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Droid101's Story Hour, "Of Gods and Devils" Updated 10/12!
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<blockquote data-quote="Droid101" data-source="post: 1989766" data-attributes="member: 942"><p><em>The Oakenshield</em></p><p></p><p>One of the “Relics of the Two”</p><p></p><p>Powers granted only if used by “the Stone” member of <strong>The Two</strong>.</p><p></p><p>+4 IronOak shield (large)</p><p></p><p>When wielding the shield, the wielder gets +10 to all rolls to avoid being tripped or bull rushed, or otherwise moved from their position.</p><p></p><p>One time per day, the user may move their speed while in a defensive stance without losing its benefits.</p><p></p><p>The shield cannot be disarmed without total removal of the arm that wields it.</p><p></p><p>Automatically blocks one normal ranged attack per round, as Deflect Arrows.</p><p></p><p>Cannot be sundered.</p><p></p><p>Fire, Lightning, Acid, Cold, Sonic resistance of 5.</p><p></p><p>+2 to all Fortitude saves.</p><p></p><p></p><p><em>Cloak of Alacrity</em></p><p></p><p>One of the “Relics of the Two”</p><p></p><p>Powers granted only if used by “the Swift” member of <strong>The Two</strong>.</p><p></p><p>One time per day, the wearer can take twice the number of attacks in a round that they are normally allotted. All these attacks are at a +2 bonus to hit.</p><p></p><p>Cloak is fireproof.</p><p></p><p>Wearer gets +10 to movement speed.</p><p></p><p>One time per day, wearer may sprint at x6 instead of x4 for four rounds.</p><p></p><p>+2 dodge bonus to AC. +2 insight bonus to attack rolls. +4 to Reflex saves.</p><p></p><p>If the wearer uses the Full Defensive combat option, they get +2 more to their AC bonus for that round than normal.</p></blockquote><p></p>
[QUOTE="Droid101, post: 1989766, member: 942"] [I]The Oakenshield[/I] One of the “Relics of the Two” Powers granted only if used by “the Stone” member of [B]The Two[/B]. +4 IronOak shield (large) When wielding the shield, the wielder gets +10 to all rolls to avoid being tripped or bull rushed, or otherwise moved from their position. One time per day, the user may move their speed while in a defensive stance without losing its benefits. The shield cannot be disarmed without total removal of the arm that wields it. Automatically blocks one normal ranged attack per round, as Deflect Arrows. Cannot be sundered. Fire, Lightning, Acid, Cold, Sonic resistance of 5. +2 to all Fortitude saves. [I]Cloak of Alacrity[/I] One of the “Relics of the Two” Powers granted only if used by “the Swift” member of [B]The Two[/B]. One time per day, the wearer can take twice the number of attacks in a round that they are normally allotted. All these attacks are at a +2 bonus to hit. Cloak is fireproof. Wearer gets +10 to movement speed. One time per day, wearer may sprint at x6 instead of x4 for four rounds. +2 dodge bonus to AC. +2 insight bonus to attack rolls. +4 to Reflex saves. If the wearer uses the Full Defensive combat option, they get +2 more to their AC bonus for that round than normal. [/QUOTE]
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