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Dread Marches in Sion - Act 1: Scene 1
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<blockquote data-quote="narayan" data-source="post: 7199745" data-attributes="member: 6677509"><p><strong>Joseth, Shelladda vs. the Two Goblins Round 5</strong></p><p></p><p><em><span style="color: #ff0000"><Round 5></span></em></p><p><em></em></p><p><em>Bleeding Damage ( * )</em></p><p><em>Fire Damage ( # )</em></p><p><em>Cold Damage ( @ )</em></p><p><em>Spell Damage ( ^ )</em></p><p><em><span style="color: #0000FF">Spell Healing ( ^ )</span></em></p><p><em>Poison Damage ( ! )</em></p><p><em></em></p><p><em><strong>The order of initiative is:</strong></em></p><p><em></em></p><p><em>(16) Shelladda (-3)(1 Arrow stuck in your flesh)</em></p><p><em>(16) Ruddah ^Entangled^</em></p><p><em>(12) Joseth</em></p><p><em><span style="color: #FF0000">(5) Short Goblin</span></em></p><p><em><span style="color: #FF0000">(4) Tall Goblin</span></em></p><p><em>__________________________________________</em></p><p><em></em></p><p><em></em></p><p><em>Ruddah becomes instantly entangled in the sticky substance, plowing head-over-hoof twisting its own neck as its horns gouge into the soil. Its painful bellow is loud and cringe-worthy. </em></p><p><em></em></p><p><em><strong>[</strong>Ruddah is entangled and cannot move; A creature that is glued can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon.<strong>]</strong></em></p><p><em></em></p><p><em>Many of the nearby predators (lions, jackals and hyena's) can't help but instinctively take note of the bisons fall and vulnerable cry. Even as they lick their chops from the feast of fallen men and beasts their ears and eyes perk up.</em></p><p><em></em></p><p><em>A moment later a strange unnerving sound carries across the meadow, both unnatural and hair-raising. It is not the sound of a typical horn, nor that of a trumpet or set of pipes. It is all at once shrill and staccato echoed by a low undertone that lingers sending the animals around you into a panic. Lions snarl and roar, hyenas snap at each other with renewed fervor while the jackals yip and howl. </em></p><p><em></em></p><p><em>The source of the sound draws all eyes to a tall figure emerging from the brush holding a sharply twisted and exotic horn accompanied by another half-dozen or so goblins. Clearly their leader, the figure stands over six feet, draped in a large hyena's pelt holding a sharpened bone-tipped spear. His skin tone is dark orange, smeared with black pitch across his face highlighting evil red eyes and jutting yellowed tusks of a Hobgoblin. Beneath his pelt is hide armor, strapped with odd pits of bone, iron and human scalps! </em></p><p><em></em></p><p><em>At his side is an unusually large and menacing hyena, striped in black and orange with huge jaws that stares most hungrily of all towards Shelladda's fallen bison. The leaders other hand holds a rope bound to the wrists of a young, skinny, terrified Mgorongoron male dressed in tattered ceremonial robes. (The sort traditionally worn by village shamans.) The prisoner is also gagged with a bloodied leather strap and has several what looks like bite wounds to his limbs. </em></p><p><em></em></p><p><em><strong>[Joseth: </strong>You recognize the prisoner as Tiassal<strong>] </strong></em></p><p><em></em></p><p><em>The pair of goblins you are engaged in battle with seem to have been expecting these reinforcements. (Probably they were scouts for this larger war band.) They grin and shriek with renewed bravado as the rest of their group (approximately 100 ft. away) whoop and holler with war-cry's and shouts of encouragement before they charge!</em></p><p><em><strong></strong></em></p><p><em><strong>[Shelladda & Joseth:</strong> What do you do? Act out on your initiative turns as normal for round 5. Round 6 will require a new initiative roll. Remember that speaking, shouting (and very limited conversation) can be done as a free action. You will have at least one round before any of the other charging goblins get a proper aim at you with javelins and spears. It may be two rounds before they are close enough to engage hand to hand with axes, clubs and swords.<strong>]</strong></em></p></blockquote><p></p>
[QUOTE="narayan, post: 7199745, member: 6677509"] [b]Joseth, Shelladda vs. the Two Goblins Round 5[/b] [I][COLOR=#ff0000]<Round 5>[/COLOR] Bleeding Damage ( * ) Fire Damage ( # ) Cold Damage ( @ ) Spell Damage ( ^ ) [COLOR=#0000FF]Spell Healing ( ^ )[/COLOR] Poison Damage ( ! ) [B]The order of initiative is:[/B] (16) Shelladda (-3)(1 Arrow stuck in your flesh) (16) Ruddah ^Entangled^ (12) Joseth [COLOR=#FF0000](5) Short Goblin[/COLOR] [COLOR=#FF0000](4) Tall Goblin[/COLOR] __________________________________________ Ruddah becomes instantly entangled in the sticky substance, plowing head-over-hoof twisting its own neck as its horns gouge into the soil. Its painful bellow is loud and cringe-worthy. [B][[/B]Ruddah is entangled and cannot move; A creature that is glued can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon.[B]][/B] Many of the nearby predators (lions, jackals and hyena's) can't help but instinctively take note of the bisons fall and vulnerable cry. Even as they lick their chops from the feast of fallen men and beasts their ears and eyes perk up. A moment later a strange unnerving sound carries across the meadow, both unnatural and hair-raising. It is not the sound of a typical horn, nor that of a trumpet or set of pipes. It is all at once shrill and staccato echoed by a low undertone that lingers sending the animals around you into a panic. Lions snarl and roar, hyenas snap at each other with renewed fervor while the jackals yip and howl. The source of the sound draws all eyes to a tall figure emerging from the brush holding a sharply twisted and exotic horn accompanied by another half-dozen or so goblins. Clearly their leader, the figure stands over six feet, draped in a large hyena's pelt holding a sharpened bone-tipped spear. His skin tone is dark orange, smeared with black pitch across his face highlighting evil red eyes and jutting yellowed tusks of a Hobgoblin. Beneath his pelt is hide armor, strapped with odd pits of bone, iron and human scalps! At his side is an unusually large and menacing hyena, striped in black and orange with huge jaws that stares most hungrily of all towards Shelladda's fallen bison. The leaders other hand holds a rope bound to the wrists of a young, skinny, terrified Mgorongoron male dressed in tattered ceremonial robes. (The sort traditionally worn by village shamans.) The prisoner is also gagged with a bloodied leather strap and has several what looks like bite wounds to his limbs. [B][Joseth: [/B]You recognize the prisoner as Tiassal[B]] [/B] The pair of goblins you are engaged in battle with seem to have been expecting these reinforcements. (Probably they were scouts for this larger war band.) They grin and shriek with renewed bravado as the rest of their group (approximately 100 ft. away) whoop and holler with war-cry's and shouts of encouragement before they charge! [B] [Shelladda & Joseth:[/B] What do you do? Act out on your initiative turns as normal for round 5. Round 6 will require a new initiative roll. Remember that speaking, shouting (and very limited conversation) can be done as a free action. You will have at least one round before any of the other charging goblins get a proper aim at you with javelins and spears. It may be two rounds before they are close enough to engage hand to hand with axes, clubs and swords.[B]][/B][/I] [/QUOTE]
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