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Droid101's Story Hour, "Of Gods and Devils" Updated 10/12!
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<blockquote data-quote="Droid101" data-source="post: 1737735" data-attributes="member: 942"><p>“You’re quite welcome. Quick, come inside before anybody sees us,” Senman replies, his face not angry, mean, or otherwise hostile. They follow him into the Quiet Chimera. They get a table in the corner.</p><p></p><p>“You had better keep a low profile while here in town. There’s quite a lot going on that you might get swept up in,” Senman started. “Excuse me, I’m Senman, by the way. From the look of it, you’ve heard of me.”</p><p></p><p>“Yes, we have. And why, exactly, is it that you’re not killing us right now?” Bink asked, matter-of-factly.</p><p></p><p>“Well, let me explain. First off, we, as in the four generals; Damaré, The Necromancer, Trek-Donal and myself, don’t care about Xvim ascending. We don’t care about the rules of his order. We don’t care about the cult. We care about the money. You follow me?” Senman explains.</p><p></p><p>“I think so.” Bink responds.</p><p></p><p>“Not money exactly. He pays us in magical gear and power, essentially. Problem is, when he ascends, I have a nagging feeling that he’s going to want the items back, since he needs a ton of items to power this ascension.” Senman goes on.</p><p></p><p>“Yeah, we’ve heard that much,” Eltharion says.</p><p></p><p>“So, I don’t know, no real reason to care too much about what he wants, just as long as we stay in line. He recently gave the order to kill you four. The message exactly was ‘If you run into the human, elf, dwarf and goblin, do away with them as quickly as possible.’ So you’ve obviously gotten his attention.”</p><p></p><p>“Wonderful,” the party groans.</p><p></p><p>“But don’t worry, I’ll just say I never ran into you. Anyway, where was I? Oh yes, politics. Like I said, you’ll want to keep yourself out of plain view if at all possible. Once it gets on that some newcomers have arrived in town, things will get bad.” Senman states.</p><p></p><p>“What about those thugs we killed outside? Isn’t that going to draw attention?” Bink asks.</p><p></p><p>“Most definitely. Those men belonged to the merchant guild House Helfrieg. There are four other main guilds as well. The Shendal Merchants, House Sheyrya, House Mestlani, and Condral. Interchanging alliances and such… I don’t want to go into it. There’s a few guilds of rogues as well. The Black Hand is led by Dendybar Retari. He’s probably the most skilled assassin on the continent of Aldor-Valencia. The Jezzaili are a group of rat-men, called Skaven, that live in the sewers. They are purveyors of information. The newest is the group called Grendle. Nobody has ever seen their leader. Very mysterious. All the members of this group seem to be of different monstrous races. Minotaurs, orcs, and the like. They have taken a particular interest in the leader of the Shendal Merchants. Still don’t know why, however. The Grendle members are seen around the graveyard a lot, for some reason.” Senman pauses, taking a long breath.</p><p></p><p>“That’s… quite a bit of information. Why are you helping us?” Bink asks.</p><p></p><p>“Why not? I’ve got connections, and you look like you need help.” Senman replied.</p><p></p><p>“But we’re trying to stop your leader from ascending,” Ogrim interjects.</p><p></p><p>“True, but like I said, I hold no ties to him. If you succeed, so be it. I’ll move on, all the richer. I can’t tell you to not defend yourselves, but try not to kill the other three guys, if possible? They’re my friends. I understand if you have no choice, however.”</p><p></p><p>“Great… morality.” Bink rolls his eyes.</p><p></p><p>“Last couple of tidbits before I have to go. The devil that was summoned through that White character, his name is Gryrtag, in case you want to look into him. The leader of the Jezzaili, the rat-people, his name is Flitz. One last thing, magic is illegal here. I’m surprised nobody showed up when you threw that magic acid arrow. Whenever you’re outside, refrain from spellcasting, or you might get picked up. Some wizard group, the Shrouded Wizards, constantly watches the town through scrying devices. If you cast a spell, they’ll show up and detain you. Be careful!” Senman gets up, nods, and heads out.</p><p></p><p>The Heroes sit for a moment, not really in thought, but almost exhausted from all the information they’ve just received.</p><p></p><p>“Drink please,” Grog asks a nearby barmaid. After Bink properly asks for drinks for everyone, they get a round and ponder.</p><p></p><p>“What’s our best course of action, you think?” Bink asks the group.</p><p></p><p>“Grendle sounds interesting, I wonder if they want Xvim dead.” Eltharion reasons.</p><p></p><p>“Sounds like they’re interested in the leader of the Shendal Merchants for some reason.” Bink replies.</p><p></p><p>“Distractions… we should just search for Xvim and this, Gryrtag devil.” Ogrim states.</p><p></p><p>“When are we gonna run into the last general, Trek?” Grog asks.</p><p></p><p>“True, we need to be on our guard.” Bink responds. “Hey, I’ve got a good idea, let’s try to get in touch with Flitz, the leader of the Jezzaili. If they live in the sewers, then they’re probably pretty good at keeping a low profile. Maybe they can house us while we’re here?”</p><p></p><p>“Wow, that’s a great idea. Good thinking Bink,” Eltharion pats him on the back.</p><p></p><p>“Sewers… not quite far enough underground for my liking. A bit smelly too.” Ogrim shakes his head.</p><p></p><p>“All right, let’s get going. We’ll find a sewer access, and go down, see what we can find.” Bink says. They finish their drinks, stand, and go outside. The bodies are still there, with a small crowd having since gathered to look at them. The Heroes slip out and into a nearby alley to avoid questioning…</p><p></p><p>…bad move. At the other end of the alley, a man comes sprinting at them before they can react. He’s running fast, too fast, and slams Ogrim squarely in the face before they can even react. Ogrim feels his nose crackle as the fist comes in again and again, slamming him in the side of the head, and finally a spinning kick to the gut. The man was medium height and build, but with black hair standing straight up, almost six inches long.</p><p></p><p>Grog pulls his katana and rushes the man, slicing into him hard, drawing a spray of blood from the flank. The man grimaces hard at the deep wound, looking around. Ogrim readies his weapons and strikes, missing due to a well placed parry. Bink fires a few magic missiles which all strike home, and Eltharion maneuvers into position. The man looks around, things having turned sour fast, and leaps up on top of the adjacent building – a good 15 feet straight up! Eltharion and Grog are quick to climb after him. Ogrim calls the power of Moradin and heals his broken nose, while Bink feels a hand on his shoulder.</p><p></p><p>A red robed man, his face concealed by a dark hood, is standing behind him.</p><p></p><p>“Spellcasting is illegal here in Tomaru. Are you aware?” the hooded man asks.</p><p></p><p>“Oh, uh, I’m new here, I didn’t know,” Bink lies.</p><p></p><p>“Consider this your warning. If you are caught spellcasting again, you will be brought on charges, and your components confiscated. Do I make myself clear?”</p><p></p><p>“Perfectly.” Bink manages, as the red robed man disappears from view.</p><p></p><p>On the roof, things aren’t faring well at all. The man is almost out of sight, jumping from building to building at lightning quick speed, by the time Grog and Eltharion are atop the first building. They climb down slowly.</p><p></p><p>“That must have been Trek-Donal. Spiky black hair, fits the description.” Bink says.</p><p></p><p>“Who cares, let’s get underground already.” Eltharion demands, and they search a few alleys for a sewer access. They finally find one, and climb down.</p><p></p><p>It is pitch black down there, but a light spell from Bink quickly changes that.</p><p></p><p>“Isn’t that illegal?” Ogrim asks.</p><p></p><p>“They can’t see underground… I hope.” Bink responds reluctantly.</p><p></p><p>The party looks down the tunnel, but doesn’t see anything. After about 30 seconds, they hear footsteps running toward them… </p><p></p><p>Is it a skaven, or something worse? Is Bink going to prison? Why is Senman such a nice guy? Do the sewers smell worse than Grog’s breath? This and more… next update!</p></blockquote><p></p>
[QUOTE="Droid101, post: 1737735, member: 942"] “You’re quite welcome. Quick, come inside before anybody sees us,” Senman replies, his face not angry, mean, or otherwise hostile. They follow him into the Quiet Chimera. They get a table in the corner. “You had better keep a low profile while here in town. There’s quite a lot going on that you might get swept up in,” Senman started. “Excuse me, I’m Senman, by the way. From the look of it, you’ve heard of me.” “Yes, we have. And why, exactly, is it that you’re not killing us right now?” Bink asked, matter-of-factly. “Well, let me explain. First off, we, as in the four generals; Damaré, The Necromancer, Trek-Donal and myself, don’t care about Xvim ascending. We don’t care about the rules of his order. We don’t care about the cult. We care about the money. You follow me?” Senman explains. “I think so.” Bink responds. “Not money exactly. He pays us in magical gear and power, essentially. Problem is, when he ascends, I have a nagging feeling that he’s going to want the items back, since he needs a ton of items to power this ascension.” Senman goes on. “Yeah, we’ve heard that much,” Eltharion says. “So, I don’t know, no real reason to care too much about what he wants, just as long as we stay in line. He recently gave the order to kill you four. The message exactly was ‘If you run into the human, elf, dwarf and goblin, do away with them as quickly as possible.’ So you’ve obviously gotten his attention.” “Wonderful,” the party groans. “But don’t worry, I’ll just say I never ran into you. Anyway, where was I? Oh yes, politics. Like I said, you’ll want to keep yourself out of plain view if at all possible. Once it gets on that some newcomers have arrived in town, things will get bad.” Senman states. “What about those thugs we killed outside? Isn’t that going to draw attention?” Bink asks. “Most definitely. Those men belonged to the merchant guild House Helfrieg. There are four other main guilds as well. The Shendal Merchants, House Sheyrya, House Mestlani, and Condral. Interchanging alliances and such… I don’t want to go into it. There’s a few guilds of rogues as well. The Black Hand is led by Dendybar Retari. He’s probably the most skilled assassin on the continent of Aldor-Valencia. The Jezzaili are a group of rat-men, called Skaven, that live in the sewers. They are purveyors of information. The newest is the group called Grendle. Nobody has ever seen their leader. Very mysterious. All the members of this group seem to be of different monstrous races. Minotaurs, orcs, and the like. They have taken a particular interest in the leader of the Shendal Merchants. Still don’t know why, however. The Grendle members are seen around the graveyard a lot, for some reason.” Senman pauses, taking a long breath. “That’s… quite a bit of information. Why are you helping us?” Bink asks. “Why not? I’ve got connections, and you look like you need help.” Senman replied. “But we’re trying to stop your leader from ascending,” Ogrim interjects. “True, but like I said, I hold no ties to him. If you succeed, so be it. I’ll move on, all the richer. I can’t tell you to not defend yourselves, but try not to kill the other three guys, if possible? They’re my friends. I understand if you have no choice, however.” “Great… morality.” Bink rolls his eyes. “Last couple of tidbits before I have to go. The devil that was summoned through that White character, his name is Gryrtag, in case you want to look into him. The leader of the Jezzaili, the rat-people, his name is Flitz. One last thing, magic is illegal here. I’m surprised nobody showed up when you threw that magic acid arrow. Whenever you’re outside, refrain from spellcasting, or you might get picked up. Some wizard group, the Shrouded Wizards, constantly watches the town through scrying devices. If you cast a spell, they’ll show up and detain you. Be careful!” Senman gets up, nods, and heads out. The Heroes sit for a moment, not really in thought, but almost exhausted from all the information they’ve just received. “Drink please,” Grog asks a nearby barmaid. After Bink properly asks for drinks for everyone, they get a round and ponder. “What’s our best course of action, you think?” Bink asks the group. “Grendle sounds interesting, I wonder if they want Xvim dead.” Eltharion reasons. “Sounds like they’re interested in the leader of the Shendal Merchants for some reason.” Bink replies. “Distractions… we should just search for Xvim and this, Gryrtag devil.” Ogrim states. “When are we gonna run into the last general, Trek?” Grog asks. “True, we need to be on our guard.” Bink responds. “Hey, I’ve got a good idea, let’s try to get in touch with Flitz, the leader of the Jezzaili. If they live in the sewers, then they’re probably pretty good at keeping a low profile. Maybe they can house us while we’re here?” “Wow, that’s a great idea. Good thinking Bink,” Eltharion pats him on the back. “Sewers… not quite far enough underground for my liking. A bit smelly too.” Ogrim shakes his head. “All right, let’s get going. We’ll find a sewer access, and go down, see what we can find.” Bink says. They finish their drinks, stand, and go outside. The bodies are still there, with a small crowd having since gathered to look at them. The Heroes slip out and into a nearby alley to avoid questioning… …bad move. At the other end of the alley, a man comes sprinting at them before they can react. He’s running fast, too fast, and slams Ogrim squarely in the face before they can even react. Ogrim feels his nose crackle as the fist comes in again and again, slamming him in the side of the head, and finally a spinning kick to the gut. The man was medium height and build, but with black hair standing straight up, almost six inches long. Grog pulls his katana and rushes the man, slicing into him hard, drawing a spray of blood from the flank. The man grimaces hard at the deep wound, looking around. Ogrim readies his weapons and strikes, missing due to a well placed parry. Bink fires a few magic missiles which all strike home, and Eltharion maneuvers into position. The man looks around, things having turned sour fast, and leaps up on top of the adjacent building – a good 15 feet straight up! Eltharion and Grog are quick to climb after him. Ogrim calls the power of Moradin and heals his broken nose, while Bink feels a hand on his shoulder. A red robed man, his face concealed by a dark hood, is standing behind him. “Spellcasting is illegal here in Tomaru. Are you aware?” the hooded man asks. “Oh, uh, I’m new here, I didn’t know,” Bink lies. “Consider this your warning. If you are caught spellcasting again, you will be brought on charges, and your components confiscated. Do I make myself clear?” “Perfectly.” Bink manages, as the red robed man disappears from view. On the roof, things aren’t faring well at all. The man is almost out of sight, jumping from building to building at lightning quick speed, by the time Grog and Eltharion are atop the first building. They climb down slowly. “That must have been Trek-Donal. Spiky black hair, fits the description.” Bink says. “Who cares, let’s get underground already.” Eltharion demands, and they search a few alleys for a sewer access. They finally find one, and climb down. It is pitch black down there, but a light spell from Bink quickly changes that. “Isn’t that illegal?” Ogrim asks. “They can’t see underground… I hope.” Bink responds reluctantly. The party looks down the tunnel, but doesn’t see anything. After about 30 seconds, they hear footsteps running toward them… Is it a skaven, or something worse? Is Bink going to prison? Why is Senman such a nice guy? Do the sewers smell worse than Grog’s breath? This and more… next update! [/QUOTE]
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