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Drowquest [4e] Raiding the Road (Hiatus)
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<blockquote data-quote="EvolutionKB" data-source="post: 4680970" data-attributes="member: 47833"><p><strong>Vorgrym</strong></p><p></p><p>[sblock=Init: 16]</p><p><a href="http://invisiblecastle.com/roller/view/1952293/" target="_blank">Roll Lookup</a></p><p>[/sblock]</p><p> </p><p><span style="color: royalblue">"Undead!? What did they do to you?"</span> The mercenary draws both blades and attempts to plunge them into the undead drow's torso.</p><p> </p><p>[sblock=Actions]Dual strike the undead. I included CA for him being prone. Mark him as well. 12 to hit with short sword 4 damage. 21 to hit with parrying dagger for 3 damage. <a href="http://invisiblecastle.com/roller/view/1952302/" target="_blank">Roll Lookup</a></p><p>[/sblock]</p><p> </p><p>[sblock=Combat block]</p><p><strong>Initiative</strong> +3</p><p><strong>Senses</strong> Darkvision; Passive Insight 12, Passive Perception 12</p><p><strong>HP</strong> 27; <strong>Bloodied</strong> 13; <strong>Healing Surge</strong> 6 ; <strong>Surges Per Day</strong> 10</p><p><strong>AC</strong> 18; <strong>Fort</strong> 15, <strong>Ref</strong> 14, <strong>Will</strong> 12</p><p><strong>Speed</strong> 6</p><p><strong>Action Points</strong> 1</p><p><span style="color: #44aa44"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Dual Strike</strong>(standard; at-will) ✦ <strong>Martial, Weapon</strong></u></span></p><p>+8/+6 Main and Off-hand vs AC. 1d6+3/1d4+2 damage. </p><p><span style="color: #44aa44"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Footwork Lure</strong> (standard; at-will) ✦ <strong>Martial, Weapon</strong></u></span></p><p>+8 vs AC; 1d6+6 damage and Vorgrym can shift one square and slide the target into the space Vorgrym left. </p><p><span style="color: darkred"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Distracting Spate</strong>(standard; encounter) ✦ <strong>Martial, Weapon</strong></u></span></p><p>+8 vs AC. Hit: 2d6+9 and the target grants combat advantage to Vorgrym until the end of his next turn.</p><p><span style="color: #bbbbbb"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><u><strong>Lasting Threat</strong> (standard; daily) ✦ <strong>Reliable, Martial, Weapon)</strong></u></span></p><p><span style="color: white">+8vs AC; </span>3d6+6 and the target is marked until the end of the encounter or until Vorgrym is knocked unconscious. No mark can supercede this one.</p><p><u><span style="color: darkred"><strong>Cloud of Darkness</strong>(minor; encounter)✦Close Burst 1</span></u></p><p><span style="color: white">Effect: The burst creates a cloud of darkness that remains in place until the end of Vorgrym's next turn. The cloud blocks line of sight, squares within are totally obscured and creatures within are blinded until they exit. Vorgrym is immune to these effects.</span></p><p><span style="color: darkred">Darkfire(minor; encounter) <u>✦Range 10; 1 creature</u></span></p><p><span style="color: white"><span style="color: white">+6 vs Reflex; Until the end of Vorgrym's next turn all attacks against the target have combat advantage and the target can't benefit from concealment or invisibility</span></span>[/sblock]</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 4680970, member: 47833"] [b]Vorgrym[/b] [sblock=Init: 16] [URL="http://invisiblecastle.com/roller/view/1952293/"]Roll Lookup[/URL] [/sblock] [COLOR=royalblue]"Undead!? What did they do to you?"[/COLOR] The mercenary draws both blades and attempts to plunge them into the undead drow's torso. [sblock=Actions]Dual strike the undead. I included CA for him being prone. Mark him as well. 12 to hit with short sword 4 damage. 21 to hit with parrying dagger for 3 damage. [URL="http://invisiblecastle.com/roller/view/1952302/"]Roll Lookup[/URL] [/sblock] [sblock=Combat block] [B]Initiative[/B] +3 [B]Senses[/B] Darkvision; Passive Insight 12, Passive Perception 12 [B]HP[/B] 27; [B]Bloodied[/B] 13; [B]Healing Surge[/B] 6 ; [B]Surges Per Day[/B] 10 [B]AC[/B] 18; [B]Fort[/B] 15, [B]Ref[/B] 14, [B]Will[/B] 12 [B]Speed[/B] 6 [B]Action Points[/B] 1 [COLOR=#44aa44]:melee:[U][B]Dual Strike[/B](standard; at-will) ✦ [B]Martial, Weapon[/B][/U][/COLOR] +8/+6 Main and Off-hand vs AC. 1d6+3/1d4+2 damage. [COLOR=#44aa44]:melee:[U][B]Footwork Lure[/B] (standard; at-will) ✦ [B]Martial, Weapon[/B][/U][/COLOR] +8 vs AC; 1d6+6 damage and Vorgrym can shift one square and slide the target into the space Vorgrym left. [COLOR=darkred]:melee:[U][B]Distracting Spate[/B](standard; encounter) ✦ [B]Martial, Weapon[/B][/U][/COLOR] +8 vs AC. Hit: 2d6+9 and the target grants combat advantage to Vorgrym until the end of his next turn. [COLOR=#bbbbbb]:melee:[U][B]Lasting Threat[/B] (standard; daily) ✦ [B]Reliable, Martial, Weapon)[/B][/U][/COLOR] [COLOR=white]+8vs AC; [/COLOR]3d6+6 and the target is marked until the end of the encounter or until Vorgrym is knocked unconscious. No mark can supercede this one. [U][COLOR=darkred][B]Cloud of Darkness[/B](minor; encounter)✦Close Burst 1[/COLOR][/U] [COLOR=white]Effect: The burst creates a cloud of darkness that remains in place until the end of Vorgrym's next turn. The cloud blocks line of sight, squares within are totally obscured and creatures within are blinded until they exit. Vorgrym is immune to these effects.[/COLOR] [COLOR=darkred]Darkfire(minor; encounter) [U]✦Range 10; 1 creature[/U][/COLOR] [COLOR=white][COLOR=white]+6 vs Reflex; Until the end of Vorgrym's next turn all attacks against the target have combat advantage and the target can't benefit from concealment or invisibility[/COLOR][/COLOR][/sblock] [/QUOTE]
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