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<blockquote data-quote="Droid101" data-source="post: 1732160" data-attributes="member: 942"><p>The next morning, the party says their goodbyes to the druids and heads off to the northeast; back to the forest town Helian, and to the road that will lead them home. One day of travel through the woods and they reach Helian, where they get their horses back. Luckily, they had paid in advance for the stabling fees, or they would be in trouble (as they had traded all their money and gear for the Moonleafs). </p><p></p><p>The ride back home is quick and uneventful. The serene beach setting makes the travel easier, and talk is light. Both Eltharion and Johnathan become accustomed to their newly acquired druidic powers. They follow the road east, which then turns south as it meets the fork, and back down into the Baronian peninsula. The guards at the gate of the Wall grant them entry, and they head into Froal where they stay the night. The next morning they go to Drelk, and their journey is complete. In 20 days, one day shy of their time allotted, they have retrieved the Moonleaf. They head straight for White’s place…</p><p></p><p>…he’s gone. Mannquelin invites them in with a long face.</p><p></p><p>“It’s, it’s terrible… Master is gone. During the middle of the night a few nights ago he just, got up and stumbled off! I didn’t see this of course, but some bar-goers that night did. He scratched one of them on his way by. It seems that anyone who gets scratched, well… develops a similar illness. It’s similar in symptoms, but dissimilar in the sense that…” Mannquelin pauses, his face mortified.</p><p></p><p>“What!” Ogrim, Eltharion and Johnathan speak simultaneously.</p><p></p><p>“They all die! In two or three days from when they are scratched. All of them we’ve seen. At least six people have died already. He’s long gone. Headed north, they say. Have no idea where. You MUST find him, you must!” Mannquelin is exasperated.</p><p></p><p>“Where are Krin and the others?” asks Eltharion. </p><p></p><p>“They should be returning tomorrow. I hope.” Mannquelin reasons.</p><p></p><p>“Well, we aint waiting that long. We’re going now,” Ogrim seems determined. “By Moradin’s shield, we won’t let any more harm come to White!”</p><p></p><p>“Tell them to meet us at the Adventurer’s Guildhall. We’ll find him…” Eltharion states.</p><p></p><p>“Good luck to you all,” Mannquelin goes back inside.</p><p></p><p>“How could he have gotten past the gate at the Wall?” Johnathan asks the other two.</p><p></p><p>“Let’s go find out,” Eltharion and the others head back north to Froal, where they rest. They don’t get in until very late. Asking around a bit they hear of White passing through. </p><p></p><p>“Good, we’re on the right track,” Eltharion states.</p><p></p><p>They head north to the gate the next day, and by mid day they reach it.</p><p></p><p>“Hey, did you see anybody weird pass through the last few days?” Eltharion asks.</p><p></p><p>“No, what do you mean by weird?” the guard questions from atop the wall.</p><p></p><p>“Have you seen the adventurer White pass through?” Ogrim asks, shaking his head at Eltharion.</p><p></p><p>“Ah, yes, saw him a good four days ago I think. We saw him coming so we opened the gate. He seemed quiet, but that’s to be expected, his partner just died, right? He just kinda walked north. It was a little strange, he didn’t have anything packed up. No supplies or bags. Come to think of it, that is a little weird,” the guard muses.</p><p></p><p>“Thanks for the help.” The party presses forward. Eltharion has difficulty tracking White, as the road is often used by travelers and merchants. He thinks he gets a good read at the fork. One set of steps doesn’t follow the road, but kind of veers off west. And so they follow.</p><p></p><p>The party decides to walk alongside their mounts for the time being, as Eltharion needs to keep a close eye on the trail, making sure not to lose it. They continue to follow the trail, sleeping at nightfall, and continuing at daybreak. The trail leads them straight to… Canticus?</p><p></p><p>They’ve heard of the town. Small, basically a traders rest-stop that grew into a town. None of the party had ever been there. And from the look of it, nobody was there now. Nobody. The streets were empty. No lights were on. It was abandoned.</p><p></p><p>The rain clouds had been gathering for the past couple of days, and a light rain had begun to fall. The wind was blowing, making it an eerie scene of 3 heroes standing between some abandoned buildings in the rain. Sound? Something came from a nearby building. Goblins! Four of them charged out of a building, with three more coming out of a building from the other side. They were all brandishing some worn short swords, screaming for revenge. </p><p></p><p>Eltharion tripped one with his whip and slew another with his hammer. His strikes hitting exactly the right place to cause extra pain, as he was very versed with goblinoid creatures. Johnathan, using his newly acquired scimitars, sliced through a few of the goblins. Ogrim shield-bashed one, and cleaved through another. The winds were growing. A few unlucky seconds later, and the heroes were surrounded by a couple more emerging goblins. Using their new druidic powers, they were able to heal some of their wounds. The winds continued to grow, and just as the heroes were about to defeat the last few goblins, the winds grew to almost hurricane force. The heroes bolted for a big building, found a basement, and went down. The two goblins who were left standing were picked up by the wind and smashed against a nearby building.</p><p></p><p>After the sounds of the wind had subsided, the heroes ventured out. Several of the smaller buildings had collapsed. They went into one of the buildings where the goblins came from and found a few more, looking scared. Ogrim spoke Goblin.</p><p></p><p>“What’s going on here?” Ogrim asked in the simple language.</p><p></p><p>“Strange man give disease! Goblins hurt!” the sniveling goblin points to the two goblins laying down on the cots at the other end of the room. Their skin pale. They wouldn’t last the night.</p><p></p><p>“Great warrior go to find disease giver and kill!” the goblin pipes up.</p><p></p><p>“Hm, that’s not good. Let’s rest here until morning, take a look around, and get moving.” Eltharion says.</p><p></p><p>So they find another building, the rain dying down a bit, and camp out inside. The next morning they search around and find nothing, nobody, nowhere. The church is empty. The inn is empty. They run into a couple of adventurers in the tavern, however.</p><p></p><p>“Ho there, don’t be alarmed!” the Halfling, wearing the spiky studded leather speaks up. His hair unkempt and messy. His companion, a half-orc wearing similarly spiked armor, looks them over. </p><p></p><p>“What are you doing here?” Eltharion asks.</p><p></p><p>“We could ask you the same thing. But we’ll answer anyway. We’re just a couple of guys looking for adventure. I’m Flick, and this here is Grug.” Flick pats the big fellah on the back. “Saw another guy hiding in the back, go check it out.”</p><p></p><p>Eltharion gives them a final look; Ogrim doesn’t sense anything out of the ordinary, and they move to the back of the tavern. Two handles are on the back of the halfling’s armor. They wonder why.</p><p></p><p>In the back room, is a skinny man huddled in the corner. He has a little stockpile of dried food and ale sustaining him. He looks curiously at the party.</p><p></p><p>“I’m Drek. How’re you?” the man asks.</p><p></p><p>“Eltharion. This is Ogrim, and Johnathan. Do you know what happened here?” Eltharion asks.</p><p></p><p>“As a matter of fact I do. I lived here. Well, I still live here, as you can see. The town seemed normal enough. Until people started worshippin’ that bastard God, Iyachtu Xvim. Everybody seemed into it. Like a common interest. I wouldn’t have it though. One night, I seen everybody gathering at the church. The next morning, everyone was gone. Seemed strange to me. I looked around the church but didn’t find nothing. So here we are. And I want to get out of this damn place. Problem is, I’m scared of those goblins. I got scratched by one when I was trying to make my way out of here. I’ve been hiding out ever since.” Drek summarized.</p><p></p><p>“Come with us, we’re tracking our friend. We’ll take you to whatever town we pass by okay?” Eltharion offers.</p><p></p><p>“Sounds great!” Drek hops up, giving the party the food he has stashed. “I know where there’s some gold, too.” He pries up a stone in the corner, and there’s a large sack. It jingles when he lifts it. “Let’s go!”</p><p></p><p>Ogrim helps the man carry the gold sack, and they head out, bidding farewell to Grug and Flick. They follow the trail some more, as it almost backtracks entirely, heading directly east from the town of Canticus. It becomes increasingly difficult to follow due to the rain, but they make due. Drek rides the horse and they make pretty good time. They head into a lightly forested area, feeling that they’re catching up.</p><p></p><p>That night, by campfire, they share some stories with Drek, entertaining him immensely. Drek wants to be a servant, oddly enough. He says that he likes to do what he’s told, as long as he gets paid for it. </p><p></p><p>Suddenly, they hear something in the brush off to the side of their campfire…</p><p></p><p>To be continued…</p><p></p><p>Will the heroes find White in time? Who is in the bushes? Will Drek be their manservant for life? These and other important questions will be answered next time!</p></blockquote><p></p>
[QUOTE="Droid101, post: 1732160, member: 942"] The next morning, the party says their goodbyes to the druids and heads off to the northeast; back to the forest town Helian, and to the road that will lead them home. One day of travel through the woods and they reach Helian, where they get their horses back. Luckily, they had paid in advance for the stabling fees, or they would be in trouble (as they had traded all their money and gear for the Moonleafs). The ride back home is quick and uneventful. The serene beach setting makes the travel easier, and talk is light. Both Eltharion and Johnathan become accustomed to their newly acquired druidic powers. They follow the road east, which then turns south as it meets the fork, and back down into the Baronian peninsula. The guards at the gate of the Wall grant them entry, and they head into Froal where they stay the night. The next morning they go to Drelk, and their journey is complete. In 20 days, one day shy of their time allotted, they have retrieved the Moonleaf. They head straight for White’s place… …he’s gone. Mannquelin invites them in with a long face. “It’s, it’s terrible… Master is gone. During the middle of the night a few nights ago he just, got up and stumbled off! I didn’t see this of course, but some bar-goers that night did. He scratched one of them on his way by. It seems that anyone who gets scratched, well… develops a similar illness. It’s similar in symptoms, but dissimilar in the sense that…” Mannquelin pauses, his face mortified. “What!” Ogrim, Eltharion and Johnathan speak simultaneously. “They all die! In two or three days from when they are scratched. All of them we’ve seen. At least six people have died already. He’s long gone. Headed north, they say. Have no idea where. You MUST find him, you must!” Mannquelin is exasperated. “Where are Krin and the others?” asks Eltharion. “They should be returning tomorrow. I hope.” Mannquelin reasons. “Well, we aint waiting that long. We’re going now,” Ogrim seems determined. “By Moradin’s shield, we won’t let any more harm come to White!” “Tell them to meet us at the Adventurer’s Guildhall. We’ll find him…” Eltharion states. “Good luck to you all,” Mannquelin goes back inside. “How could he have gotten past the gate at the Wall?” Johnathan asks the other two. “Let’s go find out,” Eltharion and the others head back north to Froal, where they rest. They don’t get in until very late. Asking around a bit they hear of White passing through. “Good, we’re on the right track,” Eltharion states. They head north to the gate the next day, and by mid day they reach it. “Hey, did you see anybody weird pass through the last few days?” Eltharion asks. “No, what do you mean by weird?” the guard questions from atop the wall. “Have you seen the adventurer White pass through?” Ogrim asks, shaking his head at Eltharion. “Ah, yes, saw him a good four days ago I think. We saw him coming so we opened the gate. He seemed quiet, but that’s to be expected, his partner just died, right? He just kinda walked north. It was a little strange, he didn’t have anything packed up. No supplies or bags. Come to think of it, that is a little weird,” the guard muses. “Thanks for the help.” The party presses forward. Eltharion has difficulty tracking White, as the road is often used by travelers and merchants. He thinks he gets a good read at the fork. One set of steps doesn’t follow the road, but kind of veers off west. And so they follow. The party decides to walk alongside their mounts for the time being, as Eltharion needs to keep a close eye on the trail, making sure not to lose it. They continue to follow the trail, sleeping at nightfall, and continuing at daybreak. The trail leads them straight to… Canticus? They’ve heard of the town. Small, basically a traders rest-stop that grew into a town. None of the party had ever been there. And from the look of it, nobody was there now. Nobody. The streets were empty. No lights were on. It was abandoned. The rain clouds had been gathering for the past couple of days, and a light rain had begun to fall. The wind was blowing, making it an eerie scene of 3 heroes standing between some abandoned buildings in the rain. Sound? Something came from a nearby building. Goblins! Four of them charged out of a building, with three more coming out of a building from the other side. They were all brandishing some worn short swords, screaming for revenge. Eltharion tripped one with his whip and slew another with his hammer. His strikes hitting exactly the right place to cause extra pain, as he was very versed with goblinoid creatures. Johnathan, using his newly acquired scimitars, sliced through a few of the goblins. Ogrim shield-bashed one, and cleaved through another. The winds were growing. A few unlucky seconds later, and the heroes were surrounded by a couple more emerging goblins. Using their new druidic powers, they were able to heal some of their wounds. The winds continued to grow, and just as the heroes were about to defeat the last few goblins, the winds grew to almost hurricane force. The heroes bolted for a big building, found a basement, and went down. The two goblins who were left standing were picked up by the wind and smashed against a nearby building. After the sounds of the wind had subsided, the heroes ventured out. Several of the smaller buildings had collapsed. They went into one of the buildings where the goblins came from and found a few more, looking scared. Ogrim spoke Goblin. “What’s going on here?” Ogrim asked in the simple language. “Strange man give disease! Goblins hurt!” the sniveling goblin points to the two goblins laying down on the cots at the other end of the room. Their skin pale. They wouldn’t last the night. “Great warrior go to find disease giver and kill!” the goblin pipes up. “Hm, that’s not good. Let’s rest here until morning, take a look around, and get moving.” Eltharion says. So they find another building, the rain dying down a bit, and camp out inside. The next morning they search around and find nothing, nobody, nowhere. The church is empty. The inn is empty. They run into a couple of adventurers in the tavern, however. “Ho there, don’t be alarmed!” the Halfling, wearing the spiky studded leather speaks up. His hair unkempt and messy. His companion, a half-orc wearing similarly spiked armor, looks them over. “What are you doing here?” Eltharion asks. “We could ask you the same thing. But we’ll answer anyway. We’re just a couple of guys looking for adventure. I’m Flick, and this here is Grug.” Flick pats the big fellah on the back. “Saw another guy hiding in the back, go check it out.” Eltharion gives them a final look; Ogrim doesn’t sense anything out of the ordinary, and they move to the back of the tavern. Two handles are on the back of the halfling’s armor. They wonder why. In the back room, is a skinny man huddled in the corner. He has a little stockpile of dried food and ale sustaining him. He looks curiously at the party. “I’m Drek. How’re you?” the man asks. “Eltharion. This is Ogrim, and Johnathan. Do you know what happened here?” Eltharion asks. “As a matter of fact I do. I lived here. Well, I still live here, as you can see. The town seemed normal enough. Until people started worshippin’ that bastard God, Iyachtu Xvim. Everybody seemed into it. Like a common interest. I wouldn’t have it though. One night, I seen everybody gathering at the church. The next morning, everyone was gone. Seemed strange to me. I looked around the church but didn’t find nothing. So here we are. And I want to get out of this damn place. Problem is, I’m scared of those goblins. I got scratched by one when I was trying to make my way out of here. I’ve been hiding out ever since.” Drek summarized. “Come with us, we’re tracking our friend. We’ll take you to whatever town we pass by okay?” Eltharion offers. “Sounds great!” Drek hops up, giving the party the food he has stashed. “I know where there’s some gold, too.” He pries up a stone in the corner, and there’s a large sack. It jingles when he lifts it. “Let’s go!” Ogrim helps the man carry the gold sack, and they head out, bidding farewell to Grug and Flick. They follow the trail some more, as it almost backtracks entirely, heading directly east from the town of Canticus. It becomes increasingly difficult to follow due to the rain, but they make due. Drek rides the horse and they make pretty good time. They head into a lightly forested area, feeling that they’re catching up. That night, by campfire, they share some stories with Drek, entertaining him immensely. Drek wants to be a servant, oddly enough. He says that he likes to do what he’s told, as long as he gets paid for it. Suddenly, they hear something in the brush off to the side of their campfire… To be continued… Will the heroes find White in time? Who is in the bushes? Will Drek be their manservant for life? These and other important questions will be answered next time! [/QUOTE]
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