Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[Dread] Jenga beat up my dice! My results from the indie horror RPG.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cerebral Paladin" data-source="post: 5663958" data-attributes="member: 3448"><p>I actually don't use "is it dangerous?" as my test for whether to pull. I use "could you either fail or succeed?" So, skimming through a book to try to find out more about the big bad isn't dangerous (at least, not most of the time). But you could definitely fail or succeed, and it's not trivial in the sense of being uninteresting. That's a great time for a pull. If a character is trying to make a positive first impression, coming off as suave and sophisticated and sexy, that's something that they could either succeed or fail at--sounds like they need to pull. If they don't pull, the PC comes off as an ass who's trying to pretend to be cool. (If the character's questionnaire indicates that they are super cool and suave and sophisticated, they could be impressive under normal circumstances without a pull, and would only need to pull if something was extra challenging about the circumstances.)</p><p></p><p>That does mean that occasionally you get the inexplicable death--how did I get killed by a spot check? But that can be "while you were distracted reading the book, you didn't notice someone slipping up behind you and cutting your throat." Or that can be what the "dead man walking" rule is for.</p><p></p><p>This is a little different in the variant I normally run, since whether a task is easy enough to succeed at without a pull is more quantified in that variant. But the basic question is, could you either succeed or fail, given your talents and abilities under the circumstances. That can mean that quite difficult or dangerous tasks are no-pull tasks for some characters. A PC is an experienced trauma surgeon, and with access to a full clinic needs to treat another character's broken bones and cuts from a werewolf attack, with plenty of time? No pull, in my book. An expert martial artist decides to beat up a random person to establish that he's in charge during the zombie apocalypse? No pull. The first is a difficult task, generically speaking, and the second is a dangerous task, generically speaking, but they're both easy for the character attempting it, so no pulls. Change the scenario slightly--now the surgeon is treating injuries in the field, relying on a lousy first aid kit, or the martial artist is trying to beat down three people who are challenging his authority, and you need pulls.</p><p></p><p>One of the things I love to do is to set up the PCs to compete with each other. One upsmanship can almost always trigger pulls.</p></blockquote><p></p>
[QUOTE="Cerebral Paladin, post: 5663958, member: 3448"] I actually don't use "is it dangerous?" as my test for whether to pull. I use "could you either fail or succeed?" So, skimming through a book to try to find out more about the big bad isn't dangerous (at least, not most of the time). But you could definitely fail or succeed, and it's not trivial in the sense of being uninteresting. That's a great time for a pull. If a character is trying to make a positive first impression, coming off as suave and sophisticated and sexy, that's something that they could either succeed or fail at--sounds like they need to pull. If they don't pull, the PC comes off as an ass who's trying to pretend to be cool. (If the character's questionnaire indicates that they are super cool and suave and sophisticated, they could be impressive under normal circumstances without a pull, and would only need to pull if something was extra challenging about the circumstances.) That does mean that occasionally you get the inexplicable death--how did I get killed by a spot check? But that can be "while you were distracted reading the book, you didn't notice someone slipping up behind you and cutting your throat." Or that can be what the "dead man walking" rule is for. This is a little different in the variant I normally run, since whether a task is easy enough to succeed at without a pull is more quantified in that variant. But the basic question is, could you either succeed or fail, given your talents and abilities under the circumstances. That can mean that quite difficult or dangerous tasks are no-pull tasks for some characters. A PC is an experienced trauma surgeon, and with access to a full clinic needs to treat another character's broken bones and cuts from a werewolf attack, with plenty of time? No pull, in my book. An expert martial artist decides to beat up a random person to establish that he's in charge during the zombie apocalypse? No pull. The first is a difficult task, generically speaking, and the second is a dangerous task, generically speaking, but they're both easy for the character attempting it, so no pulls. Change the scenario slightly--now the surgeon is treating injuries in the field, relying on a lousy first aid kit, or the martial artist is trying to beat down three people who are challenging his authority, and you need pulls. One of the things I love to do is to set up the PCs to compete with each other. One upsmanship can almost always trigger pulls. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Dread] Jenga beat up my dice! My results from the indie horror RPG.
Top