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drnuncheon's Freeport Story Hour - Dramatis Personae
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<blockquote data-quote="drnuncheon" data-source="post: 282849" data-attributes="member: 96"><p>*cough* Yeah, I've been a little lax. Let me rectify that. The 'nifty force blast' is a spell from Monte Cook's <em>Book of Eldritch Might II</em> called - ready for this? <em>forceblast</em>. Di'Fier prefers to call it by the alternate name of <em>spirit slayer</em>, even though he hasn't had a chance to use it on anything incorporeal yet...</p><p></p><p>I don't have the stat blocks for level 7, unfortunately, but here we go for level 8 (post-<strong><em>Madness in Freeport</em></strong> - and the beginning of Book II as well.):</p><p></p><p><strong>Di’Fier, M Human Wiz5/Ftr2/Spellsword1</strong> CR 8; Size:M Type Humanoid; HD (5d4)+(2d10)+(1d8)+16; hp 45; Init +4; Spd Walk 30'; AC 20 (flatfooted 18, touch 18), *Sword +1 (Bastard) +7 0'/S (1d10+2 19-20/x2 Both M ); SA: Summon Familiar,Channel Spell (Su); Vision: Normal AL: NG; Sv: Fort +8, Ref +3, Will +6; Str 12, Dex 14, Con 15, Int 16, Wis 10, Cha 10</p><p></p><p><em>Skills and Feats</em>: Alchemy +9, Climb +5, Concentration +10, Craft (Weaponsmithing) +10, Handle Animal +2, Jump +6, Knowledge (Arcana) +9, Knowledge (Local) +4, Ride +7, Spellcraft +14, Spot +6, Swim -1; Armor Proficiency (All),Blooded,Combat Casting,Expertise,Extend Spell,Improved Disarm,Leadership,Martial Weapon Proficiency,Scribe Scroll,Shield Proficiency,Simple Weapon Proficiency,Weapon Focus (Bastard Sword)</p><p> </p><p><em>Possessions</em>: Mace (Heavy); Sword (Short); Longbow; Bracers of Armor +2; Ring +3 (Protection); Amulet of Natural Armor +3; Sword +1 (Bastard)</p><p></p><p></p><p><strong>Drusilia “Dru” Naïlo, F Elf Rog4/Ftr4</strong>: CR 8; Size:M Type Humanoid; HD (4d6)+(4d10)+8; hp 51; Init +4; Spd Walk 30'; AC 21 (flatfooted 21, touch 14), *Rapier +1 +11/+6 0'/P (1d6+3 18-20/x2 Primary M ) or Shortbow (+2 Mighty/Composite/Masterwork) +10/+5 70'/P (1d6+2 20/x3 Neither M ); SA: Immunity to sleep,save +2 vs enchantment, Auto-search, Sneak Attack +2d6,Evasion,Uncanny Dodge (Dex bonus to AC); AL: TN; Sv: Fort +6, Ref +7, Will +4; Str 14, Dex 14, Con 12, Int 15, Wis 14, Cha 13 </p><p></p><p><em>Skills and Feats</em>: Balance +5, Bluff +5, Climb +11, Decipher Script +3, Diplomacy +2, Dis. Device +4, Gather Info +7, Hide +5, Innuendo +4, Intimidate +7, Jump +9, Knowledge (Local) +3, Listen +8, Move Silently +7, Open Lock +5, Ride +3, Search +10, Sense Motive +6, Spot +11, Swim +-3, Tumble +5, Use Magic Device +8, Use Rope +4; Blooded, Dodge, Leadership, Mobility, Point Blank Shot, Weapon Focus (Rapier)</p><p> </p><p><em>Possessions</em>: Rapier +1; Buckler +1 (Arrow Deflection); 2 Dagger (Silvered); MW Studded Leather; Ring (Mind Shielding); Ring +2 (Protection); Amulet of the Serpent; Shortbow (+2 Mighty/Composite/Masterwork); Arrows (20); 5 Arrow (Silvered); 6 Potion (Cure Light Wounds)</p><p></p><p>When entering these two into PCGen (Best. Character maker. Ever.), I came up with the happy news that they had both been shorted on skill ranks - this may have been due to the order I entered things in rather than any mistake on their part - I didn't build up the characters completely from my notes. I made the executive DM decision that the unspent skill ranks should go into Knowledge (local), since they really ought to have had it anyway. The fact that these are from PCGen is why the stat blocks look a little different from the standard, as well.</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 282849, member: 96"] *cough* Yeah, I've been a little lax. Let me rectify that. The 'nifty force blast' is a spell from Monte Cook's [I]Book of Eldritch Might II[/I] called - ready for this? [I]forceblast[/I]. Di'Fier prefers to call it by the alternate name of [I]spirit slayer[/I], even though he hasn't had a chance to use it on anything incorporeal yet... I don't have the stat blocks for level 7, unfortunately, but here we go for level 8 (post-[B][I]Madness in Freeport[/I][/B] - and the beginning of Book II as well.): [b]Di’Fier, M Human Wiz5/Ftr2/Spellsword1[/b] CR 8; Size:M Type Humanoid; HD (5d4)+(2d10)+(1d8)+16; hp 45; Init +4; Spd Walk 30'; AC 20 (flatfooted 18, touch 18), *Sword +1 (Bastard) +7 0'/S (1d10+2 19-20/x2 Both M ); SA: Summon Familiar,Channel Spell (Su); Vision: Normal AL: NG; Sv: Fort +8, Ref +3, Will +6; Str 12, Dex 14, Con 15, Int 16, Wis 10, Cha 10 [i]Skills and Feats[/i]: Alchemy +9, Climb +5, Concentration +10, Craft (Weaponsmithing) +10, Handle Animal +2, Jump +6, Knowledge (Arcana) +9, Knowledge (Local) +4, Ride +7, Spellcraft +14, Spot +6, Swim -1; Armor Proficiency (All),Blooded,Combat Casting,Expertise,Extend Spell,Improved Disarm,Leadership,Martial Weapon Proficiency,Scribe Scroll,Shield Proficiency,Simple Weapon Proficiency,Weapon Focus (Bastard Sword) [i]Possessions[/i]: Mace (Heavy); Sword (Short); Longbow; Bracers of Armor +2; Ring +3 (Protection); Amulet of Natural Armor +3; Sword +1 (Bastard) [b]Drusilia “Dru” Naïlo, F Elf Rog4/Ftr4[/b]: CR 8; Size:M Type Humanoid; HD (4d6)+(4d10)+8; hp 51; Init +4; Spd Walk 30'; AC 21 (flatfooted 21, touch 14), *Rapier +1 +11/+6 0'/P (1d6+3 18-20/x2 Primary M ) or Shortbow (+2 Mighty/Composite/Masterwork) +10/+5 70'/P (1d6+2 20/x3 Neither M ); SA: Immunity to sleep,save +2 vs enchantment, Auto-search, Sneak Attack +2d6,Evasion,Uncanny Dodge (Dex bonus to AC); AL: TN; Sv: Fort +6, Ref +7, Will +4; Str 14, Dex 14, Con 12, Int 15, Wis 14, Cha 13 [i]Skills and Feats[/i]: Balance +5, Bluff +5, Climb +11, Decipher Script +3, Diplomacy +2, Dis. Device +4, Gather Info +7, Hide +5, Innuendo +4, Intimidate +7, Jump +9, Knowledge (Local) +3, Listen +8, Move Silently +7, Open Lock +5, Ride +3, Search +10, Sense Motive +6, Spot +11, Swim +-3, Tumble +5, Use Magic Device +8, Use Rope +4; Blooded, Dodge, Leadership, Mobility, Point Blank Shot, Weapon Focus (Rapier) [i]Possessions[/i]: Rapier +1; Buckler +1 (Arrow Deflection); 2 Dagger (Silvered); MW Studded Leather; Ring (Mind Shielding); Ring +2 (Protection); Amulet of the Serpent; Shortbow (+2 Mighty/Composite/Masterwork); Arrows (20); 5 Arrow (Silvered); 6 Potion (Cure Light Wounds) When entering these two into PCGen (Best. Character maker. Ever.), I came up with the happy news that they had both been shorted on skill ranks - this may have been due to the order I entered things in rather than any mistake on their part - I didn't build up the characters completely from my notes. I made the executive DM decision that the unspent skill ranks should go into Knowledge (local), since they really ought to have had it anyway. The fact that these are from PCGen is why the stat blocks look a little different from the standard, as well. [/QUOTE]
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