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Drow "Sunlight Sensitivity" workarounds?
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<blockquote data-quote="Lackhand" data-source="post: 6447188" data-attributes="member: 36160"><p>Thanks for the interesting conversation, guys; sorry I haven't been around.</p><p></p><p>It feels like there are a few schools of thought here around the "sunlight sensitivity" issue:</p><ul> <li data-xf-list-type="ul">I allow drow but their sunlight sensitivity is ontological; only way to remove it involves changing the nature of the character</li> <li data-xf-list-type="ul">I don't allow drow in my campaign so it's not an issue</li> <li data-xf-list-type="ul">Nothing wrong with a very expensive permanent magical item fixing it</li> <li data-xf-list-type="ul">Nothing wrong with a consumable magical item/drug fixing it</li> <li data-xf-list-type="ul">Just let them wear goggles/take a feat/tool proficiency!</li> </ul><p></p><p>My player isn't being cheesy; he asked if his character could be drow, and the next phase of my campaign is going to feature them heavily, so it made a lot of sense to have one in the party. Remember too, he isn't whining about the penalties; I'm looking for a way to give him an "out" that leaves him beholden to a drug habit, half-mad on fumes, or otherwise create a more interesting story than the goggles thing.</p><p></p><p>But it really seems to me like the goggles should work, even though they're cheap and boring.</p><p></p><p>For those who push for an expensive, rare, magical solution: why don't smoked-glass goggles work in your campaign?</p><p>Here are some reasons I can think of, please add more; I'm not really gripped by any of them.</p><ul> <li data-xf-list-type="ul">Drow eyes are sensitive specifically to sunlight's radiation, not merely bright light as bright as sunlight. No matter how attenuated, their eyes have difficulty seeing anything illuminated by direct/coherently reflected sunlight. This includes the moon itself, but not objects lit by the moon.</li> <li data-xf-list-type="ul">It's not a vision thing, it's an exposure thing; drow are allergic to bright light and tear up/their sight blurs; wearing bulky total coverage suits will prevent this but that's an armor with which they are not proficient.</li> <li data-xf-list-type="ul">Nobody in the campaign world has enough skill to create optics-level glass or slotted wooden masks.</li> <li data-xf-list-type="ul">DM fiat. Getting this sort of goggle is as obtrusive as inventing the printing press or gunpowder (or whatever), and you can't do it in the interest of keeping the game going.</li> </ul><p></p><p>What else?</p></blockquote><p></p>
[QUOTE="Lackhand, post: 6447188, member: 36160"] Thanks for the interesting conversation, guys; sorry I haven't been around. It feels like there are a few schools of thought here around the "sunlight sensitivity" issue: [LIST] [*]I allow drow but their sunlight sensitivity is ontological; only way to remove it involves changing the nature of the character [*]I don't allow drow in my campaign so it's not an issue [*]Nothing wrong with a very expensive permanent magical item fixing it [*]Nothing wrong with a consumable magical item/drug fixing it [*]Just let them wear goggles/take a feat/tool proficiency! [/LIST] My player isn't being cheesy; he asked if his character could be drow, and the next phase of my campaign is going to feature them heavily, so it made a lot of sense to have one in the party. Remember too, he isn't whining about the penalties; I'm looking for a way to give him an "out" that leaves him beholden to a drug habit, half-mad on fumes, or otherwise create a more interesting story than the goggles thing. But it really seems to me like the goggles should work, even though they're cheap and boring. For those who push for an expensive, rare, magical solution: why don't smoked-glass goggles work in your campaign? Here are some reasons I can think of, please add more; I'm not really gripped by any of them. [LIST] [*]Drow eyes are sensitive specifically to sunlight's radiation, not merely bright light as bright as sunlight. No matter how attenuated, their eyes have difficulty seeing anything illuminated by direct/coherently reflected sunlight. This includes the moon itself, but not objects lit by the moon. [*]It's not a vision thing, it's an exposure thing; drow are allergic to bright light and tear up/their sight blurs; wearing bulky total coverage suits will prevent this but that's an armor with which they are not proficient. [*]Nobody in the campaign world has enough skill to create optics-level glass or slotted wooden masks. [*]DM fiat. Getting this sort of goggle is as obtrusive as inventing the printing press or gunpowder (or whatever), and you can't do it in the interest of keeping the game going. [/LIST] What else? [/QUOTE]
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