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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="WizarDru" data-source="post: 5427954" data-attributes="member: 151"><p>Spitballing, here:</p><p></p><p><strong>Act I: Insertion</strong></p><p></p><p>The Players spend a brief amount of time investigating. The Frenchman has a contact within Berlin. He once served as an administrator for the French Sector. He has a lead on where "Die Nadel" can be found. He also has access to a secret tunnel used to smuggle people out of East Berlin and that can get the heroes into West Berlin. The German knows a contact to get them into Project Koschei.</p><p></p><p>The Players sneak into East Berlin, avoid Russian Guards and manage to enter Project Koschei. Fighting the storm, they manage to make their way, though once or twice they think they are spotted...only to find any pursuers disappear, if they were every truly there. Finally, they reach the base. And something has gone very, VERY WRONG. While there are still patrols on the streets, security inside Koschei is light...no, non-existent. Inside a special facility at a former Nazi munitions factory, they find a lab, abandoned.</p><p></p><p><strong>Act II - Discovery</strong></p><p></p><p> The players explore the lab. They soon find it appears abandoned, but almost as if it they guards and scientists had just left. Cigarettes left burning in ash trays. Radios still on. Guns sitting on the floor, their barrels warm from recent firing. The lights occasionally spike so bright they might burn out, then return to normal. They find arrays of equipment, scientific devices and a COUNTER, counting down. It has only a fixed amount of time, but no explanation what it's function is. Eventually, they discover that it appears to be controlling a massive generator that is running at maximum output. It is powering a massive magnetic cyclotron that is containing...something hideous. Notes indicate the researchers called it Cynothoglys and that this mollusc like horror can destroy ideas. It was designed to be a powerful weapon, but is uncontrollable. Before they can learn too much, a ghostly apparition of Soviet guards attacks, some screaming. The containment system was a failsafe activated by the scientists....they have not been fully destroyed, but now are only ghostly versions of themelves; in essence, dangerous, deadly memories.</p><p></p><p>The players must evade the ghostly soviet guards, and enlist the help of the ghost scientists. One had figured out where Die Nadel was and decided he needed to retrieve it and destroy Cynothoglys for the good of mankind. The political officer heard this and killed him...in the ensuing panic, the apparatus containing the horror was damaged and it managed to extrude part of itself, killing all the living. But one scientist managed to activate the emergency containment unit....but time is running out. And Cynothoglys is growing stronger, taking over the ghosts to use as agents.</p><p></p><p><strong>Act III - Destruction</strong></p><p></p><p>Armed with the knowledge of the location of Die Nadel, the players must evade the political officer and other ghosts as well as the living Soviet and KGB agents of East Berlin. They must do this while running through the bilzzard, in hopes of reaching the vault where it is stored. Worse still, at least one of the players is secretly a member of a cult that worships Cynothoglys and has been seeking her/it all this time. Now, that traitor strikes, in hopes of killing the heroes and securing eternal bliss. </p><p></p><p></p><p>How's that for a start?</p></blockquote><p></p>
[QUOTE="WizarDru, post: 5427954, member: 151"] Spitballing, here: [b]Act I: Insertion[/b] The Players spend a brief amount of time investigating. The Frenchman has a contact within Berlin. He once served as an administrator for the French Sector. He has a lead on where "Die Nadel" can be found. He also has access to a secret tunnel used to smuggle people out of East Berlin and that can get the heroes into West Berlin. The German knows a contact to get them into Project Koschei. The Players sneak into East Berlin, avoid Russian Guards and manage to enter Project Koschei. Fighting the storm, they manage to make their way, though once or twice they think they are spotted...only to find any pursuers disappear, if they were every truly there. Finally, they reach the base. And something has gone very, VERY WRONG. While there are still patrols on the streets, security inside Koschei is light...no, non-existent. Inside a special facility at a former Nazi munitions factory, they find a lab, abandoned. [b]Act II - Discovery[/b] The players explore the lab. They soon find it appears abandoned, but almost as if it they guards and scientists had just left. Cigarettes left burning in ash trays. Radios still on. Guns sitting on the floor, their barrels warm from recent firing. The lights occasionally spike so bright they might burn out, then return to normal. They find arrays of equipment, scientific devices and a COUNTER, counting down. It has only a fixed amount of time, but no explanation what it's function is. Eventually, they discover that it appears to be controlling a massive generator that is running at maximum output. It is powering a massive magnetic cyclotron that is containing...something hideous. Notes indicate the researchers called it Cynothoglys and that this mollusc like horror can destroy ideas. It was designed to be a powerful weapon, but is uncontrollable. Before they can learn too much, a ghostly apparition of Soviet guards attacks, some screaming. The containment system was a failsafe activated by the scientists....they have not been fully destroyed, but now are only ghostly versions of themelves; in essence, dangerous, deadly memories. The players must evade the ghostly soviet guards, and enlist the help of the ghost scientists. One had figured out where Die Nadel was and decided he needed to retrieve it and destroy Cynothoglys for the good of mankind. The political officer heard this and killed him...in the ensuing panic, the apparatus containing the horror was damaged and it managed to extrude part of itself, killing all the living. But one scientist managed to activate the emergency containment unit....but time is running out. And Cynothoglys is growing stronger, taking over the ghosts to use as agents. [b]Act III - Destruction[/b] Armed with the knowledge of the location of Die Nadel, the players must evade the political officer and other ghosts as well as the living Soviet and KGB agents of East Berlin. They must do this while running through the bilzzard, in hopes of reaching the vault where it is stored. Worse still, at least one of the players is secretly a member of a cult that worships Cynothoglys and has been seeking her/it all this time. Now, that traitor strikes, in hopes of killing the heroes and securing eternal bliss. How's that for a start? [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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