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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Cerebral Paladin" data-source="post: 5977916" data-attributes="member: 3448"><p>I typically run a Dread variant, not vanilla Dread, but: I often tell them exactly what will happen if they don't pull. I always try to give them some guidance, so I might leave it at "if you pull, you'll land safely," which implies "if you don't, you'll get injured." Of course, sometimes there's less information and sometimes there's more. If someone's searching in a book for information, I might say "pull twice to get all the information in there, pull once to get some useful information." Again, it's implied that if you don't pull, no info for you. With that example, one pull would usually aim to be a piece of information that's sufficient for the PCs to figure out the rest--a good clue, if you like--whereas two pulls would spell things out. I always want the players to feel like they're getting good value from a pull, and I want them to feel like the harm they get for refusing to pull is harm that they've agreed to, not that's being foisted on them.</p></blockquote><p></p>
[QUOTE="Cerebral Paladin, post: 5977916, member: 3448"] I typically run a Dread variant, not vanilla Dread, but: I often tell them exactly what will happen if they don't pull. I always try to give them some guidance, so I might leave it at "if you pull, you'll land safely," which implies "if you don't, you'll get injured." Of course, sometimes there's less information and sometimes there's more. If someone's searching in a book for information, I might say "pull twice to get all the information in there, pull once to get some useful information." Again, it's implied that if you don't pull, no info for you. With that example, one pull would usually aim to be a piece of information that's sufficient for the PCs to figure out the rest--a good clue, if you like--whereas two pulls would spell things out. I always want the players to feel like they're getting good value from a pull, and I want them to feel like the harm they get for refusing to pull is harm that they've agreed to, not that's being foisted on them. [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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