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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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<blockquote data-quote="Monglo" data-source="post: 6041912" data-attributes="member: 6701796"><p>Well, the game went relatively well. Some of the people didnt make it, so we had only 3 players. One of the players was reluctant to pull and didnt understand why he would risk dying. To the point that he didnt want to do anything, since even declining to pull would mean some sort of a complication.</p><p>Still the game worked really well with the tension of deciding when to pull or not and seeing the tower becoming more and more unstable.</p><p></p><p>Motivational problems luckily didnt come up, since the Captain's player understood the whole "putting himself in danger" horror theme.</p><p></p><p>Overall, the game was enjoyed by everyone, the unique Tower mechanic was engaging and brought a sort of excitement I dont think we ever experienced at the table.</p><p></p><p>The only thing is that I really dont see using it for long-term games. As in more than a couple of sessions in the row. </p><p>My group has agreed to try it again next week and Im looking for a scenario at the moment. Ive read the three official ones. Liked the premises, but my players have said that they'd like to try something other than a horror game.</p><p>Is there anything out there that could be considered not-horror Dread scenario? Maybe someone has documented his try at something similar. Like Piratecat's reality-show idea?</p></blockquote><p></p>
[QUOTE="Monglo, post: 6041912, member: 6701796"] Well, the game went relatively well. Some of the people didnt make it, so we had only 3 players. One of the players was reluctant to pull and didnt understand why he would risk dying. To the point that he didnt want to do anything, since even declining to pull would mean some sort of a complication. Still the game worked really well with the tension of deciding when to pull or not and seeing the tower becoming more and more unstable. Motivational problems luckily didnt come up, since the Captain's player understood the whole "putting himself in danger" horror theme. Overall, the game was enjoyed by everyone, the unique Tower mechanic was engaging and brought a sort of excitement I dont think we ever experienced at the table. The only thing is that I really dont see using it for long-term games. As in more than a couple of sessions in the row. My group has agreed to try it again next week and Im looking for a scenario at the moment. Ive read the three official ones. Liked the premises, but my players have said that they'd like to try something other than a horror game. Is there anything out there that could be considered not-horror Dread scenario? Maybe someone has documented his try at something similar. Like Piratecat's reality-show idea? [/QUOTE]
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[Dread] Jenga beat up my dice! My results from the indie horror RPG.
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