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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="cyalume" data-source="post: 5977633" data-attributes="member: 6671712"><p>Cerebral Paladin, do you tell your players what the outcome will be if they do not make a pull from the tower? Like in your example, do you tell them that without a pull, they will twist their ankle or let them decide first and then tell them the result? </p><p> </p><p>Also, I really like this idea. I will have to use it in my upcoming session. Thanks!</p></blockquote><p></p>
[QUOTE="cyalume, post: 5977633, member: 6671712"] Cerebral Paladin, do you tell your players what the outcome will be if they do not make a pull from the tower? Like in your example, do you tell them that without a pull, they will twist their ankle or let them decide first and then tell them the result? Also, I really like this idea. I will have to use it in my upcoming session. Thanks! [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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