Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
dread necromancer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bestone" data-source="post: 3381454" data-attributes="member: 48880"><p>I dont think its overpowered. For the first half dozen levels I felt very lacking. We didnt run into undead I could rebuke, and i couldnt animate anythign till 8th level (ouch!). I was considering changing for a while actually it was pretty bad. But then at 6 I came into some power, and at 8th I was just loving it!.</p><p></p><p>Once you get your familiar your styling. Many of the familiars you can choose have invisibility and paralyzing effects. Sending your familiar out to paralyze a group of foes is sweet. I chose the very cliche scythe, but it was based on this. Now when my familiar paralyzes things i walk up and coup de gras them with a scythe, very deathy!.</p><p></p><p>In the first few levels I used charnel touch, and found it usefull, best combination is to take <strong>Tomb Tainted Soul</strong> from the libris mortis. It makes you undead for how you heal (positive/negative switch). So when your charnel touch yourself, you actually heal 1hp. Meaning after any battle you take 2mins and can heal yourself to full! While this may seem overpowered, its not that bad. Remember your a caster, and being in melee is a bad place. After about level 4 melee became useless, and summoning undead from afar was my new tactic *owlbear skele's rock!!!!*. Note about overpowerdness, if ever your fighting a shadow creature or something immune to negative energy, your spells are mostly useless.</p><p></p><p>For my advanced learning, at level 4 I chose kelgars grave mist. Its from the phb2. It was an aoo damage spell, and lacking damage i felt this was a great choice.</p><p></p><p>At 8th i probably could have chosen something better, but there was a neat spell in the spell compendium i just wanted to take Death armor! its like a mini sort of fire shield. Anyone that attacks you takes 1d4/2 levels i think? im not sure. But its negative energy and fun.</p><p></p><p>At 12th I took ghoul gauntlet, Again less a choice of power, more a choice of fun. You kill people with it and make ghouls!</p><p></p><p>At 16 - Awaken undead (i got this from another source however)</p><p></p><p>As for feats? Tomb tainted soul is your bread and butter. Some people read it that your negative energy burst affects you *as it doesnt say it discludes you at all*. So if you read it that way ...wow. And if you dont your charnel touch is still amazing.</p><p></p><p>Arcane disciple is a great feat if your dm lets you take it, you can take a domain and add those spells to your spells you can cast. My dm let me take it and i took the deathbound domain.</p><p></p><p>I took craft wand, Very useless with me, but the casters all had a pack to take a craft skill. So they may use thier spells to create wands through me. I make summon undead wands and give them to the bard.</p><p></p><p>Theres lots of feats in the libris mortis for you, want your undead to explode in negative energy? destruction retribution is for you (and with tomb tainted soul heals you)</p><p></p><p>Remember too, you can control a massive amount of undead. My cha bonus is 6, at level 10 i was able to control 6+4xmy level, thats right, 100hd of undead!. I never had anywhere near this many, most i had was 15-20hd worth of undead. Its too expensive for upkeep and the other players will kill you if you have 100 skele's following you around, and you waste thier time by using every last one.</p><p></p><p>As to how it worked with the party?</p><p></p><p>at the low levels i didnt know my place, i tried entering combat but the warriros didnt understand a mage entering combat, thought i was dumb, and kept trying to cover me. I had good melee ability but nto much other punch.</p><p></p><p>After 6th level, they appreciated me more, we ran into some demons with long paralyzing tongues, entire party was paralyzed except for me (yay to good saves). I was burning through charges of my level 2 summon undead (1 charge a round!). Covered the party in undead to protect them. Saved the day (and the party from a tpk). After that the bard and wizard carried around summon undead wands with them.</p><p></p><p>Once i hit 8, we had tireless mounts, yay @ undead mounts. We even had an ankheg skeleton. Since its got an exoskeleton it was hollow inside. With a winter blanket and some skill checks we turned him into a treasure carrying mount.</p><p></p><p>Anyways all in all, it was slow to get there, but now its a blast.</p></blockquote><p></p>
[QUOTE="bestone, post: 3381454, member: 48880"] I dont think its overpowered. For the first half dozen levels I felt very lacking. We didnt run into undead I could rebuke, and i couldnt animate anythign till 8th level (ouch!). I was considering changing for a while actually it was pretty bad. But then at 6 I came into some power, and at 8th I was just loving it!. Once you get your familiar your styling. Many of the familiars you can choose have invisibility and paralyzing effects. Sending your familiar out to paralyze a group of foes is sweet. I chose the very cliche scythe, but it was based on this. Now when my familiar paralyzes things i walk up and coup de gras them with a scythe, very deathy!. In the first few levels I used charnel touch, and found it usefull, best combination is to take [B]Tomb Tainted Soul[/B] from the libris mortis. It makes you undead for how you heal (positive/negative switch). So when your charnel touch yourself, you actually heal 1hp. Meaning after any battle you take 2mins and can heal yourself to full! While this may seem overpowered, its not that bad. Remember your a caster, and being in melee is a bad place. After about level 4 melee became useless, and summoning undead from afar was my new tactic *owlbear skele's rock!!!!*. Note about overpowerdness, if ever your fighting a shadow creature or something immune to negative energy, your spells are mostly useless. For my advanced learning, at level 4 I chose kelgars grave mist. Its from the phb2. It was an aoo damage spell, and lacking damage i felt this was a great choice. At 8th i probably could have chosen something better, but there was a neat spell in the spell compendium i just wanted to take Death armor! its like a mini sort of fire shield. Anyone that attacks you takes 1d4/2 levels i think? im not sure. But its negative energy and fun. At 12th I took ghoul gauntlet, Again less a choice of power, more a choice of fun. You kill people with it and make ghouls! At 16 - Awaken undead (i got this from another source however) As for feats? Tomb tainted soul is your bread and butter. Some people read it that your negative energy burst affects you *as it doesnt say it discludes you at all*. So if you read it that way ...wow. And if you dont your charnel touch is still amazing. Arcane disciple is a great feat if your dm lets you take it, you can take a domain and add those spells to your spells you can cast. My dm let me take it and i took the deathbound domain. I took craft wand, Very useless with me, but the casters all had a pack to take a craft skill. So they may use thier spells to create wands through me. I make summon undead wands and give them to the bard. Theres lots of feats in the libris mortis for you, want your undead to explode in negative energy? destruction retribution is for you (and with tomb tainted soul heals you) Remember too, you can control a massive amount of undead. My cha bonus is 6, at level 10 i was able to control 6+4xmy level, thats right, 100hd of undead!. I never had anywhere near this many, most i had was 15-20hd worth of undead. Its too expensive for upkeep and the other players will kill you if you have 100 skele's following you around, and you waste thier time by using every last one. As to how it worked with the party? at the low levels i didnt know my place, i tried entering combat but the warriros didnt understand a mage entering combat, thought i was dumb, and kept trying to cover me. I had good melee ability but nto much other punch. After 6th level, they appreciated me more, we ran into some demons with long paralyzing tongues, entire party was paralyzed except for me (yay to good saves). I was burning through charges of my level 2 summon undead (1 charge a round!). Covered the party in undead to protect them. Saved the day (and the party from a tpk). After that the bard and wizard carried around summon undead wands with them. Once i hit 8, we had tireless mounts, yay @ undead mounts. We even had an ankheg skeleton. Since its got an exoskeleton it was hollow inside. With a winter blanket and some skill checks we turned him into a treasure carrying mount. Anyways all in all, it was slow to get there, but now its a blast. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
dread necromancer
Top