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Dread
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<blockquote data-quote="Crothian" data-source="post: 2875859" data-attributes="member: 232"><p>Has anyone seen this game? It is not like anything I've seen. It is an indie game, but unlike most indie game it doesn't have the usual arrogance of this one play style is better or the pseudo intellectual talks of what gaming is. Dread is a RPG that has good character immersion and it says if that kind of game is not for you, find something else that you will enjoy.</p><p></p><p>Dread is a horror RPG. It does not assume a certain setting just the genre. Dread is diceless, but unlike other deiceless games has a unique way of dealing with success/failure: Jenga. At first when I read that I was like what the bleep?? But the more I read and the more I thought of it the simple brilliance of it came into focus. Dread is a horror game and if you've played Jenga as the game progresses people get more nervous and worried about knocking over the tower. And that kind of worry fits in well with the life and death struggles of a horror game. Knock over the tower and your character dies, goes insane, or something happens that he is no longer part of the game. </p><p></p><p>Character generation is also unique. THe character sheets have no numbers on them. They are a list of questions that should be taylored to the type of character one is playing. The game seems better for one shots so for instance if the horror game takes place in a remote farmhouse, one of the questions might well be: Why are you at the farm house? THe questions can also be very leading and the answers shape what a character is able to do. Of course all answers have to be game master approved. </p><p></p><p>It is a refreshingly different type of RPG. I'm hoping these guys are at Origins or Gen Con as I really want to try to get into a game.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2875859, member: 232"] Has anyone seen this game? It is not like anything I've seen. It is an indie game, but unlike most indie game it doesn't have the usual arrogance of this one play style is better or the pseudo intellectual talks of what gaming is. Dread is a RPG that has good character immersion and it says if that kind of game is not for you, find something else that you will enjoy. Dread is a horror RPG. It does not assume a certain setting just the genre. Dread is diceless, but unlike other deiceless games has a unique way of dealing with success/failure: Jenga. At first when I read that I was like what the bleep?? But the more I read and the more I thought of it the simple brilliance of it came into focus. Dread is a horror game and if you've played Jenga as the game progresses people get more nervous and worried about knocking over the tower. And that kind of worry fits in well with the life and death struggles of a horror game. Knock over the tower and your character dies, goes insane, or something happens that he is no longer part of the game. Character generation is also unique. THe character sheets have no numbers on them. They are a list of questions that should be taylored to the type of character one is playing. The game seems better for one shots so for instance if the horror game takes place in a remote farmhouse, one of the questions might well be: Why are you at the farm house? THe questions can also be very leading and the answers shape what a character is able to do. Of course all answers have to be game master approved. It is a refreshingly different type of RPG. I'm hoping these guys are at Origins or Gen Con as I really want to try to get into a game. [/QUOTE]
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