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Dread Marches in Sion - Act 1: Scene 1
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<blockquote data-quote="narayan" data-source="post: 7132588" data-attributes="member: 6677509"><p><strong>Shelladda</strong></p><p></p><p><em>From a distance of perhaps 15 yards, you hear a pair of high pitched voices in a harsh guttural language. </em></p><p><em></em></p><p><em><strong>Voice 1:</strong> <span style="color: #696969">"Taal or! Kuush dhuur dekhaaraan."</span></em></p><p><em><span style="color: #696969"></span></em></p><p><em><strong>Voice 2:</strong> <span style="color: #8b4513">"Kuush ar dar Lhalach! A dac duun ghalaan a khraal merthaan dhuur ghec tech dhuul ar merthaan." </span></em></p><p><em><span style="color: #8b4513"></span></em></p><p><em><strong>Voice 1:</strong> <span style="color: #696969">"Druuc o kaalkaalkaar Grauls rhuur rhaalec or ker daan kan delkaan o dreruukaal?"</span></em></p><p><em></em></p><p><em>The language is easily enough to identify as Goblin, if not so easily understood. At this moment you cannot yet spot the evil little humanoids among the boulders, shrubs and fever trees around the outskirts of the meadow. But you do surmise their distance and the direction of their approach. It seems they're following the trail of tracks left by the herd.</em></p><p> <em></em></p><p><em>Goblins are reviled by most intelligent races here in the Commonwealth, a hatred shared by the Goblins themselves who disrespect all life for no other reason than to defile, despoil and profane. Their tribes are dug into the frontier as thick as ticks, usually in caves, emerging at night to lurk around the fringes of towns and villages. Good people keep their children close to home for that reason, and travel in groups of four or more to discourage Goblin ambush.</em></p><p><em> </em></p><p><em>You are also aware there are some who make a habit of dealing with them once they learn their vile tongue, hiring and training them for nefarious deeds. (Usually bandits, smugglers and thieves guilds) For this reason it is not uncommon for certain tribes to learn deadly skills like poison making, trap making and sometimes alchemy. Certain trading posts and villages permit regular visits by Goblin traders, a practice largely frowned upon. Druids typically consider Goblins a menace to all life deserved of extermination. </em></p><p><em></em></p><p><em>At this moment, the scavengers also take note of those voices. Raising their ears and staring into the brush. Lions and Hyenas will sometimes charge and chase away Goblins defending their kills, but otherwise avoid the filthy humanoids and their deadly poisoned arrows. </em></p><p><em> </em></p><p> <em><strong>[Shelladda:</strong> Roll initiative. <strong>Note:</strong> You can take a single move action to rush for cover. (Normally if you also intend to move silently while you move for cover, that reduces your speed by half and thus takes two move actions. But both Hide and Move Silently are not class skills for Shelladda.) I will permit you to use Move Silently and Hide as cross-class skills in this situation because this is the natural environment you are most familiar with.<strong>]</strong></em></p><p><em></em></p></blockquote><p></p>
[QUOTE="narayan, post: 7132588, member: 6677509"] [b]Shelladda[/b] [I]From a distance of perhaps 15 yards, you hear a pair of high pitched voices in a harsh guttural language. [B]Voice 1:[/B] [COLOR=#696969]"Taal or! Kuush dhuur dekhaaraan." [/COLOR] [B]Voice 2:[/B] [COLOR=#8b4513]"Kuush ar dar Lhalach! A dac duun ghalaan a khraal merthaan dhuur ghec tech dhuul ar merthaan." [/COLOR] [B]Voice 1:[/B] [COLOR=#696969]"Druuc o kaalkaalkaar Grauls rhuur rhaalec or ker daan kan delkaan o dreruukaal?"[/COLOR] The language is easily enough to identify as Goblin, if not so easily understood. At this moment you cannot yet spot the evil little humanoids among the boulders, shrubs and fever trees around the outskirts of the meadow. But you do surmise their distance and the direction of their approach. It seems they're following the trail of tracks left by the herd. Goblins are reviled by most intelligent races here in the Commonwealth, a hatred shared by the Goblins themselves who disrespect all life for no other reason than to defile, despoil and profane. Their tribes are dug into the frontier as thick as ticks, usually in caves, emerging at night to lurk around the fringes of towns and villages. Good people keep their children close to home for that reason, and travel in groups of four or more to discourage Goblin ambush. You are also aware there are some who make a habit of dealing with them once they learn their vile tongue, hiring and training them for nefarious deeds. (Usually bandits, smugglers and thieves guilds) For this reason it is not uncommon for certain tribes to learn deadly skills like poison making, trap making and sometimes alchemy. Certain trading posts and villages permit regular visits by Goblin traders, a practice largely frowned upon. Druids typically consider Goblins a menace to all life deserved of extermination. At this moment, the scavengers also take note of those voices. Raising their ears and staring into the brush. Lions and Hyenas will sometimes charge and chase away Goblins defending their kills, but otherwise avoid the filthy humanoids and their deadly poisoned arrows. [B][Shelladda:[/B] Roll initiative. [B]Note:[/B] You can take a single move action to rush for cover. (Normally if you also intend to move silently while you move for cover, that reduces your speed by half and thus takes two move actions. But both Hide and Move Silently are not class skills for Shelladda.) I will permit you to use Move Silently and Hide as cross-class skills in this situation because this is the natural environment you are most familiar with.[B]][/B] [/I] [/QUOTE]
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