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'Dropping Total HP' Houserule
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<blockquote data-quote="aurance" data-source="post: 6052078" data-attributes="member: 12854"><p>We played around with Wounds, but eventually ditched it as we felt it just added unnecessary complexity. So we eventually ended up limiting the # surges recovered per day as a simulation of long-term wounds. Also, there is no automatic recovery of hit points at the end of an extended rest; the only way to regain hp would be to spend surges.</p><p></p><p>You could perhaps tie the number of surges a PC has at any given moment to a certain penalty. We don't do this, but I think this might be a simpler way to go than adding a whole new point system.</p></blockquote><p></p>
[QUOTE="aurance, post: 6052078, member: 12854"] We played around with Wounds, but eventually ditched it as we felt it just added unnecessary complexity. So we eventually ended up limiting the # surges recovered per day as a simulation of long-term wounds. Also, there is no automatic recovery of hit points at the end of an extended rest; the only way to regain hp would be to spend surges. You could perhaps tie the number of surges a PC has at any given moment to a certain penalty. We don't do this, but I think this might be a simpler way to go than adding a whole new point system. [/QUOTE]
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