Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[Dread] Jenga beat up my dice! My results from the indie horror RPG.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eunomiac" data-source="post: 5747029" data-attributes="member: 6686214"><p><strong>Wow, Fantastic Read!</strong></p><p></p><p>I've spent the last several days reading every page in this thread (and it was worth it; I must have ten pages of notes). Thanks to everyone!</p><p></p><p>I'll be running "Beneath the Full Moon" on the 16th for a few friends and their girlfriends, the latter of whom were up-sold into playing and are not gamers. As has been the case with many a first-time Host on this thread, I have a few questions for the more experienced among you:</p><p></p><p>I'm going to have 4 hours, MAX, to run BtFM, with five players. Further adding to my time crunch, I want to keep things casual for the non-gamers, so I won't be sending the questionnaires out early. Up until three or four pages ago, I didn't think I'd have a problem, but there's been a lot of recent discussion about how long questionnaires take and now I'm getting worried.</p><p></p><p>I plan to split each questionnaire into four sets of 3-4 questions; they can hand each set in when they're done, so that I can start integrating answers on a rolling basis. I plan to do round-table introductions after the <em>third </em>set, leaving the interpersonal questions to the fourth set, after the players know each others' characters.</p><p></p><p>I <em>really </em>don't want our time to come to an end before reaching a satisfying conclusion, though of course I'm very aware of this possibility given the difficulty of pacing this game for a first-time Host. To that end, there are two main areas in which I'm looking for advice:</p><p></p><p>1) Aside from my "rolling answer sets" plan above, can you suggest anything else I might to do accelerate the whole questionnaire process (questions/answers/character intros/follow-up interpersonals/integrating into the plot)? Are there any pitfalls you see with my divide-and-conquer plan of attack? How much of those four precious hours should I use before cracking the whip and starting the game?</p><p></p><p>2) After that whip has cracked, is there anything you can tell me that might help me keep the game on schedule? I've read a lot about pacing, but I'd love it if someone would attempt to loosely explain the general "flow" of a three-act Dread game, especially when run with new players: I'd really like to be able to gauge "where I am" throughout the game in terms of timing. Are there parts of the game that typically go faster than others, or times where the game slows down? And just as a loose ballpark figure, how much time should I leave for a satisfying Act III? But forget those questions: Absolutely any general advice on reaching a satisfying ending within my time constraints would be greatly appreciated! </p><p></p><p>3) ... okay, so I just thought of a third. Imagine the worst possible time for the tower to fall, in terms of pacing towards a satisfying climax (I'm thinking shortly before that climax, when I've got precious little time to bounce back, but maybe there's an even worse time than that). What would you do if the tower fell at precisely that moment? How might I recover from that untimeliest of untimely tumbles, get the game back on track, and still reach that satisfying ending I so desperately crave?</p><p></p><p>Thanks in advance (and I will of course post results after I've run it)!</p></blockquote><p></p>
[QUOTE="Eunomiac, post: 5747029, member: 6686214"] [b]Wow, Fantastic Read![/b] I've spent the last several days reading every page in this thread (and it was worth it; I must have ten pages of notes). Thanks to everyone! I'll be running "Beneath the Full Moon" on the 16th for a few friends and their girlfriends, the latter of whom were up-sold into playing and are not gamers. As has been the case with many a first-time Host on this thread, I have a few questions for the more experienced among you: I'm going to have 4 hours, MAX, to run BtFM, with five players. Further adding to my time crunch, I want to keep things casual for the non-gamers, so I won't be sending the questionnaires out early. Up until three or four pages ago, I didn't think I'd have a problem, but there's been a lot of recent discussion about how long questionnaires take and now I'm getting worried. I plan to split each questionnaire into four sets of 3-4 questions; they can hand each set in when they're done, so that I can start integrating answers on a rolling basis. I plan to do round-table introductions after the [I]third [/I]set, leaving the interpersonal questions to the fourth set, after the players know each others' characters. I [I]really [/I]don't want our time to come to an end before reaching a satisfying conclusion, though of course I'm very aware of this possibility given the difficulty of pacing this game for a first-time Host. To that end, there are two main areas in which I'm looking for advice: 1) Aside from my "rolling answer sets" plan above, can you suggest anything else I might to do accelerate the whole questionnaire process (questions/answers/character intros/follow-up interpersonals/integrating into the plot)? Are there any pitfalls you see with my divide-and-conquer plan of attack? How much of those four precious hours should I use before cracking the whip and starting the game? 2) After that whip has cracked, is there anything you can tell me that might help me keep the game on schedule? I've read a lot about pacing, but I'd love it if someone would attempt to loosely explain the general "flow" of a three-act Dread game, especially when run with new players: I'd really like to be able to gauge "where I am" throughout the game in terms of timing. Are there parts of the game that typically go faster than others, or times where the game slows down? And just as a loose ballpark figure, how much time should I leave for a satisfying Act III? But forget those questions: Absolutely any general advice on reaching a satisfying ending within my time constraints would be greatly appreciated! 3) ... okay, so I just thought of a third. Imagine the worst possible time for the tower to fall, in terms of pacing towards a satisfying climax (I'm thinking shortly before that climax, when I've got precious little time to bounce back, but maybe there's an even worse time than that). What would you do if the tower fell at precisely that moment? How might I recover from that untimeliest of untimely tumbles, get the game back on track, and still reach that satisfying ending I so desperately crave? Thanks in advance (and I will of course post results after I've run it)! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Dread] Jenga beat up my dice! My results from the indie horror RPG.
Top