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drnuncheon's Freeport Story Hour - Dramatis Personae
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<blockquote data-quote="drnuncheon" data-source="post: 95428" data-attributes="member: 96"><p><strong>Our Heros, post-Terror in Freeport (lvl 6)</strong></p><p></p><p>After the 10-hour megasession, it turns out that our favorite Watchmen had plenty of XP to bring them up to level 6. Changes are, as usual, in <span style="color: red">red.</span> </p><p></p><p>Dru, female elf <span style="color: red">Ftr3</span>/Rog3: <span style="color: red">CR 6</span>; Medium-size Humanoid (elf); HD 3d6+<span style="color: red">3d10</span>+<span style="color: red">12</span>; hp <span style="color: red">44</span>; Init +4 (+2 dex, +2 blooded); Spd 30 ft; AC 17 (+3 mw studded leather, +2 buckler, +2 Dex); Melee <span style="color: red"><em>+1 rapier</em> +7</span> (1d6+<span style="color: red">2</span>/crit 18-20), or dagger <span style="color: red">+6</span> (1d4+1/crit 19-20); Ranged dagger <span style="color: red">+6</span> (1d4+1/crit 19-20); SA sneak attack; SQ elven traits, evasion, uncanny dodge; AL N; SV Fort +4, Ref +<span style="color: red">6</span>, Will +<span style="color: red">5</span>; Str 13, Dex 14, Con 14, Int 15, Wis 14, Cha 13.</p><p></p><p>Skills and Feats: Balance +5, Bluff +5, Climb +<span style="color: red">8</span>, Decipher Script +3, Diplomacy +2, Disable Device +2, Gather Information +5, Hide +5, Innuendo +4, Intimidate +7, Jump +<span style="color: red">7</span>, Listen +8, Move Silently +6, Open Lock +3, Ride +3, Search +8, Sense Motive +6, Spot +11, Swim +2, Tumble +5, Use Magic Device +5, Use Rope +4; Blooded (+2 To Spot And Init), Dodge, <span style="color: red">Leadership</span>, Mobility, Point Blank Shot.</p><p></p><p>SA - Sneak Attack (Ex): Dru deals +2d6 damage against an opponent with a discernable anatomy who is denied a Dex bonus or is flanked.</p><p></p><p>SQ - Elven Traits (Ex): Sleep immunity, +2 save vs. Enchantment, low-light vision, proficient: rapier, proficient: longbows and shortbows.</p><p></p><p>Equipment: <span style="color: red"><em>+1 rapier</em></span>, silver dagger (x2), mw studded leather, <em>+1 buckler of arrow deflection</em>, <span style="color: red"><em>unidentified magic ring</em></span>.</p><p></p><p></p><p></p><p>Di'Fier, male human Ftr2/<span style="color: red">Wiz4</span>: <span style="color: red">CR 6</span>; Medium-size Humanoid (human); HD <span style="color: red">4d4</span>+2d10+<span style="color: red">12</span>; hp <span style="color: red">36</span>; Init +3; Spd 30 ft; AC 16 (+2 leather, +2 Dex, +2 ring of protection); Melee mw bastard sword <span style="color: red">+6</span> (1d10/crit 19-20), or dagger <span style="color: red">+4</span> (1d4/crit 19-20); Ranged dagger <span style="color: red">+5</span> (1d4/crit 19-20), or mw longbow <span style="color: red">+6</span> (1d8/crit x3); SA spells; SQ summon familiar; AL NG; SV Fort +5, Ref +1, Will <span style="color: red"> +4</span>; Str 11, Dex 14, Con 15, Int 16, Wis 10, Cha 10.</p><p></p><p>Skills and Feats: Alchemy <span style="color: red"> +5</span>, Climb +4, Concentration +9, Craft Weapon +7, Handle Animal +2, Jump +5, Knowledge (arcana) <span style="color: red"> +9</span>, Ride (horse) +5, Spellcraft +9, Spot +3, Swim +2; Blooded (+2 To Spot And Init), Combat Casting, Expertise, Improved Disarm, <span style="color: red">Leadership</span>, Scribe Scroll, Weapon Focus: Bastard Sword.</p><p></p><p><em>Note: Apparently I forgot to add in DF's purchase of Knowledge (Arcana) last wizard level. Whoops. Got to go back through my notes and see how I missed that...</em></p><p></p><p>Spellbook:</p><p>cantrips: all from PHB</p><p>1st level: disappear*, expeditious retreat, mage armor, obscuring mist, protection from evil, Shelgern's persistant blade**, ventriloquism</p><p>2nd level: <span style="color: red">alter self</span>, bull's strength, flaming sphere, <span style="color: red">knock</span></p><p></p><p>* - From Sword & Sorcery Studio's <strong><em>Relics & Rituals</em></strong></p><p>** - From WOTC's <strong><em>Magic of Faerun</em></strong></p><p></p><p>Equipment: mw bastard sword, mw longbow, silver dagger, leather armor, <em>wand of magic missile</em>, <em>ring of protection +2</em>, <span style="color: red"><em>unidentified magical amulet</em></span>.</p><p></p><p></p><p></p><p>Just for fun, here's Di'Fier's raven, Ampiel. Di'Fier (and I) keep forgetting about the ability to grant Alertness when he's nearby.</p><p></p><p>Ampiel, Di'Fier's Raven Familiar: CR —; Tiny magical beast; HD 1; hp <span style="color: red">18</span>; Init +2 (Dex); Spd 10 ft. fly 40 ft. (average); AC 16 (+2 size, +2 dex, +2 natural); Atk +4 melee (1d2-5, claws);Face/Reach 2.5 ftx2.5 ft/0ft; SQ Speaks Common, grant Alertness, improved evasion, share spells, empathic link, deliver touch spells; AL NG; SC Fort +4, Ref +4, Will +5; Str 1, Dex 15, Con 10, Int 7, Wis 14, Cha 6.</p><p>Skills and Feats: Listen +6, Spot +6 (or master's skills); Weapon Finesse (claws)</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 95428, member: 96"] [b]Our Heros, post-Terror in Freeport (lvl 6)[/b] After the 10-hour megasession, it turns out that our favorite Watchmen had plenty of XP to bring them up to level 6. Changes are, as usual, in [COLOR=red]red.[/COLOR] Dru, female elf [COLOR=red]Ftr3[/COLOR]/Rog3: [COLOR=red]CR 6[/COLOR]; Medium-size Humanoid (elf); HD 3d6+[COLOR=red]3d10[/COLOR]+[COLOR=red]12[/COLOR]; hp [COLOR=red]44[/COLOR]; Init +4 (+2 dex, +2 blooded); Spd 30 ft; AC 17 (+3 mw studded leather, +2 buckler, +2 Dex); Melee [COLOR=red][i]+1 rapier[/i] +7[/COLOR] (1d6+[color=red]2[/color]/crit 18-20), or dagger [COLOR=red]+6[/COLOR] (1d4+1/crit 19-20); Ranged dagger [COLOR=red]+6[/COLOR] (1d4+1/crit 19-20); SA sneak attack; SQ elven traits, evasion, uncanny dodge; AL N; SV Fort +4, Ref +[COLOR=red]6[/COLOR], Will +[COLOR=red]5[/COLOR]; Str 13, Dex 14, Con 14, Int 15, Wis 14, Cha 13. Skills and Feats: Balance +5, Bluff +5, Climb +[COLOR=red]8[/COLOR], Decipher Script +3, Diplomacy +2, Disable Device +2, Gather Information +5, Hide +5, Innuendo +4, Intimidate +7, Jump +[COLOR=red]7[/COLOR], Listen +8, Move Silently +6, Open Lock +3, Ride +3, Search +8, Sense Motive +6, Spot +11, Swim +2, Tumble +5, Use Magic Device +5, Use Rope +4; Blooded (+2 To Spot And Init), Dodge, [COLOR=red]Leadership[/COLOR], Mobility, Point Blank Shot. SA - Sneak Attack (Ex): Dru deals +2d6 damage against an opponent with a discernable anatomy who is denied a Dex bonus or is flanked. SQ - Elven Traits (Ex): Sleep immunity, +2 save vs. Enchantment, low-light vision, proficient: rapier, proficient: longbows and shortbows. Equipment: [COLOR=red][i]+1 rapier[/i][/COLOR], silver dagger (x2), mw studded leather, [i]+1 buckler of arrow deflection[/i], [COLOR=red][i]unidentified magic ring[/i][/COLOR]. Di'Fier, male human Ftr2/[COLOR=red]Wiz4[/COLOR]: [COLOR=red]CR 6[/COLOR]; Medium-size Humanoid (human); HD [COLOR=red]4d4[/COLOR]+2d10+[COLOR=red]12[/COLOR]; hp [COLOR=red]36[/COLOR]; Init +3; Spd 30 ft; AC 16 (+2 leather, +2 Dex, +2 ring of protection); Melee mw bastard sword [COLOR=red]+6[/COLOR] (1d10/crit 19-20), or dagger [COLOR=red]+4[/COLOR] (1d4/crit 19-20); Ranged dagger [COLOR=red]+5[/COLOR] (1d4/crit 19-20), or mw longbow [COLOR=red]+6[/COLOR] (1d8/crit x3); SA spells; SQ summon familiar; AL NG; SV Fort +5, Ref +1, Will [COLOR=red] +4[/COLOR]; Str 11, Dex 14, Con 15, Int 16, Wis 10, Cha 10. Skills and Feats: Alchemy [COLOR=red] +5[/COLOR], Climb +4, Concentration +9, Craft Weapon +7, Handle Animal +2, Jump +5, Knowledge (arcana) [COLOR=red] +9[/COLOR], Ride (horse) +5, Spellcraft +9, Spot +3, Swim +2; Blooded (+2 To Spot And Init), Combat Casting, Expertise, Improved Disarm, [COLOR=red]Leadership[/COLOR], Scribe Scroll, Weapon Focus: Bastard Sword. [i]Note: Apparently I forgot to add in DF's purchase of Knowledge (Arcana) last wizard level. Whoops. Got to go back through my notes and see how I missed that...[/i] Spellbook: cantrips: all from PHB 1st level: disappear*, expeditious retreat, mage armor, obscuring mist, protection from evil, Shelgern's persistant blade**, ventriloquism 2nd level: [COLOR=red]alter self[/COLOR], bull's strength, flaming sphere, [COLOR=red]knock[/COLOR] * - From Sword & Sorcery Studio's [b][i]Relics & Rituals[/i][/b] ** - From WOTC's [b][i]Magic of Faerun[/i][/b] Equipment: mw bastard sword, mw longbow, silver dagger, leather armor, [i]wand of magic missile[/i], [i]ring of protection +2[/i], [COLOR=red][i]unidentified magical amulet[/i][/COLOR]. Just for fun, here's Di'Fier's raven, Ampiel. Di'Fier (and I) keep forgetting about the ability to grant Alertness when he's nearby. Ampiel, Di'Fier's Raven Familiar: CR —; Tiny magical beast; HD 1; hp [COLOR=red]18[/COLOR]; Init +2 (Dex); Spd 10 ft. fly 40 ft. (average); AC 16 (+2 size, +2 dex, +2 natural); Atk +4 melee (1d2-5, claws);Face/Reach 2.5 ftx2.5 ft/0ft; SQ Speaks Common, grant Alertness, improved evasion, share spells, empathic link, deliver touch spells; AL NG; SC Fort +4, Ref +4, Will +5; Str 1, Dex 15, Con 10, Int 7, Wis 14, Cha 6. Skills and Feats: Listen +6, Spot +6 (or master's skills); Weapon Finesse (claws) [/QUOTE]
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