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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Piratecat" data-source="post: 5663544" data-attributes="member: 2"><p>I'd frame this as "if you don't pull, you can decide not to cross the beam." If I required two pulls to safely cross, pulling the first one but not the second would either result in the player falling, or (more entertainingly) leaving them stranded in the middle of the beam, knowing that any movement will result in their fall, while the creatures slithers towards them...</p><p></p><p>Ideally in that case, I then say, "If you want to grab the beam's edge, you may be able to drop to the ground without dying. It might hurt, though. Or you could always pull to finish making it safely across." I'd rather have the player choose to fall, instead of having it happen without warning. It makes the consequences that much more personal.</p><p></p><p>Likewise, I wouldn't say "Your leg is broken." I'd describe the jagged, stabbing pains of agony he feels every time he puts weight on it. Maybe I'd describe the white flash of something jutting out from the lower leg. Horror is all about being in the moment. </p><p></p><p>I'm with Cerebral Paladin on this. "Well, you can pull to make it out safely. Or if you want, you can try to get past the zombies without pulling." Then I'd describe the bite, the growing hunger, the smell of brains... and if they did finally knock down the tower, I'd have them go full zombie and turn on the other players. So much more fun! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Piratecat, post: 5663544, member: 2"] I'd frame this as "if you don't pull, you can decide not to cross the beam." If I required two pulls to safely cross, pulling the first one but not the second would either result in the player falling, or (more entertainingly) leaving them stranded in the middle of the beam, knowing that any movement will result in their fall, while the creatures slithers towards them... Ideally in that case, I then say, "If you want to grab the beam's edge, you may be able to drop to the ground without dying. It might hurt, though. Or you could always pull to finish making it safely across." I'd rather have the player choose to fall, instead of having it happen without warning. It makes the consequences that much more personal. Likewise, I wouldn't say "Your leg is broken." I'd describe the jagged, stabbing pains of agony he feels every time he puts weight on it. Maybe I'd describe the white flash of something jutting out from the lower leg. Horror is all about being in the moment. I'm with Cerebral Paladin on this. "Well, you can pull to make it out safely. Or if you want, you can try to get past the zombies without pulling." Then I'd describe the bite, the growing hunger, the smell of brains... and if they did finally knock down the tower, I'd have them go full zombie and turn on the other players. So much more fun! :D [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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