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Drow Rogue Experimental Build: opinions anyone?
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<blockquote data-quote="Harleau" data-source="post: 5163572" data-attributes="member: 89624"><p><strong>Level 29 Daily Power for the Reaper Class</strong></p><p></p><p>I've been working on the class as bit and I developed a level 29 daily power for the Reaping Avatar epic destiny. Took the cue from .hack G.U. lol. Anyway, tell me if there are any changes that I should make or if it's way too overpowered. I want to say, though, that the point of the reaper class is to manipulate life force, especially their own, by giving up healing surges and hp and such. Reapers have a maximum of 12 healing surges, without taking feats.</p><p></p><p>So, here it is.</p><p></p><p> <strong><span style="color: white">Grim Reaper’s Avatar..................... Reaping Avatar Power 29</span></strong></p><p> <em><span style="color: white">You take the form of an entity from the darkest of nightmares and show your enemies that true power runs deeper than neither eye nor magic can see.</span></em></p><p> <strong><span style="color: white">Daily* Shadow, Transformation</span></strong></p><p> <strong><span style="color: white">Standard Action................... One or Two Creatures, Entire Encounter Area</span></strong></p><p> <strong><span style="color: white">Target: </span></strong><span style="color: white">One creature and another creature that is within 5 squares of the original target. Within the encounter area, all creatures that cannot see the true form you take.</span></p><p> <strong><span style="color: white">Requirement: </span></strong><span style="color: white">You must pay half the number of healing surges you currently possess, or 3 healing surges, whichever is greater and 15% of your current hit points. You must not have used an action point during the round.</span></p><p><strong>Movement: </strong>You can move your speed before the attack and deal sneak attack damage whether or not you had concealment or combat advantage.</p><p> <strong><span style="color: white">Attack: </span></strong><span style="color: white">Dexterity vs. Will or Reflex (whichever is lower), make a secondary attack as Dexterity vs. Will or Reflex (whichever is lower) to the other creature.</span></p><p> <strong><span style="color: white">Hit: </span></strong><span style="color: white">10[W] + Dexterity modifier damage to primary and secondary targets. One target is knocked unconscious until an ally can revive them. The second target is knocked prone and cannot get up (save ends). If only one target is hit, choose the effect to place on it. You may use your sneak attack damage on both targets if this attack hits both of them.</span></p><p> <strong><span style="color: white">Miss: </span></strong><span style="color: white">Half damage.</span></p><p> <strong><span style="color: white">Attack (Area): </span></strong><span style="color: white">Equal to the highest roll against the primary or secondary target. Automatic hit within 5 squares.</span></p><p> <strong><span style="color: white">Hit: </span></strong><span style="color: white">5[W] + Dexterity modifier damage within 5 squares. Otherwise, 3[W] + Intelligence modifier damage. </span></p><p> <strong><span style="color: white">Miss: </span></strong><span style="color: white">Half damage.</span></p><p> <strong><span style="color: white">Special: </span></strong><span style="color: white">All allies can see your true form and True Sight has no effect. The area attack occurs regardless of the hit on the primary and secondary targets. After you have resolved this attack, your turn ends. You cannot use any powers or spend action points until the end of your next turn. Item powers are excluded from this restriction. The use of your daily attack powers are suspended for the rest of the encounter.</span></p></blockquote><p></p>
[QUOTE="Harleau, post: 5163572, member: 89624"] [b]Level 29 Daily Power for the Reaper Class[/b] I've been working on the class as bit and I developed a level 29 daily power for the Reaping Avatar epic destiny. Took the cue from .hack G.U. lol. Anyway, tell me if there are any changes that I should make or if it's way too overpowered. I want to say, though, that the point of the reaper class is to manipulate life force, especially their own, by giving up healing surges and hp and such. Reapers have a maximum of 12 healing surges, without taking feats. So, here it is. [B][COLOR=white]Grim Reaper’s Avatar..................... Reaping Avatar Power 29[/COLOR][/B] [I][COLOR=white]You take the form of an entity from the darkest of nightmares and show your enemies that true power runs deeper than neither eye nor magic can see.[/COLOR][/I] [B][COLOR=white]Daily* Shadow, Transformation[/COLOR][/B] [B][COLOR=white]Standard Action................... One or Two Creatures, Entire Encounter Area[/COLOR][/B] [B][COLOR=white]Target: [/COLOR][/B][COLOR=white]One creature and another creature that is within 5 squares of the original target. Within the encounter area, all creatures that cannot see the true form you take.[/COLOR] [B][COLOR=white]Requirement: [/COLOR][/B][COLOR=white]You must pay half the number of healing surges you currently possess, or 3 healing surges, whichever is greater and 15% of your current hit points. You must not have used an action point during the round.[/COLOR] [B]Movement: [/B]You can move your speed before the attack and deal sneak attack damage whether or not you had concealment or combat advantage. [B][COLOR=white]Attack: [/COLOR][/B][COLOR=white]Dexterity vs. Will or Reflex (whichever is lower), make a secondary attack as Dexterity vs. Will or Reflex (whichever is lower) to the other creature.[/COLOR] [B][COLOR=white]Hit: [/COLOR][/B][COLOR=white]10[W] + Dexterity modifier damage to primary and secondary targets. One target is knocked unconscious until an ally can revive them. The second target is knocked prone and cannot get up (save ends). If only one target is hit, choose the effect to place on it. You may use your sneak attack damage on both targets if this attack hits both of them.[/COLOR] [B][COLOR=white]Miss: [/COLOR][/B][COLOR=white]Half damage.[/COLOR] [B][COLOR=white]Attack (Area): [/COLOR][/B][COLOR=white]Equal to the highest roll against the primary or secondary target. Automatic hit within 5 squares.[/COLOR] [B][COLOR=white]Hit: [/COLOR][/B][COLOR=white]5[W] + Dexterity modifier damage within 5 squares. Otherwise, 3[W] + Intelligence modifier damage. [/COLOR] [B][COLOR=white]Miss: [/COLOR][/B][COLOR=white]Half damage.[/COLOR] [B][COLOR=white]Special: [/COLOR][/B][COLOR=white]All allies can see your true form and True Sight has no effect. The area attack occurs regardless of the hit on the primary and secondary targets. After you have resolved this attack, your turn ends. You cannot use any powers or spend action points until the end of your next turn. Item powers are excluded from this restriction. The use of your daily attack powers are suspended for the rest of the encounter.[/COLOR] [/QUOTE]
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