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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Janx" data-source="post: 5661613" data-attributes="member: 8835"><p>i ran Beneath a Metal Sky last year for thanksgiving when some friends came into town. I used the quick start rules.</p><p></p><p>they had initial trepedations about leaving their ship unprotected, but decided locking it would be sufficient.</p><p></p><p>things started slow, as I had to make up the corridors and shape of the ship a bit.</p><p></p><p>The first attack and rush to get power back on went well.</p><p></p><p>I had 1 player sacrifice himself when they were climbing a shaft to go up a floor and were getting chased.</p><p></p><p>then there was some room to room running and hunting and locking doors.</p><p></p><p>The final race to the escape pod resulted in another sacrifice.</p><p></p><p>I did notice the doctor PC felt like there was less to do, so try to spot that kind of problem early in instigate some action opportunities. basically, PCs who aren't actively engaging (and taking risks) won't pull and make things harder for the eventual climax.</p></blockquote><p></p>
[QUOTE="Janx, post: 5661613, member: 8835"] i ran Beneath a Metal Sky last year for thanksgiving when some friends came into town. I used the quick start rules. they had initial trepedations about leaving their ship unprotected, but decided locking it would be sufficient. things started slow, as I had to make up the corridors and shape of the ship a bit. The first attack and rush to get power back on went well. I had 1 player sacrifice himself when they were climbing a shaft to go up a floor and were getting chased. then there was some room to room running and hunting and locking doors. The final race to the escape pod resulted in another sacrifice. I did notice the doctor PC felt like there was less to do, so try to spot that kind of problem early in instigate some action opportunities. basically, PCs who aren't actively engaging (and taking risks) won't pull and make things harder for the eventual climax. [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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