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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Random221B" data-source="post: 5428019" data-attributes="member: 84458"><p>Four to six hours. I have some flex room. When we do a Dread game we make a whole day of it. We get together around lunch time on a Sunday and have lunch together, and do any pre-game chat, light roleplay, etc. After lunch, we do the game proper over the mid-late afternoon and early evening, then we have dinner and decompress/deconstruct. Based on the last couple games, it's likely to run about five hours, but I gan go a little longer if need be, or wrap a little earlier if the pacing dictates.</p><p></p><p>Again based on my last two runs, I've noticed that for me, the first part of the game seems to go quickly--or the time goes slowly, depending on your perspective. The players seem to accomplish a lot and move through a fair amount of plot, and when I check the time, it's always earlier than I expect it to be. But then the last hour and a half to two hours seems to fly by, and I find myself rushing a little bit to get a successful climax and brief denoument in. Any thoughts or suggestions?</p></blockquote><p></p>
[QUOTE="Random221B, post: 5428019, member: 84458"] Four to six hours. I have some flex room. When we do a Dread game we make a whole day of it. We get together around lunch time on a Sunday and have lunch together, and do any pre-game chat, light roleplay, etc. After lunch, we do the game proper over the mid-late afternoon and early evening, then we have dinner and decompress/deconstruct. Based on the last couple games, it's likely to run about five hours, but I gan go a little longer if need be, or wrap a little earlier if the pacing dictates. Again based on my last two runs, I've noticed that for me, the first part of the game seems to go quickly--or the time goes slowly, depending on your perspective. The players seem to accomplish a lot and move through a fair amount of plot, and when I check the time, it's always earlier than I expect it to be. But then the last hour and a half to two hours seems to fly by, and I find myself rushing a little bit to get a successful climax and brief denoument in. Any thoughts or suggestions? [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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