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Dread Metrol From Keith Baker Is Here!
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8339757" data-attributes="member: 42856"><p>No. I think KB always avoided to provide an "official" explanation of the Mourning in order to let GM have their own version that couldn't be contradicted by canon, and he's keeping to it. The book presents Dread Metrol: the Mourning happened and now, the capital of Cyre has been dumped in the plane of Dread, or Mabar if you want, and it starts from there.</p><p></p><p>Mechanically, I think the Mastermaker is a little underpowered compared to the Armorer, a problem I feel is shared by the other KB subclass for artificer. It is interesting however. </p><p></p><p>The strong point of the setting part is conveying, in a few words, the desperation of the siege situation. It does a much better job of being a desperate place than the Icewind Dale in Rime. Sure, Rime could be upped to this step, but I felt the ambiance was closer in this setting. I can't judge the adventure, which can have some "all choices are equally lousy" feeling, but it has ideas that could be used if you wanted to use it at higher level than the 1-4 it is designed for, especially if you intend to actually save people from the domain of dread and oppose the Dread Daneel (CR 15), which would be a really heroic endeavour that could only result in the destruction of most named NPCs but maybe the salvation of a few innocents...</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8339757, member: 42856"] No. I think KB always avoided to provide an "official" explanation of the Mourning in order to let GM have their own version that couldn't be contradicted by canon, and he's keeping to it. The book presents Dread Metrol: the Mourning happened and now, the capital of Cyre has been dumped in the plane of Dread, or Mabar if you want, and it starts from there. Mechanically, I think the Mastermaker is a little underpowered compared to the Armorer, a problem I feel is shared by the other KB subclass for artificer. It is interesting however. The strong point of the setting part is conveying, in a few words, the desperation of the siege situation. It does a much better job of being a desperate place than the Icewind Dale in Rime. Sure, Rime could be upped to this step, but I felt the ambiance was closer in this setting. I can't judge the adventure, which can have some "all choices are equally lousy" feeling, but it has ideas that could be used if you wanted to use it at higher level than the 1-4 it is designed for, especially if you intend to actually save people from the domain of dread and oppose the Dread Daneel (CR 15), which would be a really heroic endeavour that could only result in the destruction of most named NPCs but maybe the salvation of a few innocents... [/QUOTE]
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