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Drow "Sunlight Sensitivity" workarounds?
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<blockquote data-quote="Cannyjiggit" data-source="post: 6447020" data-attributes="member: 6780231"><p>Outside of magical solutions amd a long and dangerous quest to find the mystical spyglass of Ban'Ray <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> I would make the player keep the downsides of this or any other character. Would you allow Dwarves and Halflings to buy blade style leg extenders to increase their speed to 30?</p><p></p><p>However, there is the aspect of being a fair DM. Sunlight sensitivity specifically mentions "direct sunlight". </p><p>Are there any clouds or weather in your campaign? </p><p>Is every day filled with blazing sunshine in your campaign area? If so, then why didn't the Drow move somewhere with more clouds? Desert areas really do not suit Drow. He should be praying for rain</p><p>Other than around midday, cities and towns will have shade of some sort on most streets etc.</p><p>Will your campaign always be set outside under direct sunlight? Struggling now is the reverse side of becoming SuperElf when the party go down into a dark dungeon (if the other players allow him that much freedom). 120' darkvision is a huge advantage in the dark where opponents could all potentially end up with disadvantage instead.</p><p></p><p>If you do allow a mundane purchase to overcome it (and I hope you realise by now I think its a bad idea and there are other ways you can give the player a break), then you absolutely should make it expensive, made with rare ingredients (that the player will have to find) and fragile (item makes a saving throw every critical hit maybe?). I would also have it retain the perception disadvantage, remove darkvision completely, all vision beyond 30' and probably impose some other disadvantage such as an initiative penalty. </p><p>Players (and I currently am one) should not be able to just ditch the downsides of their characters whether that be mechanical like this or other aspects like social interactions for characters with low CHA, good priests performing evil deeds, stealthy characters bypassing disadvantage with certain armours etc etc</p></blockquote><p></p>
[QUOTE="Cannyjiggit, post: 6447020, member: 6780231"] Outside of magical solutions amd a long and dangerous quest to find the mystical spyglass of Ban'Ray ;) I would make the player keep the downsides of this or any other character. Would you allow Dwarves and Halflings to buy blade style leg extenders to increase their speed to 30? However, there is the aspect of being a fair DM. Sunlight sensitivity specifically mentions "direct sunlight". Are there any clouds or weather in your campaign? Is every day filled with blazing sunshine in your campaign area? If so, then why didn't the Drow move somewhere with more clouds? Desert areas really do not suit Drow. He should be praying for rain Other than around midday, cities and towns will have shade of some sort on most streets etc. Will your campaign always be set outside under direct sunlight? Struggling now is the reverse side of becoming SuperElf when the party go down into a dark dungeon (if the other players allow him that much freedom). 120' darkvision is a huge advantage in the dark where opponents could all potentially end up with disadvantage instead. If you do allow a mundane purchase to overcome it (and I hope you realise by now I think its a bad idea and there are other ways you can give the player a break), then you absolutely should make it expensive, made with rare ingredients (that the player will have to find) and fragile (item makes a saving throw every critical hit maybe?). I would also have it retain the perception disadvantage, remove darkvision completely, all vision beyond 30' and probably impose some other disadvantage such as an initiative penalty. Players (and I currently am one) should not be able to just ditch the downsides of their characters whether that be mechanical like this or other aspects like social interactions for characters with low CHA, good priests performing evil deeds, stealthy characters bypassing disadvantage with certain armours etc etc [/QUOTE]
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Drow "Sunlight Sensitivity" workarounds?
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