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Dread Metrol, The Mourning After (RG)
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<blockquote data-quote="MetaVoid" data-source="post: 8362096" data-attributes="member: 87106"><p>Ozzar Nabadar of <a href="https://eberron.fandom.com/wiki/House_Kundarak" target="_blank">House Kundarak (adopted)</a></p><p>Fighter 2</p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Size:</strong> Medium</p><p><strong>Type (Subtype): </strong>Humanoid (Dwarf)</p><p><strong>Init</strong>: +0</p><p><strong>Passive Perception</strong>: 13</p><p><strong>Passive Investigation:</strong> 12</p><p><strong>Passive Insight:</strong> 13</p><p></p><p>[CODE]Str: 17 (+3) 9pts (+2 racial)</p><p>Dex: 10 (+0) 2pts</p><p>Con: 16 (+2) 7pts (+2 racial)</p><p>Int: 11 (+0) 3pts</p><p>Wis: 12 (+1) 4pts</p><p>Cha: 10 (+0) 2pts</p><p>[/CODE]</p><p></p><p><strong>HP: </strong>23 (10+7) + 2xCon (6)</p><p><strong>AC: </strong>16 (+2 with the shield)</p><p></p><p><strong>Melee: </strong></p><p>Warpick: +5 / 1d8+3 P</p><p>Handaxe: +5 / 1d6+3 S</p><p>Dagger: +5 / 1d4+3 P</p><p></p><p><strong>Ranged:</strong></p><p>Handaxe: +5 /1d6+3 (20/60)</p><p>Dagger: +5 / 1d4+5 (20/60)</p><p></p><p>[spoiler=Fighter]</p><p><strong>Armor:</strong> Light Armor, Medium Armor, Heavy Armor, Shields</p><p><strong>Weapons:</strong> Simple Weapons, Martial Weapons</p><p><strong>Tools: </strong>none</p><p><strong>Skills: </strong>Choose two skills from <s>Acrobatics</s>, <strong>Animal Handling</strong>, <s>Athletics</s>, <s>History</s>, <s>Insight</s>, <s>Intimidation</s>, <strong>Perception</strong>, and <s>Survival</s></p><p><strong>Saving Throw: </strong>Strength, Constitution</p><p><strong>Saves: Str +5, Dex +0, Con +5, Int +0, Wis +1, Cha +0</strong></p><p><strong>Starting Equipment:</strong></p><ul> <li data-xf-list-type="ul">Chain Mail</li> <li data-xf-list-type="ul">Warpick</li> <li data-xf-list-type="ul">Handaxe x2</li> </ul><p>[spoiler=Explorers pack]</p><p>A backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, 50' of hempen rope</p><p>[/spoiler]</p><p></p><p><strong>Second Wind: </strong>1d10+3 hp as bonus action 1/short rest</p><p><strong>Action Surge</strong></p><p></p><p>[spoiler=Intercept fighting style]</p><p>When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.</p><p>[/spoiler]</p><p>[/spoiler]</p><p></p><p>Trinket: <a href="http://roll.coyotecode.net/lookup.php?rollid=252811" target="_blank">Trinket: 1D100 = [83] = 83</a></p><p>A small locked box that quietly hums a lovely melody at night but you always forget it in the morning</p><p></p><p>Traits: I'm always polite and respectful</p><p>Ideal: My city, nation or people are all that matter</p><p>Bond: I fight for those who cannot fight for themselves</p><p>Flaw: I have little respect for anyone who is not a proven warrior</p><p></p><p><strong>Languages</strong>: Common, Dwarven</p><p></p><p>[spoiler=Racial Abilities: Mountain Dwarf]</p><p><strong>Ability Score Increase:</strong> Your Constitution score increases by 2.</p><p><strong>Ability Score Increase:</strong> Your Strength score increases by 2.</p><p><strong>Age:</strong> Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years.</p><p><strong>Alignment:</strong> Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.</p><p><strong>Size:</strong> Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.</p><p><strong>Speed:</strong> Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.</p><p><strong>Darkvision:</strong> Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><strong>Dwarven Resilience:</strong> You have advantage on saving throws against poison, and you have resistance against poison damage.</p><p><s>Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.</s></p><p><strong>Skill proficiency: </strong> Investigation</p><p><strong>Tool Proficiency</strong> You gain proficiency with the artisan's tools of your choice: <s>smith's tools, brewer's supplies, or</s> mason's tools.</p><p><strong>Stonecunning</strong> Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.</p><p><strong>Languages</strong> You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.</p><p><s>Dwarven Armor Training. You have proficiency with light and medium armor.</s></p><p><strong>Proficiency:</strong> land vehicles</p><p>[/spoiler]</p><p></p><p></p><p>[spoiler=Background: City watch]</p><p>Skills: Athletics and Insight</p><p>Proficiencies: none</p><p>Equipment:</p><ul> <li data-xf-list-type="ul">A uniform in the style of your unit and indicative of your rank</li> <li data-xf-list-type="ul">a horn with which to summon help</li> <li data-xf-list-type="ul">a set of manacles</li> <li data-xf-list-type="ul">a pouch containing 10gp</li> </ul><p></p><p>Feature: Watcher's Eye</p><p>Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you're more likely to be welcome in the former locations rather than the latter.</p><p>[/spoiler]</p><p></p><p>Skill Proficiencies: Animal Handling(fighter), Athletics (City-watch), Insight (City-watch), Investigation (replaced weapon training), Perception(Fighter)</p><table style='width: 100%'><tr><td>Skill</td><td>Attribute</td><td>Mod</td><td>Proficiency</td><td>Total</td></tr><tr><td>Acrobatics</td><td>DEX</td><td>+0</td><td></td><td>+0</td></tr><tr><td>Animal Handling</td><td>WIS</td><td>+1</td><td>+2</td><td>+3</td></tr><tr><td>Arcana</td><td>INT</td><td>+0</td><td></td><td>+0</td></tr><tr><td>Athletics</td><td>STR</td><td>+3</td><td>+2</td><td>+5</td></tr><tr><td>Deception</td><td>CHA</td><td>+0</td><td></td><td>+0</td></tr><tr><td>History</td><td>INT</td><td>+0</td><td></td><td>+0</td></tr><tr><td>Insight</td><td>WIS</td><td>+1</td><td>+2</td><td>+3</td></tr><tr><td>Intimidation</td><td>CHA</td><td>+0</td><td></td><td>+0</td></tr><tr><td>Investigation</td><td>INT</td><td>+0</td><td>+2</td><td>+2</td></tr><tr><td>Medicine</td><td>WIS</td><td>+1</td><td></td><td>+1</td></tr><tr><td>Nature</td><td>INT</td><td>+0</td><td></td><td>+0</td></tr><tr><td>Perception</td><td>WIS</td><td>+1</td><td>+2</td><td>+3</td></tr><tr><td>Performance</td><td>CHA</td><td>+0</td><td></td><td>+0</td></tr><tr><td>Persuasion</td><td>CHA</td><td>+0</td><td></td><td>+0</td></tr><tr><td>Religion</td><td>INT</td><td>+0</td><td></td><td>+0</td></tr><tr><td>Sleight of Hand</td><td>DEX</td><td>+0</td><td></td><td>+0</td></tr><tr><td>Stealth</td><td>DEX</td><td>+0</td><td></td><td>+0</td></tr><tr><td>Survival</td><td>WIS</td><td>+1</td><td></td><td>+1</td></tr></table><p></p><p></p><p>[spoiler="Image"]</p><p>[ATTACH=full]141611[/ATTACH]</p><p>[/spoiler]</p><p></p><p></p><p>[spoiler="Description and History"]</p><p></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 8362096, member: 87106"] Ozzar Nabadar of [URL='https://eberron.fandom.com/wiki/House_Kundarak']House Kundarak (adopted)[/URL] Fighter 2 [B]Alignment:[/B] Neutral Good [B]Size:[/B] Medium [B]Type (Subtype): [/B]Humanoid (Dwarf) [B]Init[/B]: +0 [B]Passive Perception[/B]: 13 [B]Passive Investigation:[/B] 12 [B]Passive Insight:[/B] 13 [CODE]Str: 17 (+3) 9pts (+2 racial) Dex: 10 (+0) 2pts Con: 16 (+2) 7pts (+2 racial) Int: 11 (+0) 3pts Wis: 12 (+1) 4pts Cha: 10 (+0) 2pts [/CODE] [B]HP: [/B]23 (10+7) + 2xCon (6) [B]AC: [/B]16 (+2 with the shield) [B]Melee: [/B] Warpick: +5 / 1d8+3 P Handaxe: +5 / 1d6+3 S Dagger: +5 / 1d4+3 P [B]Ranged:[/B] Handaxe: +5 /1d6+3 (20/60) Dagger: +5 / 1d4+5 (20/60) [spoiler=Fighter] [B]Armor:[/B] Light Armor, Medium Armor, Heavy Armor, Shields [B]Weapons:[/B] Simple Weapons, Martial Weapons [B]Tools: [/B]none [B]Skills: [/B]Choose two skills from [S]Acrobatics[/S], [B]Animal Handling[/B], [S]Athletics[/S], [S]History[/S], [S]Insight[/S], [S]Intimidation[/S], [B]Perception[/B], and [S]Survival[/S] [B]Saving Throw: [/B]Strength, Constitution [B]Saves: Str +5, Dex +0, Con +5, Int +0, Wis +1, Cha +0 Starting Equipment:[/B] [LIST] [*]Chain Mail [*]Warpick [*]Handaxe x2 [/LIST] [spoiler=Explorers pack] A backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, 50' of hempen rope [/spoiler] [B]Second Wind: [/B]1d10+3 hp as bonus action 1/short rest [B]Action Surge[/B] [spoiler=Intercept fighting style] When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction. [/spoiler] [/spoiler] Trinket: [URL='http://roll.coyotecode.net/lookup.php?rollid=252811']Trinket: 1D100 = [83] = 83[/URL] A small locked box that quietly hums a lovely melody at night but you always forget it in the morning Traits: I'm always polite and respectful Ideal: My city, nation or people are all that matter Bond: I fight for those who cannot fight for themselves Flaw: I have little respect for anyone who is not a proven warrior [B]Languages[/B]: Common, Dwarven [spoiler=Racial Abilities: Mountain Dwarf] [B]Ability Score Increase:[/B] Your Constitution score increases by 2. [B]Ability Score Increase:[/B] Your Strength score increases by 2. [B]Age:[/B] Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years. [B]Alignment:[/B] Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order. [B]Size:[/B] Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium. [B]Speed:[/B] Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. [B]Darkvision:[/B] Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. [B]Dwarven Resilience:[/B] You have advantage on saving throws against poison, and you have resistance against poison damage. [S]Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.[/S] [B]Skill proficiency: [/B] Investigation [B]Tool Proficiency[/B] You gain proficiency with the artisan's tools of your choice: [S]smith's tools, brewer's supplies, or[/S] mason's tools. [B]Stonecunning[/B] Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. [B]Languages[/B] You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak. [S]Dwarven Armor Training. You have proficiency with light and medium armor.[/S] [B]Proficiency:[/B] land vehicles [/spoiler] [spoiler=Background: City watch] Skills: Athletics and Insight Proficiencies: none Equipment: [LIST] [*]A uniform in the style of your unit and indicative of your rank [*]a horn with which to summon help [*]a set of manacles [*]a pouch containing 10gp [/LIST] Feature: Watcher's Eye Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you're more likely to be welcome in the former locations rather than the latter. [/spoiler] Skill Proficiencies: Animal Handling(fighter), Athletics (City-watch), Insight (City-watch), Investigation (replaced weapon training), Perception(Fighter) [TABLE] [TR] [TD]Skill[/TD] [TD]Attribute[/TD] [TD]Mod[/TD] [TD]Proficiency[/TD] [TD]Total[/TD] [/TR] [TR] [TD]Acrobatics[/TD] [TD]DEX[/TD] [TD]+0[/TD] [TD][/TD] [TD]+0[/TD] [/TR] [TR] [TD]Animal Handling[/TD] [TD]WIS[/TD] [TD]+1[/TD] [TD]+2[/TD] [TD]+3[/TD] [/TR] [TR] [TD]Arcana[/TD] [TD]INT[/TD] [TD]+0[/TD] [TD][/TD] [TD]+0[/TD] [/TR] [TR] [TD]Athletics[/TD] [TD]STR[/TD] [TD]+3[/TD] [TD]+2[/TD] [TD]+5[/TD] [/TR] [TR] [TD]Deception[/TD] [TD]CHA[/TD] [TD]+0[/TD] [TD][/TD] [TD]+0[/TD] [/TR] [TR] [TD]History[/TD] [TD]INT[/TD] [TD]+0[/TD] [TD][/TD] [TD]+0[/TD] [/TR] [TR] [TD]Insight[/TD] [TD]WIS[/TD] [TD]+1[/TD] [TD]+2[/TD] [TD]+3[/TD] [/TR] [TR] [TD]Intimidation[/TD] [TD]CHA[/TD] [TD]+0[/TD] [TD][/TD] [TD]+0[/TD] [/TR] [TR] [TD]Investigation[/TD] [TD]INT[/TD] [TD]+0[/TD] [TD]+2[/TD] [TD]+2[/TD] [/TR] [TR] [TD]Medicine[/TD] [TD]WIS[/TD] [TD]+1[/TD] [TD][/TD] [TD]+1[/TD] [/TR] [TR] [TD]Nature[/TD] [TD]INT[/TD] [TD]+0[/TD] [TD][/TD] [TD]+0[/TD] [/TR] [TR] [TD]Perception[/TD] [TD]WIS[/TD] [TD]+1[/TD] [TD]+2[/TD] [TD]+3[/TD] [/TR] [TR] [TD]Performance[/TD] [TD]CHA[/TD] [TD]+0[/TD] [TD][/TD] [TD]+0[/TD] [/TR] [TR] [TD]Persuasion[/TD] [TD]CHA[/TD] [TD]+0[/TD] [TD][/TD] [TD]+0[/TD] [/TR] [TR] [TD]Religion[/TD] [TD]INT[/TD] [TD]+0[/TD] [TD][/TD] [TD]+0[/TD] [/TR] [TR] [TD]Sleight of Hand[/TD] [TD]DEX[/TD] [TD]+0[/TD] [TD][/TD] [TD]+0[/TD] [/TR] [TR] [TD]Stealth[/TD] [TD]DEX[/TD] [TD]+0[/TD] [TD][/TD] [TD]+0[/TD] [/TR] [TR] [TD]Survival[/TD] [TD]WIS[/TD] [TD]+1[/TD] [TD][/TD] [TD]+1[/TD] [/TR] [/TABLE] [spoiler="Image"] [ATTACH type="full" alt="Ozzar.png"]141611[/ATTACH] [/spoiler] [spoiler="Description and History"] [/spoiler] [/QUOTE]
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