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Drow "Sunlight Sensitivity" workarounds?
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<blockquote data-quote="I'm A Banana" data-source="post: 6447666" data-attributes="member: 2067"><p>Cool, so you want getting rid of this to <em>cost</em> 'em!</p><p></p><p>I think the ideal scenario would be a cost that they would have to subtract every round. Usually, sunlight sensitivity means that in sunlight, you're taking a penalty every round. So if that penalty isn't going to be disadvantage, it should be something else. </p><p></p><p>Some ideas:</p><ul> <li data-xf-list-type="ul"> If the goggles remove disadvantage for your attacks, perhaps they also obscure your vision enough that enemies get advantage on all of THEIR attacks while you're wearing 'em. The glass is kind of opaque, but that obscures incoming attacks as much as it clarifies outgoing attacks.</li> <li data-xf-list-type="ul"> Make the fragility part of the items' rules, rather than part of just its fiction. If the character gets hit with a crit, they break. Gotta deal with disadvantage now, and gotta pay out the gold to replace them when you get back to town (assuming that the town has the specialized resources to make the item).</li> <li data-xf-list-type="ul"> Though it's not every round, another way to make their fragility and "finicky" nature evident is to make sure that only specialized shops can carry them. You won't find it in just any general store -- you'll need a place with (1) skilled glaziers and (2) a lot of Sunlight Sensitivity to get rid of. Since most of our PC races don't have it, there's a good chance that it's both rare and kind of hostile (for instance, perhaps a hobgoblin glazier has the skill and the intent but, y'know, they're a hobgoblin, so getting those glasses means dealing with the Hobgoblin Imperium or somesuch). Make finding someone willing to sell this to the PC a bit of a special case to begin with.</li> <li data-xf-list-type="ul"> Back to every round, you could have these glasses give an AC penalty of some sort. A -2 to be an "anti-shield" for instance. Bounded Accuracy means that even mild AC penalties are going to be recurring annoyances. Again, the smoked glass causes problems in reacting to incoming attacks.</li> </ul><p></p><p>Personally, I'd probably take the AC penalty + "breaks on a crit" + the "they're tough to find" context. The glasses are useful, but you don't want to use them all the time, and if they break, you might be having some problems getting a replacement.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6447666, member: 2067"] Cool, so you want getting rid of this to [I]cost[/I] 'em! I think the ideal scenario would be a cost that they would have to subtract every round. Usually, sunlight sensitivity means that in sunlight, you're taking a penalty every round. So if that penalty isn't going to be disadvantage, it should be something else. Some ideas: [LIST] [*] If the goggles remove disadvantage for your attacks, perhaps they also obscure your vision enough that enemies get advantage on all of THEIR attacks while you're wearing 'em. The glass is kind of opaque, but that obscures incoming attacks as much as it clarifies outgoing attacks. [*] Make the fragility part of the items' rules, rather than part of just its fiction. If the character gets hit with a crit, they break. Gotta deal with disadvantage now, and gotta pay out the gold to replace them when you get back to town (assuming that the town has the specialized resources to make the item). [*] Though it's not every round, another way to make their fragility and "finicky" nature evident is to make sure that only specialized shops can carry them. You won't find it in just any general store -- you'll need a place with (1) skilled glaziers and (2) a lot of Sunlight Sensitivity to get rid of. Since most of our PC races don't have it, there's a good chance that it's both rare and kind of hostile (for instance, perhaps a hobgoblin glazier has the skill and the intent but, y'know, they're a hobgoblin, so getting those glasses means dealing with the Hobgoblin Imperium or somesuch). Make finding someone willing to sell this to the PC a bit of a special case to begin with. [*] Back to every round, you could have these glasses give an AC penalty of some sort. A -2 to be an "anti-shield" for instance. Bounded Accuracy means that even mild AC penalties are going to be recurring annoyances. Again, the smoked glass causes problems in reacting to incoming attacks. [/LIST] Personally, I'd probably take the AC penalty + "breaks on a crit" + the "they're tough to find" context. The glasses are useful, but you don't want to use them all the time, and if they break, you might be having some problems getting a replacement. [/QUOTE]
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