Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[Dread] Jenga beat up my dice! My results from the indie horror RPG.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5663556" data-attributes="member: 8835"><p>this is a very useful discussion. I don't have the book. I really need to get one of my buddies to pick it up from the Source in Mpls if they still have it.</p><p></p><p>In the game I ran, it came up all the time, whenever an attack happened. Obviously it's in how I framed it, but ignoring the "option to refuse" concept, it made as much sense as any other skill check in an RPG.</p><p></p><p>if a monster is attacking you, pull to defend. Or pull to attack the monster. Either way, it translates to make pulls to end/escape the encounter.</p><p></p><p>Since there's no hitpoints, there's a corner case where players could refuse to pull, and not be able to get killed. Thus having a sort of perverse immunity.</p><p></p><p>With players fully engaged in the game, I don't think that corner case gets hit. Which is why PC and CP haven't really seen it happen.</p><p></p><p>By what CP is saying, the way I framed it was using the pull test as a bludgeon. Refusal wasn't really apparent as an option. That could be part of why i felt it was a bit railroady.</p><p></p><p>However, as the bomb example indicates, refusal seems to mean the GM is granted short term narrative authority (ooh big phrase). I get to make you fall and break your leg (not forseen by the players as an outcome pre-decision), or make them run away from the bomb to justify their survival (yet make them look like a pansy). or infect them and turn them against the party.</p><p></p><p>If I got CP's meaning right, that still makes sense:</p><p>make a pull to do something dangerous</p><p>if it topples, you die/removed from game</p><p>if you succeed, you retain awesomeness over your PC</p><p>if you refuse, I hose your PC and make things worse for you/party</p></blockquote><p></p>
[QUOTE="Janx, post: 5663556, member: 8835"] this is a very useful discussion. I don't have the book. I really need to get one of my buddies to pick it up from the Source in Mpls if they still have it. In the game I ran, it came up all the time, whenever an attack happened. Obviously it's in how I framed it, but ignoring the "option to refuse" concept, it made as much sense as any other skill check in an RPG. if a monster is attacking you, pull to defend. Or pull to attack the monster. Either way, it translates to make pulls to end/escape the encounter. Since there's no hitpoints, there's a corner case where players could refuse to pull, and not be able to get killed. Thus having a sort of perverse immunity. With players fully engaged in the game, I don't think that corner case gets hit. Which is why PC and CP haven't really seen it happen. By what CP is saying, the way I framed it was using the pull test as a bludgeon. Refusal wasn't really apparent as an option. That could be part of why i felt it was a bit railroady. However, as the bomb example indicates, refusal seems to mean the GM is granted short term narrative authority (ooh big phrase). I get to make you fall and break your leg (not forseen by the players as an outcome pre-decision), or make them run away from the bomb to justify their survival (yet make them look like a pansy). or infect them and turn them against the party. If I got CP's meaning right, that still makes sense: make a pull to do something dangerous if it topples, you die/removed from game if you succeed, you retain awesomeness over your PC if you refuse, I hose your PC and make things worse for you/party [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Dread] Jenga beat up my dice! My results from the indie horror RPG.
Top