Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Dread Metrol, The Mourning After (RG)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hades#2" data-source="post: 8414865" data-attributes="member: 7032503"><p>Name: Xian Mrsic</p><p>Age: 28; Height: 5’ 8”; Weight: 152lbs</p><p>Hair: Light brown</p><p>Race: Half Elf</p><p>Class: Bard 2</p><p></p><p>Abilities:</p><p>STR 8 (-1)</p><p>DEX 14 (+2)</p><p>CON 13 (+1) </p><p>INT 12 (+1) </p><p>WIS 12 (+1) </p><p>CHA 16 (+3) </p><p></p><p>Size Medium</p><p>Speed 30</p><p>AC 13 w/leather armor</p><p>Init +2</p><p>Hit Points: 15 (1d8)</p><p></p><p>Proficiency bonus: +2</p><p>Proficiencies: light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords</p><p>Skills: Deception, Insight, Investigation, Perception, Persuasion </p><p>Instruments: Lute, Lyre, Recorder</p><p>Tools: Thieves’ tools, Disguise kit</p><p>Languages: Common, Elven, Gnomish</p><p>Dexterity, Charisma saves</p><p>Darkvision: 60’</p><p></p><p>Attacks:</p><p>Dagger: 1d20+4, damage = 1d4+2 piercing</p><p>Rapier: 1d20+4, damage = 1d8+2 piercing</p><p>Spells: 1d20+5</p><p></p><p>Background: House Agent</p><p>House Medani</p><p></p><p>Spellcasting: DC 13, attack mod +5)</p><p>Spells known: 5</p><p>Spell slots: 3</p><p>Cantrips known: 2</p><p>-- Ritual casting. Musical instruments as focus.</p><p>-- Cantrips: Mage Hand, Viscious Mockery</p><p>-- 1st Level: Command, Detect Magic (Dragonmark ability), Detect Poison & Disease (Dragonmark ability), Dissonant Whispers, Faerie Fire, Healing Word, Tasha’s Hideous Laughter</p><p>-- slots: level 1 (3)</p><p>Dragonmark abilities may be used 1x per day or cast as regular spells</p><p></p><p>Bard abilities</p><p>Bardic Inspiration: You can inspire others through stirring words or music. </p><p>To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.</p><p></p><p>Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM aSys whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.</p><p></p><p>Jack of All Trades: Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.</p><p></p><p>Song of Rest: Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.</p><p>The extra Hit Points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.</p><p></p><p>Skills:</p><p>+3 (dex) Acrobatics **</p><p>+2 (wis) Animal Handling **</p><p>+2 (int) Arcana **</p><p>0 (str) Athletics **</p><p>+5 (cha) Deception</p><p>+2 (int) History **</p><p>+3 (wis) Insight +1d4</p><p>+4 (cha) Intimidation **</p><p>+3 (int) Investigation +1d4</p><p>+2 (wis) Medicine **</p><p>+3 (int) Nature</p><p>+3 (wis) Perception</p><p>+4 (cha) Performance **</p><p>+5 (cha) Persuasion</p><p>+2 (int) Religion **</p><p>+3 (dex) Sleight of Hand **</p><p>+3 (dex) Stealth **</p><p>+2 (wis) Survival **</p><p></p><p>** Includes Jack of All Trades</p><p></p><p>Saving Throws:</p><p>Str -1</p><p>Dex +4</p><p>Con +1</p><p>Int +1</p><p>Wis +1</p><p>Cha +5</p><p></p><p>Equipment:</p><p>Leather armor</p><p>Entertainer’s pack</p><p>Recorder</p><p>Fine clothes</p><p>Trinket: Glass orb with moving smoke within</p><p>Pouch containing 20 gold</p><p>Signet ring (not always worn)</p><p></p><p>Personality traits:</p><p>I’m critical of the monarchies and the limits on the houses.</p><p></p><p>Ideals:</p><p>I want to learn all I can. Both for my house and for my own curiosity.</p><p></p><p>Bonds:</p><p>I love someone from another house but the relationship is forbidden.</p><p></p><p>Flaws:</p><p>My secret could get me expelled from my house.</p><p></p><p> Background:</p><p>Born and raised in the house enclave in Eston in what was once the kingdom of Cyre. Xian was sent to the enclave in Wroat as a teen when house elders learned of his natural charisma and interest in music. The elders believed he could be trained and developed to assist the house business. After several years of training, Xian was sent to Sharn where he would undertake a number of missions on behalf of the house. Most of the missions were infiltrations using a variety of disguises and forged papers. He would stay long enough to learn the information the house wanted then disappear and report back to his handler. </p><p></p><p>Xian has interacted with many people during his time in Sharn and has developed numerous contacts including a Gnome he knows only by sight that has supplied him with false identification papers from time to time and a fellow half elf named Maladiel that has turned out to be a surprisingly reliable source of information and leads if the coin is good. </p><p></p><p>It was during the Sun’s Blessings festival that he met, and fell in love with, Brina Venor d’Lyrander. She was beautiful with flaming red hair and dazzling blue eyes. They continued seeing each other for many months. One day, Xian confessed to Brina his true identity. Brina was shocked and angry and stormed off. Xian dispatched many notes and letters to her for weeks after. Eventually, he received a message back. She agreed to meet Xian at a local inn. The two met and talked for hours. Brina admitted that she loved Xian deeply but was afraid of what her house would do should they discover Xian’s identity. They agreed to continue to meet in secret as often as possible.</p><p></p><p>Notable people:</p><p>Chaseera d’Medani, aunt and handler in Sharn</p><p></p><p>Alaren Devir, owner of the Hearth and Kettle Inn located in the Boldrei’s Hearth district. Xian has entertained patrons there from time to time and is a frequent patron himself.</p><p></p><p>Yelisha d'Medani, cousin and undercover house agent. Missing since the Day of Mourning in Cyre.</p></blockquote><p></p>
[QUOTE="Hades#2, post: 8414865, member: 7032503"] Name: Xian Mrsic Age: 28; Height: 5’ 8”; Weight: 152lbs Hair: Light brown Race: Half Elf Class: Bard 2 Abilities: STR 8 (-1) DEX 14 (+2) CON 13 (+1) INT 12 (+1) WIS 12 (+1) CHA 16 (+3) Size Medium Speed 30 AC 13 w/leather armor Init +2 Hit Points: 15 (1d8) Proficiency bonus: +2 Proficiencies: light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords Skills: Deception, Insight, Investigation, Perception, Persuasion Instruments: Lute, Lyre, Recorder Tools: Thieves’ tools, Disguise kit Languages: Common, Elven, Gnomish Dexterity, Charisma saves Darkvision: 60’ Attacks: Dagger: 1d20+4, damage = 1d4+2 piercing Rapier: 1d20+4, damage = 1d8+2 piercing Spells: 1d20+5 Background: House Agent House Medani Spellcasting: DC 13, attack mod +5) Spells known: 5 Spell slots: 3 Cantrips known: 2 -- Ritual casting. Musical instruments as focus. -- Cantrips: Mage Hand, Viscious Mockery -- 1st Level: Command, Detect Magic (Dragonmark ability), Detect Poison & Disease (Dragonmark ability), Dissonant Whispers, Faerie Fire, Healing Word, Tasha’s Hideous Laughter -- slots: level 1 (3) Dragonmark abilities may be used 1x per day or cast as regular spells Bard abilities Bardic Inspiration: You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM aSys whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time. Jack of All Trades: Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus. Song of Rest: Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points. The extra Hit Points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level. Skills: +3 (dex) Acrobatics ** +2 (wis) Animal Handling ** +2 (int) Arcana ** 0 (str) Athletics ** +5 (cha) Deception +2 (int) History ** +3 (wis) Insight +1d4 +4 (cha) Intimidation ** +3 (int) Investigation +1d4 +2 (wis) Medicine ** +3 (int) Nature +3 (wis) Perception +4 (cha) Performance ** +5 (cha) Persuasion +2 (int) Religion ** +3 (dex) Sleight of Hand ** +3 (dex) Stealth ** +2 (wis) Survival ** ** Includes Jack of All Trades Saving Throws: Str -1 Dex +4 Con +1 Int +1 Wis +1 Cha +5 Equipment: Leather armor Entertainer’s pack Recorder Fine clothes Trinket: Glass orb with moving smoke within Pouch containing 20 gold Signet ring (not always worn) Personality traits: I’m critical of the monarchies and the limits on the houses. Ideals: I want to learn all I can. Both for my house and for my own curiosity. Bonds: I love someone from another house but the relationship is forbidden. Flaws: My secret could get me expelled from my house. Background: Born and raised in the house enclave in Eston in what was once the kingdom of Cyre. Xian was sent to the enclave in Wroat as a teen when house elders learned of his natural charisma and interest in music. The elders believed he could be trained and developed to assist the house business. After several years of training, Xian was sent to Sharn where he would undertake a number of missions on behalf of the house. Most of the missions were infiltrations using a variety of disguises and forged papers. He would stay long enough to learn the information the house wanted then disappear and report back to his handler. Xian has interacted with many people during his time in Sharn and has developed numerous contacts including a Gnome he knows only by sight that has supplied him with false identification papers from time to time and a fellow half elf named Maladiel that has turned out to be a surprisingly reliable source of information and leads if the coin is good. It was during the Sun’s Blessings festival that he met, and fell in love with, Brina Venor d’Lyrander. She was beautiful with flaming red hair and dazzling blue eyes. They continued seeing each other for many months. One day, Xian confessed to Brina his true identity. Brina was shocked and angry and stormed off. Xian dispatched many notes and letters to her for weeks after. Eventually, he received a message back. She agreed to meet Xian at a local inn. The two met and talked for hours. Brina admitted that she loved Xian deeply but was afraid of what her house would do should they discover Xian’s identity. They agreed to continue to meet in secret as often as possible. Notable people: Chaseera d’Medani, aunt and handler in Sharn Alaren Devir, owner of the Hearth and Kettle Inn located in the Boldrei’s Hearth district. Xian has entertained patrons there from time to time and is a frequent patron himself. Yelisha d'Medani, cousin and undercover house agent. Missing since the Day of Mourning in Cyre. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Dread Metrol, The Mourning After (RG)
Top