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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Wednesday Boy" data-source="post: 5519915" data-attributes="member: 53678"><p>Hey all,</p><p>I'm trying to put together a Dread game for my reunion with the college roommates this weekend and I need some help. I'm never a GM and I've never played or run Dread so I have a bit of an uphill climb but I'm going to give it a whirl anyway. (And fall back on one of the scenarios in the book or an old CoC scenario, if need be.)</p><p> </p><p>The session would be between 2-4 hours long and its general premise would follow the movie Munich. The players would be covert assassins from the near-past taking out leaders of a revolutionary/terrorist organization.</p><p> </p><p>This is what I have so far:</p><p> </p><p><u>Plot Outline</u></p><p>1. Two starter assassinations. (Easy ones to display the characters and get a bunch of pulls).</p><p>2. Dual assassination. (A harder set of assassinations that need a little more planning because they need to be done simultaneously in separate parts of the city).</p><p>3. Retribution. (The terrorists learn about the group and take the fight to them.)</p><p>4. Leader goes into hiding. (The leader of the terrorists goes into hiding and the players need to investigate to find him.)</p><p>5. Final showdown. (Kill the leader.)</p><p> </p><p><u>Questionaires</u></p><p>What made you sign up for the mission?</p><p>What do you bring to the mission? (Should I assign a role so I don't have three explosive experts?)</p><p>Why are you no longer in a service?</p><p>What was your biggest blunder on an assignment?</p><p> </p><p><u>SNAFUs</u></p><p>Mistaken identity. The PCs misidentify the target's brother as the target and kill the brother by accident.</p><p>Innocent bystanders getting in the way.</p><p>Police try to bring in the PCs.</p><p>=============================== </p><p> </p><p>Like I mentioned, I hardly ever run games so I don't know how much detail to go into for each plot point. I don't want to dictate how they should plan the assassinations but I want to have enough to keep things interesting and moving forward.</p><p> </p><p>Any comments or suggestions would be much appreciated! Thanks!</p></blockquote><p></p>
[QUOTE="Wednesday Boy, post: 5519915, member: 53678"] Hey all, I'm trying to put together a Dread game for my reunion with the college roommates this weekend and I need some help. I'm never a GM and I've never played or run Dread so I have a bit of an uphill climb but I'm going to give it a whirl anyway. (And fall back on one of the scenarios in the book or an old CoC scenario, if need be.) The session would be between 2-4 hours long and its general premise would follow the movie Munich. The players would be covert assassins from the near-past taking out leaders of a revolutionary/terrorist organization. This is what I have so far: [U]Plot Outline[/U] 1. Two starter assassinations. (Easy ones to display the characters and get a bunch of pulls). 2. Dual assassination. (A harder set of assassinations that need a little more planning because they need to be done simultaneously in separate parts of the city). 3. Retribution. (The terrorists learn about the group and take the fight to them.) 4. Leader goes into hiding. (The leader of the terrorists goes into hiding and the players need to investigate to find him.) 5. Final showdown. (Kill the leader.) [U]Questionaires[/U] What made you sign up for the mission? What do you bring to the mission? (Should I assign a role so I don't have three explosive experts?) Why are you no longer in a service? What was your biggest blunder on an assignment? [U]SNAFUs[/U] Mistaken identity. The PCs misidentify the target's brother as the target and kill the brother by accident. Innocent bystanders getting in the way. Police try to bring in the PCs. =============================== Like I mentioned, I hardly ever run games so I don't know how much detail to go into for each plot point. I don't want to dictate how they should plan the assassinations but I want to have enough to keep things interesting and moving forward. Any comments or suggestions would be much appreciated! Thanks! [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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