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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Cerebral Paladin" data-source="post: 5747487" data-attributes="member: 3448"><p>Re: tower falling at the wrong time: Most of the time, this isn't a problem in my experience. Remember that if the tower gets rebuilt, there are some autopulls to get it going again--3 per time it has fallen. The other thing is, have some tricks to get a lot of pulls going. Things that make everyone pull are great for this--things that make people pull competitively are even better. So, the tower falls shortly before the werewolf attacks. Throw in a bit where the werewolf howls, inspiring paralyzing and embarrassing fear in anyone who doesn't pull. For that matter, a friend has just died--you can totally have them pull to not lose their cool about that. Since the tower is fresh, you should get lots of pulls if people have motivations like looking macho. You can then have them pull to look totally cool. And then have the werewolf attack, and anyone who wants to stay in the boat/not fall off the wall they're climbing/whatever has to pull. Now you've got like 3+4+2+4 pulls (=13, a pretty stable tower but one that's starting to feel dangerous), and you're going into the final fight. It'll be fine.</p><p></p><p>If it happens later than that--you're in the final fight, and the tower falls for the first time, then it may be time to basically wrap it up. The wolf turns to flee, carrying off Betty's dead body, and the rest of the PCs can escape with one pull. If they want to turn it into a chase, great--that will chew up enough pulls to get scary again. If you want to go denoument right there, it will be fine.</p><p></p><p>I ran a Dread game (with modified rules, giving each PC one tower fall without dying) last weekend, and the tower fell 8 times in 4.5 hours (killing one PC and using up every other PC's free fall). The key was competing against each other and "everyone has to pull or something bad happens to their character." That plus 7 players really chewed through the tower. It was kinda awesome, and kinda horrifying. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Cerebral Paladin, post: 5747487, member: 3448"] Re: tower falling at the wrong time: Most of the time, this isn't a problem in my experience. Remember that if the tower gets rebuilt, there are some autopulls to get it going again--3 per time it has fallen. The other thing is, have some tricks to get a lot of pulls going. Things that make everyone pull are great for this--things that make people pull competitively are even better. So, the tower falls shortly before the werewolf attacks. Throw in a bit where the werewolf howls, inspiring paralyzing and embarrassing fear in anyone who doesn't pull. For that matter, a friend has just died--you can totally have them pull to not lose their cool about that. Since the tower is fresh, you should get lots of pulls if people have motivations like looking macho. You can then have them pull to look totally cool. And then have the werewolf attack, and anyone who wants to stay in the boat/not fall off the wall they're climbing/whatever has to pull. Now you've got like 3+4+2+4 pulls (=13, a pretty stable tower but one that's starting to feel dangerous), and you're going into the final fight. It'll be fine. If it happens later than that--you're in the final fight, and the tower falls for the first time, then it may be time to basically wrap it up. The wolf turns to flee, carrying off Betty's dead body, and the rest of the PCs can escape with one pull. If they want to turn it into a chase, great--that will chew up enough pulls to get scary again. If you want to go denoument right there, it will be fine. I ran a Dread game (with modified rules, giving each PC one tower fall without dying) last weekend, and the tower fell 8 times in 4.5 hours (killing one PC and using up every other PC's free fall). The key was competing against each other and "everyone has to pull or something bad happens to their character." That plus 7 players really chewed through the tower. It was kinda awesome, and kinda horrifying. :) [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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