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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Eunomiac" data-source="post: 5859330" data-attributes="member: 6686214"><p>I've run two Dread games myself. The first went great (I posted on it sometime back), the second went ... not so great. (I didn't pay enough attention to how people were "helping" me re-stack the tower: They neglected to alternate each level, which made the tower terribly unstable and resulted in a string of quick deaths that led to a quick TPK.)</p><p></p><p>But each time, despite doing a ton of preparation (including reading every page of this thread and taking lots of notes), I too-often felt lost—and I'm hardly inexperienced at GM'ing in general. </p><p></p><p>To that end, I would like to make a humble request to one of the Great Dread GM's. Brace yourself, you probably aren't going to like it: <strong>Could you <em>please </em>videotape a session so we newbies can learn by example?</strong> <em></em></p><p><em></em></p><p><em>Pretty please?</em> </p><p></p><p>Honestly, I'm begging here—and offering my services as video editor, uploader, and anything else you need... if you can just get me the straight digital footage.</p><p></p><p>I understand there are hurdles to this (player consent, camera shyness, etc.). But I think it's worth trying to overcome these hurdles: The result would be <em>incalculably</em> valuable to people wanting to run their first (or third) game, not to mention introducing new people to the awesome that is Dread.</p><p></p><p>Moreso than <em>any </em>other game, Dread depends on the GM's <u>performance</u>. I don't mean assuming accents and the like (never a good idea... unless Christopher Walken is one of your NPCs). I mean things like illustrating how you maintain the pacing and the atmosphere, handle private "asides" with players, keep the delicate mood when everyone wants to talk to you at once, or even your use of specific techniques (like <strong>PirateCat </strong>walking around behind players to whisper in their ears).</p><p></p><p>I know for a fact that seeing a single session run by a good GM would teach me more than the hundreds of thousands of words I must have read on Dread thus far. The math certainly adds up — a picture is worth a thousand words, and a video is really a million little pictures <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Of course, an audio recording is another option, one that would be welcomed and genuinely appreciated! </p><p></p><p>But I think there's no other game that has so much to gain from an illustrative <em>video</em>... and it's <em>such </em>a great game!</p></blockquote><p></p>
[QUOTE="Eunomiac, post: 5859330, member: 6686214"] I've run two Dread games myself. The first went great (I posted on it sometime back), the second went ... not so great. (I didn't pay enough attention to how people were "helping" me re-stack the tower: They neglected to alternate each level, which made the tower terribly unstable and resulted in a string of quick deaths that led to a quick TPK.) But each time, despite doing a ton of preparation (including reading every page of this thread and taking lots of notes), I too-often felt lost—and I'm hardly inexperienced at GM'ing in general. To that end, I would like to make a humble request to one of the Great Dread GM's. Brace yourself, you probably aren't going to like it: [B]Could you [I]please [/I]videotape a session so we newbies can learn by example?[/B] [I] Pretty please?[/I] Honestly, I'm begging here—and offering my services as video editor, uploader, and anything else you need... if you can just get me the straight digital footage. I understand there are hurdles to this (player consent, camera shyness, etc.). But I think it's worth trying to overcome these hurdles: The result would be [I]incalculably[/I] valuable to people wanting to run their first (or third) game, not to mention introducing new people to the awesome that is Dread. Moreso than [I]any [/I]other game, Dread depends on the GM's [U]performance[/U]. I don't mean assuming accents and the like (never a good idea... unless Christopher Walken is one of your NPCs). I mean things like illustrating how you maintain the pacing and the atmosphere, handle private "asides" with players, keep the delicate mood when everyone wants to talk to you at once, or even your use of specific techniques (like [B]PirateCat [/B]walking around behind players to whisper in their ears). I know for a fact that seeing a single session run by a good GM would teach me more than the hundreds of thousands of words I must have read on Dread thus far. The math certainly adds up — a picture is worth a thousand words, and a video is really a million little pictures :) Of course, an audio recording is another option, one that would be welcomed and genuinely appreciated! But I think there's no other game that has so much to gain from an illustrative [I]video[/I]... and it's [I]such [/I]a great game! [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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