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Dread Necromancer in my game?
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<blockquote data-quote="Kunimatyu" data-source="post: 3344137" data-attributes="member: 22057"><p>Dread Necromancer is a perfectly balanced class, and tons of fun to play. At later levels, he'll be able to animate entire armies of skeletons and zombies, though the XP cost on better undead will make it problematic.</p><p></p><p>I would potentially watch out for some interactions with Libris Mortis. The "Tomb-Tainted Soul" feat allows negative energy to heal you, and positive energy to harm you, even if you aren't undead. This helps the Dread Necromancer become more self-sufficient, but it means the party cleric won't be able to save him if he gets into a tight spot. It's not necessarily unbalanced, but keep an eye on it.</p><p></p><p>The other concern is the Corpsecrafter feats, which lets you give your animted undead all kinds of little perks. I've heard this can be unbalancing.</p><p></p><p>Some things to watch out for:</p><p>Once he gets Animate Dead at 8th, your Dread Necromancer will attempt to animate nearly every monster you throw at the party. Plan accordingly.</p><p></p><p>A Dread Necromancer that selects a Dread Visage familiar is immune to mind-affecting spells while it's merged with him. This would be more of an issue if the class didn't have a good Will save.</p><p></p><p>Remember that the Command Undead spell doesn't give a saving throw to mindless undead; (Karrnathi skeletons/zombies are -not- mindless) you can create some nasty encounters for a Dread Necromancer who relies on animating undead too much with a Chained Command Undead. Conversely, don't be surprised when your BBEG's skeletal hydra turns on him, since Dread Necromancers have Command Undead on their spell list.</p><p></p><p>Even though a Dread Necromancer gets rebuke attempts, his magic is arcane, and therefore the Divine Metamagic feat cannot (thankfully) be used. Feats that just require the character to be able to rebuke undead can be used, and aren't a huge issue.</p></blockquote><p></p>
[QUOTE="Kunimatyu, post: 3344137, member: 22057"] Dread Necromancer is a perfectly balanced class, and tons of fun to play. At later levels, he'll be able to animate entire armies of skeletons and zombies, though the XP cost on better undead will make it problematic. I would potentially watch out for some interactions with Libris Mortis. The "Tomb-Tainted Soul" feat allows negative energy to heal you, and positive energy to harm you, even if you aren't undead. This helps the Dread Necromancer become more self-sufficient, but it means the party cleric won't be able to save him if he gets into a tight spot. It's not necessarily unbalanced, but keep an eye on it. The other concern is the Corpsecrafter feats, which lets you give your animted undead all kinds of little perks. I've heard this can be unbalancing. Some things to watch out for: Once he gets Animate Dead at 8th, your Dread Necromancer will attempt to animate nearly every monster you throw at the party. Plan accordingly. A Dread Necromancer that selects a Dread Visage familiar is immune to mind-affecting spells while it's merged with him. This would be more of an issue if the class didn't have a good Will save. Remember that the Command Undead spell doesn't give a saving throw to mindless undead; (Karrnathi skeletons/zombies are -not- mindless) you can create some nasty encounters for a Dread Necromancer who relies on animating undead too much with a Chained Command Undead. Conversely, don't be surprised when your BBEG's skeletal hydra turns on him, since Dread Necromancers have Command Undead on their spell list. Even though a Dread Necromancer gets rebuke attempts, his magic is arcane, and therefore the Divine Metamagic feat cannot (thankfully) be used. Feats that just require the character to be able to rebuke undead can be used, and aren't a huge issue. [/QUOTE]
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