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Dropping to 0 HP - Alternate Rule
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<blockquote data-quote="Laurefindel" data-source="post: 7443137" data-attributes="member: 67296"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6796241" target="_blank">OB1</a></u></strong></em>: I think it's the save/no save for exhaustion levels that people find fiddly, but I think i better understand the intentions that underline your hourserule now.</p><p></p><p>Personally, I like tying exhaustion to doing below 0 hp. I find the "fully functional to unconscious and likely to die to fully functional again" in less than 6 seconds to be a mood killer. It has nothing to do with realism (that is not something I aim for), i just find it too gamey and not cinematic enough for the type of game i want to play. Exhaustion-as-injuries (or variations on the theme) at least brings a non-binary element on the state of the characters, but it does change the assumption of how D&D is played (and you acknowledge that when saying that this is not for every group).</p><p></p><p>I think if you find a way to bring unconsciousness and possible deterioration if left-for-dead into the houserule, you'll get something consistent with what we see in movies and novels. As long as you achieve a good balance between the WFRP "naked dwarf syndrome" (aha, that's the 15th time you try to bring me down with no success!), unconsciousness (sorry Joe, you can't play until someone takes care of you), and the death spiral (oh yeah, you can play, but oh boy will you ever be gimped!) that is right for your group, you should be fine.</p><p></p><p>good luck!</p><p></p><p>'findel</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 7443137, member: 67296"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6796241"]OB1[/URL][/U][/B][/I]: I think it's the save/no save for exhaustion levels that people find fiddly, but I think i better understand the intentions that underline your hourserule now. Personally, I like tying exhaustion to doing below 0 hp. I find the "fully functional to unconscious and likely to die to fully functional again" in less than 6 seconds to be a mood killer. It has nothing to do with realism (that is not something I aim for), i just find it too gamey and not cinematic enough for the type of game i want to play. Exhaustion-as-injuries (or variations on the theme) at least brings a non-binary element on the state of the characters, but it does change the assumption of how D&D is played (and you acknowledge that when saying that this is not for every group). I think if you find a way to bring unconsciousness and possible deterioration if left-for-dead into the houserule, you'll get something consistent with what we see in movies and novels. As long as you achieve a good balance between the WFRP "naked dwarf syndrome" (aha, that's the 15th time you try to bring me down with no success!), unconsciousness (sorry Joe, you can't play until someone takes care of you), and the death spiral (oh yeah, you can play, but oh boy will you ever be gimped!) that is right for your group, you should be fine. good luck! 'findel [/QUOTE]
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