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drnuncheon's Freeport Story Hour - Dramatis Personae
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<blockquote data-quote="drnuncheon" data-source="post: 300368" data-attributes="member: 96"><p><strong>Ashrem</strong></p><p></p><p>Ashrem was the next-to-last member of the SCU to be recruited. Realizing the need for a sniper (having been on the receiving end of just such a person's attentions on more than one occasion), our heros overcame Dru's distaste and went trolling for adventurers. They turned up Ashrem, a new arrival in the city (and thus more than likely not suborned by the Naïlo organization) whose minor magics can aid the team along with his bow skill.</p><p></p><p><strong>Description:</strong> Ashrem is something of a fashion plate - he claims the clothes he wears are "in the style of the elven courts" - of course, there are few indeed who can verify his claim. His hair is long and black, and he wears it in a multitude of braids to keep it away from his face. He has proven he has a taste for fine wine, beautiful women (of any race), and games of chance.</p><p></p><p><strong>Ashrem, M Elf Fighter4 Wizard1</strong>: CR 5; Medium Humanoid (elf); HD (4d10)+(1d4); hp 29; Init +2 (+2 Dex, +0 Misc); Spd Walk 30'; AC 16 (flatfooted 14, touch 12), ranged +8 (1d8+5 20/x3 +1 mighty (+2) longbow) or melee +7 (1d8+2 19-20/x2 mw longsword); SQ: Elven qualities,Summon Familiar; AL: NG; Sv: Fort +4, Ref +3, Will +3; Str 14, Dex 14, Con 11, Int 14, Wis 10, Cha 12</p><p></p><p><em>Skills and Feats</em>: Climb +10, Concentration +2, Hide +4, Jump +6, Listen +2, Move Silently +4, Search +4, Spot +4; Far Shot, Point Blank Shot, Precise Shot, Scribe Scroll, Weapon Focus (Longbow), Weapon Specialization (Longbow)</p><p></p><p><em>Possessions</em>: mw longsword, mw studded leather, mw buckler, <em>longbow +1</em> (+2 mighty/composite), silver arrow (x5), <em>arrow +1</em> (x5); potions of <em>cat's grace</em>, <em>cure light wounds</em>, <em>cure moderate wounds</em>, <em>vision</em>; scroll (<em>shield</em>)</p><p></p><p>Wizard Spells (3/2, DC 12+lvl): 0 - <em>Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Devlin's Barb, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance</em>; 1 - <em>Magic Weapon, Precise Vision, True Strike</em></p></blockquote><p></p>
[QUOTE="drnuncheon, post: 300368, member: 96"] [b]Ashrem[/b] Ashrem was the next-to-last member of the SCU to be recruited. Realizing the need for a sniper (having been on the receiving end of just such a person's attentions on more than one occasion), our heros overcame Dru's distaste and went trolling for adventurers. They turned up Ashrem, a new arrival in the city (and thus more than likely not suborned by the Naïlo organization) whose minor magics can aid the team along with his bow skill. [b]Description:[/b] Ashrem is something of a fashion plate - he claims the clothes he wears are "in the style of the elven courts" - of course, there are few indeed who can verify his claim. His hair is long and black, and he wears it in a multitude of braids to keep it away from his face. He has proven he has a taste for fine wine, beautiful women (of any race), and games of chance. [b]Ashrem, M Elf Fighter4 Wizard1[/b]: CR 5; Medium Humanoid (elf); HD (4d10)+(1d4); hp 29; Init +2 (+2 Dex, +0 Misc); Spd Walk 30'; AC 16 (flatfooted 14, touch 12), ranged +8 (1d8+5 20/x3 +1 mighty (+2) longbow) or melee +7 (1d8+2 19-20/x2 mw longsword); SQ: Elven qualities,Summon Familiar; AL: NG; Sv: Fort +4, Ref +3, Will +3; Str 14, Dex 14, Con 11, Int 14, Wis 10, Cha 12 [i]Skills and Feats[/i]: Climb +10, Concentration +2, Hide +4, Jump +6, Listen +2, Move Silently +4, Search +4, Spot +4; Far Shot, Point Blank Shot, Precise Shot, Scribe Scroll, Weapon Focus (Longbow), Weapon Specialization (Longbow) [i]Possessions[/i]: mw longsword, mw studded leather, mw buckler, [i]longbow +1[/i] (+2 mighty/composite), silver arrow (x5), [i]arrow +1[/i] (x5); potions of [i]cat's grace[/i], [i]cure light wounds[/i], [i]cure moderate wounds[/i], [i]vision[/i]; scroll ([i]shield[/i]) Wizard Spells (3/2, DC 12+lvl): 0 - [i]Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Devlin's Barb, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance[/i]; 1 - [i]Magic Weapon, Precise Vision, True Strike[/i] [/QUOTE]
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