Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Drow "Sunlight Sensitivity" workarounds?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 6451474" data-attributes="member: 92511"><p>I think this, moreso than "make some goggles", is a suitable alternative, if this is what you want to do. I, personally, would stipulate the ointment, in removing the sensitivity also negates the darkvision. Not, you get to have all of the upside of your race with no downside, which (aside from it making fluff/story sense) is obviously the purpose of having the limitation there in the first place. It is a balancing measure.</p><p></p><p>[and I swear to the gods, if one more person says "But Drizzt...", Thanksgiving or no, I will hunt you down and throttle you until you only see in darkvision. Drizzt is a character from some books. He is not a "drow". He is not "canon", except in the context of <strong><em>a</em></strong> FR world as portrayed in those books. He is not "how they are as a PC." He is one particular character from a book that some guy made up so they could have a "good drow"...because special snowflake.</p><p></p><p>The drow, originally, aren't even a Forgotten Realms creation, ffs! They're of Greyhawk origin. If you play in FR and want Drizzt-drow, that's nice. If you have drow who live above ground in your world, that's nice. Then they wouldn't be getting the extended darkvision or their "drow magic" anyway. So taking away the limitation doesn't matter then. And, as in all things D&D, do what thy wilt...for thine own table. But "because Drizzt..." is not a defense or reason for ANYthing with a drow character in<em> your </em>game...unless the person is actually <em>playing Drizzt.</em>]</p><p></p><p>At least this ointment solution gives a DM some "control" over the situation. How much ointment are they getting at once? How long does it last? Where/how does the PC get more? It has possibilities for story/plot and isn't just saying "you can do whatever you want without consequence."</p><p></p><p>Taking the only interesting/unique...and yes, limiting feature of the race out of the game is nothing more than player entitlement. All attempts to argue/explain that away are simple or deliberate deception. The player wants [and/or DM wants to give them] all of the bells and whistles without the limits. The [multiple] plusses without the [single] minus. It's really that simple.</p><p></p><p>They are "sick of disadvantage all the time"? Yes I imagine they would be. Did they know they were going to be adventuring with non-drow above ground for, presumably, a good chunk or at least "sections of" the campaign? I presume they did. Welcome to being a drow in the sunlit world. The OP has already said that the "next section" of the adventure will incorporate the drow (which, unless everyone's getting goggles for X-mas means they are going to be underground). Bully, so then your PC will shine a bit more than your non-drow companions.</p><p></p><p>'Til then, you're going to have disadvantage for those chunks of adventure that are happening above ground in the day time. If the other PC/players aren't agreeing to do stuff at night or on rainy days, then<em> that's </em>the issue to handle. Not "Mr./Ms. DM fix it for me." Take care of it in or out of character <em> with those players/their characters</em>! Not, well we'll just remove the limitation. Problem solved.</p><p></p><p>For some, it's fine and dandy. For others of us, that would just be...bad. I don't know how else to say it. It's clearly not "wrong" as there is no "wrong" in D&D. But it's...not the kind of game some of us would prefer to run or be in.</p><p></p><p>As an interesting [to me] aside, I bet the bulk of those saying "You're the DM, it's fine. The player wants it? What kind of monster are you? Of course you should fix it for him!" would be among the FIRST to cry foul at any other kind of DM fiat/handwaving decision that was NOT in the PCs' interests.</p><p> </p><p>So, sure, give them a clay pot of ointment. Limit the number of days it works in a row. Limit the number of doses they have to work with. This is a [yet another] SPECIAL ABILITY you're giving them. Limit it as such. <em><strong> No </strong></em>darkvision for the time the ointment is functioning and do whatever you want in the daytime/sunlight.</p><p></p><p>No, you don't get to just be the same as a "normal elf". You're not the same...you're, by your own choice, not a "normal elf." You wanted to be drow..If you <em>want</em> to be the same, then this charcoal skin and white hair is obviously not necessary and we'll just remove all that drow magic stuff, since you apparently only want to be drow when its convenient. </p><p></p><p>Now get off my lawn. I have birds to baste. grumble grumble. dern kids n' their cockamamey, grumble grumble, in MY day, grumble...damned turkeys.</p><p></p><p>PS: HAPPY [U.S.A.] THANKSGIVING EVERYBODY!!!</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6451474, member: 92511"] I think this, moreso than "make some goggles", is a suitable alternative, if this is what you want to do. I, personally, would stipulate the ointment, in removing the sensitivity also negates the darkvision. Not, you get to have all of the upside of your race with no downside, which (aside from it making fluff/story sense) is obviously the purpose of having the limitation there in the first place. It is a balancing measure. [and I swear to the gods, if one more person says "But Drizzt...", Thanksgiving or no, I will hunt you down and throttle you until you only see in darkvision. Drizzt is a character from some books. He is not a "drow". He is not "canon", except in the context of [B][I]a[/I][/B] FR world as portrayed in those books. He is not "how they are as a PC." He is one particular character from a book that some guy made up so they could have a "good drow"...because special snowflake. The drow, originally, aren't even a Forgotten Realms creation, ffs! They're of Greyhawk origin. If you play in FR and want Drizzt-drow, that's nice. If you have drow who live above ground in your world, that's nice. Then they wouldn't be getting the extended darkvision or their "drow magic" anyway. So taking away the limitation doesn't matter then. And, as in all things D&D, do what thy wilt...for thine own table. But "because Drizzt..." is not a defense or reason for ANYthing with a drow character in[I] your [/I]game...unless the person is actually [I]playing Drizzt.[/I]] At least this ointment solution gives a DM some "control" over the situation. How much ointment are they getting at once? How long does it last? Where/how does the PC get more? It has possibilities for story/plot and isn't just saying "you can do whatever you want without consequence." Taking the only interesting/unique...and yes, limiting feature of the race out of the game is nothing more than player entitlement. All attempts to argue/explain that away are simple or deliberate deception. The player wants [and/or DM wants to give them] all of the bells and whistles without the limits. The [multiple] plusses without the [single] minus. It's really that simple. They are "sick of disadvantage all the time"? Yes I imagine they would be. Did they know they were going to be adventuring with non-drow above ground for, presumably, a good chunk or at least "sections of" the campaign? I presume they did. Welcome to being a drow in the sunlit world. The OP has already said that the "next section" of the adventure will incorporate the drow (which, unless everyone's getting goggles for X-mas means they are going to be underground). Bully, so then your PC will shine a bit more than your non-drow companions. 'Til then, you're going to have disadvantage for those chunks of adventure that are happening above ground in the day time. If the other PC/players aren't agreeing to do stuff at night or on rainy days, then[I] that's [/I]the issue to handle. Not "Mr./Ms. DM fix it for me." Take care of it in or out of character [I] with those players/their characters[/I]! Not, well we'll just remove the limitation. Problem solved. For some, it's fine and dandy. For others of us, that would just be...bad. I don't know how else to say it. It's clearly not "wrong" as there is no "wrong" in D&D. But it's...not the kind of game some of us would prefer to run or be in. As an interesting [to me] aside, I bet the bulk of those saying "You're the DM, it's fine. The player wants it? What kind of monster are you? Of course you should fix it for him!" would be among the FIRST to cry foul at any other kind of DM fiat/handwaving decision that was NOT in the PCs' interests. So, sure, give them a clay pot of ointment. Limit the number of days it works in a row. Limit the number of doses they have to work with. This is a [yet another] SPECIAL ABILITY you're giving them. Limit it as such. [I][B] No [/B][/I]darkvision for the time the ointment is functioning and do whatever you want in the daytime/sunlight. No, you don't get to just be the same as a "normal elf". You're not the same...you're, by your own choice, not a "normal elf." You wanted to be drow..If you [I]want[/I] to be the same, then this charcoal skin and white hair is obviously not necessary and we'll just remove all that drow magic stuff, since you apparently only want to be drow when its convenient. Now get off my lawn. I have birds to baste. grumble grumble. dern kids n' their cockamamey, grumble grumble, in MY day, grumble...damned turkeys. PS: HAPPY [U.S.A.] THANKSGIVING EVERYBODY!!! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Drow "Sunlight Sensitivity" workarounds?
Top