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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Janx" data-source="post: 6011483" data-attributes="member: 8835"><p>interesting card method. the stuff with dealing with non Spade aces sounds convoluted, but that may just be my speed reading of it.</p><p></p><p>As a Jenga expert, I find that beginners under-estimate their ability/over estimate the difficulty. Obviously, there are pulls I can make, they can't, and I can do it quickly. But until we reach the end game, they're in far less danger than they think.</p><p></p><p>There's value in this.</p><p></p><p>Cheap Ass Games' had a design philosophy that their games should reward somebody who uses their brain and thinks a good strategy, but not give that person an overwhelming advantage. thus, they're games are still very random, but if you are smart, and your opponents aren't you have a slightly better chance of winning.</p><p></p><p>Jenga kind of does that. My skill gives me an advantage, but in general, it doesn't really dominate. Especially since Jenga only has one loser. A skilled player really washes out in the mix. They simply lose Jenga less often than anybody else, and if you play enough times, everybody is a winner with few repeat losers.</p><p></p><p>There's also this sense of control. If I'm just drawing from a deck, I don't have less input on the outcome. Kinda like most RPGs. If I'm drawing from a tower, I have a lot more feeling of control over the outcome. It's better than rolling a dice to see if I hit.</p></blockquote><p></p>
[QUOTE="Janx, post: 6011483, member: 8835"] interesting card method. the stuff with dealing with non Spade aces sounds convoluted, but that may just be my speed reading of it. As a Jenga expert, I find that beginners under-estimate their ability/over estimate the difficulty. Obviously, there are pulls I can make, they can't, and I can do it quickly. But until we reach the end game, they're in far less danger than they think. There's value in this. Cheap Ass Games' had a design philosophy that their games should reward somebody who uses their brain and thinks a good strategy, but not give that person an overwhelming advantage. thus, they're games are still very random, but if you are smart, and your opponents aren't you have a slightly better chance of winning. Jenga kind of does that. My skill gives me an advantage, but in general, it doesn't really dominate. Especially since Jenga only has one loser. A skilled player really washes out in the mix. They simply lose Jenga less often than anybody else, and if you play enough times, everybody is a winner with few repeat losers. There's also this sense of control. If I'm just drawing from a deck, I don't have less input on the outcome. Kinda like most RPGs. If I'm drawing from a tower, I have a lot more feeling of control over the outcome. It's better than rolling a dice to see if I hit. [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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