to answer as well. I think the longest one was when I wrote 4 pages including all kinds of back story which I weaved in various answers, but even my shorter ones take me forever. It can take awhile to come up with a good idea. I did play one answer-the-questionnaires-at-the-table game, and while it was fun, it was not nearly as rewarding as other ones I've been in. The best thing about Dread, I think, is that it basically forces character-oriented roleplaying, my preferred gaming style. You pretty much have nothing to do but focus on being in character, so there's less capacity for the story to run roughshod over the characters. [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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