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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Janx" data-source="post: 5663791" data-attributes="member: 8835"><p>A different question then:</p><p></p><p>what situations entail asking for a pull?</p><p></p><p>Its been an established ploy in this thread to instigate some early pulls (when it is relatively safe) to prime the tower for when the real danger happens.</p><p></p><p>Is it a correct premise that pulls should be asked for when the PCs do dangerous things, not mundane easy things?</p><p></p><p>if so, do these two concepts come into conflict?</p><p></p><p>In my Dawn of the Dead style scenario, it's pretty easy to justify the 3-5 pulls everybody is making in the initial mad-calf scramble to escape the zombie in their house as being "dangerous" yet we really know the PCs will make it out because the tower is fresh.</p><p></p><p>What kinds of pulls might not actually be valid to require? Basically checking from the experienced pool for "don't ask for a pull to flush the toilet, that's trivial" type examples to guide better Dread GMing.</p></blockquote><p></p>
[QUOTE="Janx, post: 5663791, member: 8835"] A different question then: what situations entail asking for a pull? Its been an established ploy in this thread to instigate some early pulls (when it is relatively safe) to prime the tower for when the real danger happens. Is it a correct premise that pulls should be asked for when the PCs do dangerous things, not mundane easy things? if so, do these two concepts come into conflict? In my Dawn of the Dead style scenario, it's pretty easy to justify the 3-5 pulls everybody is making in the initial mad-calf scramble to escape the zombie in their house as being "dangerous" yet we really know the PCs will make it out because the tower is fresh. What kinds of pulls might not actually be valid to require? Basically checking from the experienced pool for "don't ask for a pull to flush the toilet, that's trivial" type examples to guide better Dread GMing. [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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