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Community
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Drow "Sunlight Sensitivity" workarounds?
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<blockquote data-quote="Lackhand" data-source="post: 6453888" data-attributes="member: 36160"><p>I'm a little confused, but I don't want to be too intrusive, so... Y'know, please take that into account.</p><p></p><p>Should I read this as saying that the goggles would be helpful, but completely removing the penalty is going too far? If we assume disadvantage in 5e is analagous to a -5 in earlier editions, am I right in assuming you'd still impose a -1 or -2 or so, with optics on?</p><p></p><p>I kind of agree, actually, but I feel like a smaller, more situational, floating modifier isn't worth implementing to me, so I'd "round up" how effective welder's goggles function at their primary task (letting the wearer attack and see things they're concentrating on seeing) with the AC penalty and "cosmetic" wis(perc) disadv balancing it out.</p><p></p><p>Thanks for the advice!</p><p></p><p>(On the topic of SPF 50, I think it depends on how vampires/sunlight interact, as you alluded to with drow/sunlight interaction. I don't like to assume Vampires suffer from UV radiation, I like to assume it's a spiritual thing. But I also like the visual of Spike (from Buffy the Vampire Slayer) driving in a blacked-out old car under a tarp. So perhaps my taste is questionable <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> And I think you're right, I DO assume drow/sunlight is purely optical).</p></blockquote><p></p>
[QUOTE="Lackhand, post: 6453888, member: 36160"] I'm a little confused, but I don't want to be too intrusive, so... Y'know, please take that into account. Should I read this as saying that the goggles would be helpful, but completely removing the penalty is going too far? If we assume disadvantage in 5e is analagous to a -5 in earlier editions, am I right in assuming you'd still impose a -1 or -2 or so, with optics on? I kind of agree, actually, but I feel like a smaller, more situational, floating modifier isn't worth implementing to me, so I'd "round up" how effective welder's goggles function at their primary task (letting the wearer attack and see things they're concentrating on seeing) with the AC penalty and "cosmetic" wis(perc) disadv balancing it out. Thanks for the advice! (On the topic of SPF 50, I think it depends on how vampires/sunlight interact, as you alluded to with drow/sunlight interaction. I don't like to assume Vampires suffer from UV radiation, I like to assume it's a spiritual thing. But I also like the visual of Spike (from Buffy the Vampire Slayer) driving in a blacked-out old car under a tarp. So perhaps my taste is questionable :-) And I think you're right, I DO assume drow/sunlight is purely optical). [/QUOTE]
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Drow "Sunlight Sensitivity" workarounds?
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