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Drow "Sunlight Sensitivity" workarounds?
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<blockquote data-quote="Joe Liker" data-source="post: 6450860" data-attributes="member: 6777505"><p>If he'd made a berserker barbarian who likes to frenzy every battle but doesn't want to deal with exhaustion, would you handwave that? The only "workaround" I think you should give as a DM would be to allow more of the party's adventures to happen indoors or at night. This is something the DM has full control over without house ruling anything.</p><p></p><p>When the player chose this race (and when the DM allowed him to), the consequences were very plainly spelled out. If one or both of you are not willing to live with those consequences, it's time to retire the character. I'm normally all about "say yes" as a DM, but not when there are very clear rules in place that directly oppose the thing the player is asking for.</p><p></p><p>The important issue here is, if there were an easy or mass-producible fix for Sunlight Sensitivity, you'd have tons more drow taking advantage of it, and they'd probably be committing a lot more above-ground invasions than they do. This is the real consequence of hand-waving the racial drawback.</p><p></p><p>Or, if you want drow to be able to roam freely in the daytime in your campaign, you can make them a non-subterranean subrace. But you also need to take away their innate spells and superior darkvision and basically make them into nothing more than a cosmetic option of one of the other subraces -- which, I suspect, is all the player really wanted in the first place.</p></blockquote><p></p>
[QUOTE="Joe Liker, post: 6450860, member: 6777505"] If he'd made a berserker barbarian who likes to frenzy every battle but doesn't want to deal with exhaustion, would you handwave that? The only "workaround" I think you should give as a DM would be to allow more of the party's adventures to happen indoors or at night. This is something the DM has full control over without house ruling anything. When the player chose this race (and when the DM allowed him to), the consequences were very plainly spelled out. If one or both of you are not willing to live with those consequences, it's time to retire the character. I'm normally all about "say yes" as a DM, but not when there are very clear rules in place that directly oppose the thing the player is asking for. The important issue here is, if there were an easy or mass-producible fix for Sunlight Sensitivity, you'd have tons more drow taking advantage of it, and they'd probably be committing a lot more above-ground invasions than they do. This is the real consequence of hand-waving the racial drawback. Or, if you want drow to be able to roam freely in the daytime in your campaign, you can make them a non-subterranean subrace. But you also need to take away their innate spells and superior darkvision and basically make them into nothing more than a cosmetic option of one of the other subraces -- which, I suspect, is all the player really wanted in the first place. [/QUOTE]
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Drow "Sunlight Sensitivity" workarounds?
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