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<blockquote data-quote="5ekyu" data-source="post: 7309458" data-attributes="member: 6919838"><p>Really? </p><p></p><p>Did you get that from this paragraph?</p><p></p><p>"To me, unless we have had a strong clear up-front description of such additional "skip mechanics" cases (likely with equally clear ways we can use them as players) and acceptance of them, this big of a breach of the expected playstyle and mechanics of how things work in the game is a huge breach of trust between Gm and players IMO in most if not all cases."</p><p></p><p>Let me be very clear and i say this as someone who has GMed for four decades and who has spent well over 90% of his ttrpg time in the GM seat... </p><p></p><p>What i believe is that the GM is a player in the game just as much as the ones running PCs are and all the power he has in the game comes from the permissions of those players. That power comes with a trust and an agreement on how he will use it and how things will be done. </p><p></p><p>At the point when, without warning and without prior agreement, the GM chooses to throw away those agreements on "how things work" and especially in this case for something as dramatic as literally "choose to obey the npc or die" (literally choosing between loss of control or death of character) by bypassing all the rules that give the characters survival... That GM has broken his promise, violated that trust.</p><p></p><p>Had the notion of "in this case and that case HP are waived" been agreed to by the players, thats an entirely different animal. Had we agreed to use a damage save system or other less ablative system, different animal. </p><p></p><p>I know for some here it seems there is a perspective that a GM is owed something more by the players because he works so hard etc... But to me he is under just as much if not more of an obligation to stick to the agreed elements of play, not less. </p><p></p><p>That is not saying that in creating the world, or the parts of it he creates (often my players create chunks - either directly or indirectly) he cannot alter system rules or have NPCs items or effects that work differently than RAW.) I actually care little for RAW beyond where it serves my play.</p><p></p><p>But when it comes to a thing as significant as survival-or-control forfeiture, the GM who springs something new as far as major honking mechanics bypass has violated the trust he was given.</p><p></p><p>The players gave you control over so much and you all agreed to a lot of things, it just seems wrong to unilaterally change that on the fly to surprise them with a loss of control or a die as their two options.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Sent from my [device_name] using <a href="http://EN World mobile app" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7309458, member: 6919838"] Really? Did you get that from this paragraph? "To me, unless we have had a strong clear up-front description of such additional "skip mechanics" cases (likely with equally clear ways we can use them as players) and acceptance of them, this big of a breach of the expected playstyle and mechanics of how things work in the game is a huge breach of trust between Gm and players IMO in most if not all cases." Let me be very clear and i say this as someone who has GMed for four decades and who has spent well over 90% of his ttrpg time in the GM seat... What i believe is that the GM is a player in the game just as much as the ones running PCs are and all the power he has in the game comes from the permissions of those players. That power comes with a trust and an agreement on how he will use it and how things will be done. At the point when, without warning and without prior agreement, the GM chooses to throw away those agreements on "how things work" and especially in this case for something as dramatic as literally "choose to obey the npc or die" (literally choosing between loss of control or death of character) by bypassing all the rules that give the characters survival... That GM has broken his promise, violated that trust. Had the notion of "in this case and that case HP are waived" been agreed to by the players, thats an entirely different animal. Had we agreed to use a damage save system or other less ablative system, different animal. I know for some here it seems there is a perspective that a GM is owed something more by the players because he works so hard etc... But to me he is under just as much if not more of an obligation to stick to the agreed elements of play, not less. That is not saying that in creating the world, or the parts of it he creates (often my players create chunks - either directly or indirectly) he cannot alter system rules or have NPCs items or effects that work differently than RAW.) I actually care little for RAW beyond where it serves my play. But when it comes to a thing as significant as survival-or-control forfeiture, the GM who springs something new as far as major honking mechanics bypass has violated the trust he was given. The players gave you control over so much and you all agreed to a lot of things, it just seems wrong to unilaterally change that on the fly to surprise them with a loss of control or a die as their two options. Sent from my [device_name] using [url]EN World mobile app[/url] [/QUOTE]
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