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drnuncheon's Freeport Story Hour - Dramatis Personae
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<blockquote data-quote="drnuncheon" data-source="post: 158545" data-attributes="member: 96"><p><strong>Kenzil</strong></p><p></p><p><strong>Kenzil, male human Wiz7</strong>: CR 7; Medium-size Humanoid (human); HD 7d4+7; hp 30; Init +3 (dex); Spd 30 ft; AC 14 (+2 Dex, +2 bracers of armor); Melee mw dagger +4 (1d4/crit 19-20); Ranged mw dagger +7 (1d4/crit 19-20) or light crossbow +7 (1d8/crit 19-20); SA spells; SQ spells; AL LE; SV Fort +3, Ref +5, Will +5; Str 10, Dex 16, Con 12, Int 18, Wis 10, Cha 12.</p><p> Skills and Feats: Bluff +4, Concentration +11, Disguise +4, Gather Information +4, Knowledge (history) +9, Knowledge (nature) +9, Listen +5, Profession (apothecary) +2, Profession (herbalist) +3, Spellcraft +14, Spot +5; Alertness, Combat Casting, Dodge, Empower Spell, Extend Spell, Scribe Scroll.</p><p> Spells Prepared (4/5/4/3/2; Base DC 14 + spell level): 0 - <em>daze</em>, <em>detect magic</em>, <em>mage hand</em>, <em>resistance</em>; 1st - <em>change self</em>, <em>magic missile</em>, <em>spider climb</em>, <em>summon monster 1</em>, <em>unseen servant</em>; 2nd - <em>cat's grace</em>, <em>darkness</em>, <em>invisibility</em>, <em>locate object</em>; 3rd - <em>dispel magic</em>, <em>displacement</em>, <em>haste</em>; 4th - <em>minor globe of invulnerability</em>, <em>summon monster IV</em>.</p><p> Possessions: mw dagger, <em>bracers of armor +2</em>, potion of <em>cure light wounds</em>, potion of <em>cure moderate wounds</em>, potion of <em>alter self</em>, scroll of <em>change self</em>, <em>invisibility</em> and <em>summon monster I</em>; wand of <em>shield</em>; room key; chest key; chest containing 324 gp; 150 sp. Most of these items were either used by Kenzil or confiscated after his arrest - it is unknown what resources he has currently.</p><p></p><p><strong>Kenzil's Spellbook<strong> (currently in Di'Fier's possession)</strong></strong></p><p><strong><strong> 0 - all cantrips</strong></strong></p><p><strong><strong> 1st - <em>alarm</em>, <em>change self</em>, <em>charm person</em>, <em>comprehend languages</em>, <em>magic missile</em>, <em>spider climb</em>, <em>summon monster 1</em>, <em>unseen servant</em></strong></strong></p><p><strong><strong> 2nd - <em>cat's grace</em>, <em>darkness</em>, <em>invisibility</em>, <em>locate object</em>, <em>resist elements</em></strong></strong></p><p><strong><strong> 3rd - <em>dispel magic</em>, <em>displacement</em>, <em>haste</em>, <em>sepia snake sigil</em> </strong></strong></p><p><strong><strong> 4th - <em>minor globe of invulnerability</em>, <em>summon monster IV</em></strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Kenzil's spellbook is (er, was) protected by a <em>sepia snake sigil</em>.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Also in Kenzil's library were several works on obscure magical geomancy. Also present are scholarly works on druidism. Perusal of his research indicates that Freeport is on a "nexus" of "ley lines", although what this implies for the city is uncertain.</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>Unfortunately, I can't reveal much about Kenzil's personality, plans, and activities here, as he is still at large - although he was briefly arrested by Dru and Di'fier (in Session Eleven, Part One), a wealthy benefactor paid for his bail, and the wizard subsequently vanished. Rumor has it that the benefactor was the notorious pirate Bloody Jenkins...</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>In any case, some of you will no doubt be able to put the clues together and have at least a guess as to some of Kenzil's future...</strong></strong></p><p><strong><strong></strong></strong></p><p><strong><strong>J</strong></strong></p></blockquote><p></p>
[QUOTE="drnuncheon, post: 158545, member: 96"] [b]Kenzil[/b] [b]Kenzil, male human Wiz7[/b]: CR 7; Medium-size Humanoid (human); HD 7d4+7; hp 30; Init +3 (dex); Spd 30 ft; AC 14 (+2 Dex, +2 bracers of armor); Melee mw dagger +4 (1d4/crit 19-20); Ranged mw dagger +7 (1d4/crit 19-20) or light crossbow +7 (1d8/crit 19-20); SA spells; SQ spells; AL LE; SV Fort +3, Ref +5, Will +5; Str 10, Dex 16, Con 12, Int 18, Wis 10, Cha 12. Skills and Feats: Bluff +4, Concentration +11, Disguise +4, Gather Information +4, Knowledge (history) +9, Knowledge (nature) +9, Listen +5, Profession (apothecary) +2, Profession (herbalist) +3, Spellcraft +14, Spot +5; Alertness, Combat Casting, Dodge, Empower Spell, Extend Spell, Scribe Scroll. Spells Prepared (4/5/4/3/2; Base DC 14 + spell level): 0 - [i]daze[/i], [i]detect magic[/i], [i]mage hand[/i], [i]resistance[/i]; 1st - [i]change self[/i], [i]magic missile[/i], [i]spider climb[/i], [i]summon monster 1[/i], [i]unseen servant[/i]; 2nd - [i]cat's grace[/i], [i]darkness[/i], [i]invisibility[/i], [i]locate object[/i]; 3rd - [i]dispel magic[/i], [i]displacement[/i], [i]haste[/i]; 4th - [i]minor globe of invulnerability[/i], [i]summon monster IV[/i]. Possessions: mw dagger, [i]bracers of armor +2[/i], potion of [i]cure light wounds[/i], potion of [i]cure moderate wounds[/i], potion of [i]alter self[/i], scroll of [i]change self[/i], [i]invisibility[/i] and [i]summon monster I[/i]; wand of [i]shield[/i]; room key; chest key; chest containing 324 gp; 150 sp. Most of these items were either used by Kenzil or confiscated after his arrest - it is unknown what resources he has currently. [b]Kenzil's Spellbook[b] (currently in Di'Fier's possession) 0 - all cantrips 1st - [i]alarm[/i], [i]change self[/i], [i]charm person[/i], [i]comprehend languages[/i], [i]magic missile[/i], [i]spider climb[/i], [i]summon monster 1[/i], [i]unseen servant[/i] 2nd - [i]cat's grace[/i], [i]darkness[/i], [i]invisibility[/i], [i]locate object[/i], [i]resist elements[/i] 3rd - [i]dispel magic[/i], [i]displacement[/i], [i]haste[/i], [i]sepia snake sigil[/i] 4th - [i]minor globe of invulnerability[/i], [i]summon monster IV[/i] Kenzil's spellbook is (er, was) protected by a [i]sepia snake sigil[/i]. Also in Kenzil's library were several works on obscure magical geomancy. Also present are scholarly works on druidism. Perusal of his research indicates that Freeport is on a "nexus" of "ley lines", although what this implies for the city is uncertain. Unfortunately, I can't reveal much about Kenzil's personality, plans, and activities here, as he is still at large - although he was briefly arrested by Dru and Di'fier (in Session Eleven, Part One), a wealthy benefactor paid for his bail, and the wizard subsequently vanished. Rumor has it that the benefactor was the notorious pirate Bloody Jenkins... In any case, some of you will no doubt be able to put the clues together and have at least a guess as to some of Kenzil's future... J[/b][/b] [/QUOTE]
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