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Drow "Sunlight Sensitivity" workarounds?
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<blockquote data-quote="True_Blue" data-source="post: 6459355" data-attributes="member: 49066"><p>Sunlight Sensitivity is definitely a defining feature, in that it really cuts down the amount of people who would actually play the race in most campaigns.</p><p></p><p>As to it being a defining balancing factor, I just don't agree. For something to be called a "defining balancing factor", it would mean that if the race did not have this disadvantage, the race would be broken and more players would gravitate to it in order to power pack, or just plain be better than the other players. I just don't see that. If I take away Sunlight Sensitivity, I can't conceive of any way that all of a sudden people's campaigns, and the message boards, would be flooded with DM's complaining about how broken the drow race is, and how people are playing that race more than anything else because of it being just plain better. The racial spell abilities the drow get are pretty cool, but not so cool that people would more often than not play a drow over a human who gets a feat, dwarves who get armor proficiency, half-elves with their good ability points, etc. I mean, I know 120' darkvision is pretty neat, but I agree with a poster above that it actually would rarely come up in most cases in my campaign because a lot of times the characters are in cramped corridors or areas you can only see so far ahead anyways without turns and twists. I'm not saying its *never* a benefit, but not anything earht shattering.</p><p></p><p>I mean, do people really think a drow without sunlight sensitivity is all of a sudden *really* good and will ruin campaigns, or make other characters who don't play drow not fun, or cause headaches for the DM?</p><p></p><p>I really think its something separate, and most people just see the sunlight sensitivity as a defining trait of a drow. In reading about drow over the years thats been something that has been part of their schtick, and to see that go away just seems weird. I really think thats why its included in the first place, its some kind of homage to how drow are, so they knew they wanted to add the drow race, but also knew that in the past they always had sunlight sensitivity, so they kept it as a disadvantage. But in doing so, they created the *only* race in the PHB with that harsh of a penalty that literally cuts down on the number of people who are willing to play it. They would have been better off not even having it in the PHB at that point. PHB races should all be usable without any severe disadvantages, in my opinion. It just makes sense that people can pick up the Player's Handbook and pick a race without having such a harsh penalty in combat and trying to jump through hoops.</p></blockquote><p></p>
[QUOTE="True_Blue, post: 6459355, member: 49066"] Sunlight Sensitivity is definitely a defining feature, in that it really cuts down the amount of people who would actually play the race in most campaigns. As to it being a defining balancing factor, I just don't agree. For something to be called a "defining balancing factor", it would mean that if the race did not have this disadvantage, the race would be broken and more players would gravitate to it in order to power pack, or just plain be better than the other players. I just don't see that. If I take away Sunlight Sensitivity, I can't conceive of any way that all of a sudden people's campaigns, and the message boards, would be flooded with DM's complaining about how broken the drow race is, and how people are playing that race more than anything else because of it being just plain better. The racial spell abilities the drow get are pretty cool, but not so cool that people would more often than not play a drow over a human who gets a feat, dwarves who get armor proficiency, half-elves with their good ability points, etc. I mean, I know 120' darkvision is pretty neat, but I agree with a poster above that it actually would rarely come up in most cases in my campaign because a lot of times the characters are in cramped corridors or areas you can only see so far ahead anyways without turns and twists. I'm not saying its *never* a benefit, but not anything earht shattering. I mean, do people really think a drow without sunlight sensitivity is all of a sudden *really* good and will ruin campaigns, or make other characters who don't play drow not fun, or cause headaches for the DM? I really think its something separate, and most people just see the sunlight sensitivity as a defining trait of a drow. In reading about drow over the years thats been something that has been part of their schtick, and to see that go away just seems weird. I really think thats why its included in the first place, its some kind of homage to how drow are, so they knew they wanted to add the drow race, but also knew that in the past they always had sunlight sensitivity, so they kept it as a disadvantage. But in doing so, they created the *only* race in the PHB with that harsh of a penalty that literally cuts down on the number of people who are willing to play it. They would have been better off not even having it in the PHB at that point. PHB races should all be usable without any severe disadvantages, in my opinion. It just makes sense that people can pick up the Player's Handbook and pick a race without having such a harsh penalty in combat and trying to jump through hoops. [/QUOTE]
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