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Droid101's Story Hour, "Of Gods and Devils" Updated 10/12!
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<blockquote data-quote="Droid101" data-source="post: 1759176" data-attributes="member: 942"><p>Ogrim’s vision is blurred. The world around him fades into a grey mist. Just as abruptly, the mist fades away and he’s in a well-lit worked-stone room; looks like a laboratory. To his right, Jezda and Eltharion sit, conscious and tending their wounds. Next to them is a large silvery mirror, the image of the metal-bull creature is slowly fading away. On the other side he sees a strange contraption. Two black-skinned gnomes are operating it, concentrating on blue crystalline rods and protrusions. They turn to face Ogrim right away, offering smiles, not swords.</p><p></p><p>“Hope you are well, Ogrim Oakenshield,” the taller of the two robed gnomes speaks.</p><p></p><p>“Who… deep gnomes? Why?” Ogrim manages.</p><p></p><p>“I am Drez, and this is Zenziez. We hail from deep underneath the earth. A large Svirfneblin city,” Drez explains.</p><p></p><p>“Are we underground now?” Ogrim asks.</p><p></p><p>“No no, we are in Brunswick Castle,” Drez responds.</p><p></p><p>“Deep gnomes have taken over Brunswick Castle?” Ogrim demands answers.</p><p></p><p>“No no no… you don’t under stand. Let me explain. A long time ago, while excavating a passage deep under our city, we found this artifact,” Drez points to the crystal and metal contraption. “For years Zenziez and I studied it. Finally, we felt we had a good grasp on it. Our first test came when a group of adventurers was fleeing a nearby dark-elven city. They implored us to save them, so we decided to try the machine out. It’s a teleportation device. When we concentrate on it, we can teleport large groups of people to different places. We haven’t perfected it yet, as you may have guessed, or we wouldn’t be here in the castle. We tried to teleport the group to the castle, but the entire room we were all in went along for the ride. We don’t want to try to teleport the machine itself again, not knowing if we’d be able to get it back. So we’ll stay here until we can study it further.”</p><p></p><p>“Goodness.” Ogrim grunts.</p><p></p><p>“Please, the king and his guards have been informed of your arrival. Make yourselves at home. Zenziez and I must prepare spells to transform your friends back from stone,” Drez and Zenziez sit down at a nearby table. Drez prays silently, and Zenziez reads a book.</p><p></p><p>“You okay?” Ogrim asks Jezda and Eltharion.</p><p></p><p>“Yeah, right when we arrived, Drez there healed us both. He says it’s lucky he got us in time. Let me tell you, I’d agree with him,” Eltharion rubs his head a little.</p><p></p><p>“What happened after we left?” Jezda asked. Ogrim explained the statues and the petrifying breath of the metallic-bull creature.</p><p></p><p>“Guess we didn’t miss much,” Eltharion reasons. They all nod in agreement.</p><p></p><p>Everyone is given a beautiful stateroom. Bink and Grog are restored and disoriented, but they quickly get over it. Butlers cater to (nearly) their every whim. Grog and Jezda get turned down for some roasted badger, but that’s about it. They are given nice silk clothes to wear while in the castle (wielding weapons and armor is technically illegal inside, but the king is pretty lenient). </p><p></p><p>“This stuff feels nice. I’m gonna wear it everywhere now,” Grog’s statement brings a collective groan from the party.</p><p></p><p>They are bathed and fed, and soon a runner summons them to a large meeting chamber. A big circular table is inside, and the Heroes take their seats around the King and some other people they haven’t seen.</p><p></p><p>“Let me formally introduce my personal knights. This is Adlai Stormseal, my knight-wizard. Felix Stromdak, sharpshooter extraordinaire. Brolin Flystrigth, master of the bow. Grunge Hacker, the brawn. And finally, Gordon McDale, the leader of the knights.” Wallace points to each one in succession. Adlai is a half-elf, pretty built, long brownish hair. Felix is a tall human, with short black hair. Brolin is shorter, and more wiry. Grunge is huge, muscled, and imposing. Gordon looks very suave and handsome.</p><p></p><p>“Good to meet you all. I’m Bink, this is Grog, Jezda, Eltharion and Ogrim,” Bink states. “We’ve heard your names before. You’re council members of the Adventurer’s Guildhall, aren’t you?”</p><p></p><p>“Yes, we are,” Adlai says. “There’s a few things that you need to know about, that’s why we’ve called you here. I’m going to be going over current events and the Dark Tides.”</p><p></p><p>“We’ve heard of that too…” the party groans.</p><p></p><p>“First, I’m going to help clarify some things for you. A few months back, Drez, Zenziez and a bunch of adventurers showed up in the castle via that teleporting device. The gnomes elected to stay here and study the machine, helping us whenever they could. The adventurers ended up uncovering that our house wizard was actually evil. They all went their own ways shortly after. The paladin of the group went to slay some evil green dragon down in the Tormyr forest, named Drelhornsdrathdin. A priest, lizardman, and elf went off west to attend to his church. The half-dwarf; mul, is what it’s called, went to train under a great weaponmaster. We hear he was killed.” Adlai pauses briefly.</p><p></p><p>“We… saw his body. Dendybar Retari, the assassin, killed him,” Bink stated.</p><p></p><p>“Anyway, we held a great meeting, calling in people from all over the continent to talk about the Dark Tide. I don’t know exactly what you already know about it, but here it is in a nutshell: evil is banding together. We have to work to stop it. We have heard about a large cult gathering at a temple to the east. But, more pressing, on an island off the eastern coast, all manner of giants have teamed up. They are building a massive bridge across the gorge, obviously with plans to use it to mount an attack.” Adlai says. He continues, “Attacking the bridge would do no good, as they could rebuild. We need to hit them where it hurts. They have a stronghold in the mountains, and I believe, with yours and the gnomes’ help, we can get you all in, attack them, and get out. That’s why we teleported you here.” Adlai nods, proud of his plan.</p><p></p><p>“You want us to take on a whole stronghold full of giants?” Eltharion looks skeptical. Grog looks nervous. Ogrim looks excited.</p><p></p><p>“Let’s break some kneecaps!” Ogrim nods.</p><p></p><p>“All right…” the rest of the party reluctantly agrees.</p><p></p><p>“Wow, a decision that soon? You don’t have to decide right away, if you don’t want to. Think about it,” Adlai, the king, and the others excuse themselves. “Make yourselves at home!”</p><p></p><p>The Heroes go back to the common area near their rooms.</p><p></p><p>“Can we handle all those giants?” Eltharion asks.</p><p></p><p>“Sure we can,” Ogrim states.</p><p></p><p>“Hey, I’ve got an idea. Trek, The Necromancer, Senman and Damaré owe us. They said that if we ever needed them, they’d be here for us. Well, why don’t we call in the favor, and have them help us siege the giants?” Bink’s idea brings a few wicked smiles from the group.</p><p></p><p>“With them, I believe we’d be able to handle the giants,” Eltharion grins.</p><p></p><p>The party talks to the deep gnomes.</p><p></p><p>“We need you to teleport a few more people here. Can you do it?” Bink asks.</p><p></p><p>“Sure, just give us a good description of each one so that I can scry them, then we can get them here,” Drez answers.</p><p></p><p>After a lot of scrying, blue light flashing, teleporting, explaining, raised voices, interrupted meals, and other such chaos, the four generals are present. Bink explains their plan to them.</p><p></p><p>“You want us to help you kill a bunch of giants? That’s a lot of huge corpses…” The Necromancer grins with glee.</p><p></p><p>“Sure, we’ll help you. But this will count as your debt repaid,” Damaré states.</p><p></p><p>“Fine by us. We’re definitely going to need the help,” Bink replies.</p><p></p><p>The party prepares for a few days, getting everything in order and training. They gather in the laboratory, filling up the now-cramped space. </p><p></p><p>“Okay, we’re going to teleport all nine of you to somewhere outside this giant stronghold. Take these,” Drez hands out a simple iron ring to everyone. “Once per day, you can use this to <em>send</em> me a message. Please do so only if you need me to teleport you all home. Are you ready?”</p><p></p><p>“Just do it already,” Grog is psyching himself up.</p><p></p><p>“All right, hold still,” Drez and Zenziez begin to concentrate on the device, manipulating the handles. A blue light flashes from the center crystal, and the Heroes’ vision fades into the ethereal realm; misty and grey. Finally, their vision snaps back into view.</p><p></p><p>What do they see? Where are they, exactly? How many giant zombies can one man control? Stay frosty everyone, more posts on the way!</p></blockquote><p></p>
[QUOTE="Droid101, post: 1759176, member: 942"] Ogrim’s vision is blurred. The world around him fades into a grey mist. Just as abruptly, the mist fades away and he’s in a well-lit worked-stone room; looks like a laboratory. To his right, Jezda and Eltharion sit, conscious and tending their wounds. Next to them is a large silvery mirror, the image of the metal-bull creature is slowly fading away. On the other side he sees a strange contraption. Two black-skinned gnomes are operating it, concentrating on blue crystalline rods and protrusions. They turn to face Ogrim right away, offering smiles, not swords. “Hope you are well, Ogrim Oakenshield,” the taller of the two robed gnomes speaks. “Who… deep gnomes? Why?” Ogrim manages. “I am Drez, and this is Zenziez. We hail from deep underneath the earth. A large Svirfneblin city,” Drez explains. “Are we underground now?” Ogrim asks. “No no, we are in Brunswick Castle,” Drez responds. “Deep gnomes have taken over Brunswick Castle?” Ogrim demands answers. “No no no… you don’t under stand. Let me explain. A long time ago, while excavating a passage deep under our city, we found this artifact,” Drez points to the crystal and metal contraption. “For years Zenziez and I studied it. Finally, we felt we had a good grasp on it. Our first test came when a group of adventurers was fleeing a nearby dark-elven city. They implored us to save them, so we decided to try the machine out. It’s a teleportation device. When we concentrate on it, we can teleport large groups of people to different places. We haven’t perfected it yet, as you may have guessed, or we wouldn’t be here in the castle. We tried to teleport the group to the castle, but the entire room we were all in went along for the ride. We don’t want to try to teleport the machine itself again, not knowing if we’d be able to get it back. So we’ll stay here until we can study it further.” “Goodness.” Ogrim grunts. “Please, the king and his guards have been informed of your arrival. Make yourselves at home. Zenziez and I must prepare spells to transform your friends back from stone,” Drez and Zenziez sit down at a nearby table. Drez prays silently, and Zenziez reads a book. “You okay?” Ogrim asks Jezda and Eltharion. “Yeah, right when we arrived, Drez there healed us both. He says it’s lucky he got us in time. Let me tell you, I’d agree with him,” Eltharion rubs his head a little. “What happened after we left?” Jezda asked. Ogrim explained the statues and the petrifying breath of the metallic-bull creature. “Guess we didn’t miss much,” Eltharion reasons. They all nod in agreement. Everyone is given a beautiful stateroom. Bink and Grog are restored and disoriented, but they quickly get over it. Butlers cater to (nearly) their every whim. Grog and Jezda get turned down for some roasted badger, but that’s about it. They are given nice silk clothes to wear while in the castle (wielding weapons and armor is technically illegal inside, but the king is pretty lenient). “This stuff feels nice. I’m gonna wear it everywhere now,” Grog’s statement brings a collective groan from the party. They are bathed and fed, and soon a runner summons them to a large meeting chamber. A big circular table is inside, and the Heroes take their seats around the King and some other people they haven’t seen. “Let me formally introduce my personal knights. This is Adlai Stormseal, my knight-wizard. Felix Stromdak, sharpshooter extraordinaire. Brolin Flystrigth, master of the bow. Grunge Hacker, the brawn. And finally, Gordon McDale, the leader of the knights.” Wallace points to each one in succession. Adlai is a half-elf, pretty built, long brownish hair. Felix is a tall human, with short black hair. Brolin is shorter, and more wiry. Grunge is huge, muscled, and imposing. Gordon looks very suave and handsome. “Good to meet you all. I’m Bink, this is Grog, Jezda, Eltharion and Ogrim,” Bink states. “We’ve heard your names before. You’re council members of the Adventurer’s Guildhall, aren’t you?” “Yes, we are,” Adlai says. “There’s a few things that you need to know about, that’s why we’ve called you here. I’m going to be going over current events and the Dark Tides.” “We’ve heard of that too…” the party groans. “First, I’m going to help clarify some things for you. A few months back, Drez, Zenziez and a bunch of adventurers showed up in the castle via that teleporting device. The gnomes elected to stay here and study the machine, helping us whenever they could. The adventurers ended up uncovering that our house wizard was actually evil. They all went their own ways shortly after. The paladin of the group went to slay some evil green dragon down in the Tormyr forest, named Drelhornsdrathdin. A priest, lizardman, and elf went off west to attend to his church. The half-dwarf; mul, is what it’s called, went to train under a great weaponmaster. We hear he was killed.” Adlai pauses briefly. “We… saw his body. Dendybar Retari, the assassin, killed him,” Bink stated. “Anyway, we held a great meeting, calling in people from all over the continent to talk about the Dark Tide. I don’t know exactly what you already know about it, but here it is in a nutshell: evil is banding together. We have to work to stop it. We have heard about a large cult gathering at a temple to the east. But, more pressing, on an island off the eastern coast, all manner of giants have teamed up. They are building a massive bridge across the gorge, obviously with plans to use it to mount an attack.” Adlai says. He continues, “Attacking the bridge would do no good, as they could rebuild. We need to hit them where it hurts. They have a stronghold in the mountains, and I believe, with yours and the gnomes’ help, we can get you all in, attack them, and get out. That’s why we teleported you here.” Adlai nods, proud of his plan. “You want us to take on a whole stronghold full of giants?” Eltharion looks skeptical. Grog looks nervous. Ogrim looks excited. “Let’s break some kneecaps!” Ogrim nods. “All right…” the rest of the party reluctantly agrees. “Wow, a decision that soon? You don’t have to decide right away, if you don’t want to. Think about it,” Adlai, the king, and the others excuse themselves. “Make yourselves at home!” The Heroes go back to the common area near their rooms. “Can we handle all those giants?” Eltharion asks. “Sure we can,” Ogrim states. “Hey, I’ve got an idea. Trek, The Necromancer, Senman and Damaré owe us. They said that if we ever needed them, they’d be here for us. Well, why don’t we call in the favor, and have them help us siege the giants?” Bink’s idea brings a few wicked smiles from the group. “With them, I believe we’d be able to handle the giants,” Eltharion grins. The party talks to the deep gnomes. “We need you to teleport a few more people here. Can you do it?” Bink asks. “Sure, just give us a good description of each one so that I can scry them, then we can get them here,” Drez answers. After a lot of scrying, blue light flashing, teleporting, explaining, raised voices, interrupted meals, and other such chaos, the four generals are present. Bink explains their plan to them. “You want us to help you kill a bunch of giants? That’s a lot of huge corpses…” The Necromancer grins with glee. “Sure, we’ll help you. But this will count as your debt repaid,” Damaré states. “Fine by us. We’re definitely going to need the help,” Bink replies. The party prepares for a few days, getting everything in order and training. They gather in the laboratory, filling up the now-cramped space. “Okay, we’re going to teleport all nine of you to somewhere outside this giant stronghold. Take these,” Drez hands out a simple iron ring to everyone. “Once per day, you can use this to [I]send[/I] me a message. Please do so only if you need me to teleport you all home. Are you ready?” “Just do it already,” Grog is psyching himself up. “All right, hold still,” Drez and Zenziez begin to concentrate on the device, manipulating the handles. A blue light flashes from the center crystal, and the Heroes’ vision fades into the ethereal realm; misty and grey. Finally, their vision snaps back into view. What do they see? Where are they, exactly? How many giant zombies can one man control? Stay frosty everyone, more posts on the way! [/QUOTE]
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Droid101's Story Hour, "Of Gods and Devils" Updated 10/12!
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