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<blockquote data-quote="Evilhalfling" data-source="post: 4756864" data-attributes="member: 16991"><p>As Javlix stays behind, (Javlix only) [sblock] (Javlix only)</p><p>The cart was being pulled up onto the slag pile with a winch. The rope broke and the cart rolled back and partially tipped over. It looks okay, after it is righted. </p><p><span style="font-size: 9px"><span style="color: Gray">OOC: I’m assuming that you are listening carefully for any sounds of combat coming from the direction your friends left. If you stay longer and fix the rope, you will be late for anything happens, but you will continue to keep the majority of the lair from learning of your presence. [/sblock]</span></span></p><p></p><p>The goblin accompanies the rest of you down the hallway leading east. It remains 10’ wide and the walls ceiling and floor are all dressed with plain stone. You pass by a 15’ wide corridor leading off to the right, echoing sounds of metal striking rock can be heard coming from it. The passage you are following continues, bending to the left they end at a to a set of double doors your goblin bangs on them and yells “<span style="color: Olive">We need to see the chief.</span>” </p><p>The door opens a crack and a slovenly goblin sticks his head out of the door. His eyes widen as he sees the group of drow. </p><p>Your guide adds “<span style="color: Olive">These guys say that they are the new leaders, and want to see the old chief and his advisors. Do you want to stop them?” </span></p><p>The door shuts and there is half a minute of muffled shouting and people moving around, before the doors are opened again. </p><p><span style="font-size: 9px"><span style="color: Gray">OOC: if you want to react or change any of that, otherwise the doors will be opened again tomorrow. </span></span></p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 4756864, member: 16991"] As Javlix stays behind, (Javlix only) [sblock] (Javlix only) The cart was being pulled up onto the slag pile with a winch. The rope broke and the cart rolled back and partially tipped over. It looks okay, after it is righted. [SIZE="1"][COLOR="Gray"]OOC: I’m assuming that you are listening carefully for any sounds of combat coming from the direction your friends left. If you stay longer and fix the rope, you will be late for anything happens, but you will continue to keep the majority of the lair from learning of your presence. [/sblock][/COLOR][/SIZE] The goblin accompanies the rest of you down the hallway leading east. It remains 10’ wide and the walls ceiling and floor are all dressed with plain stone. You pass by a 15’ wide corridor leading off to the right, echoing sounds of metal striking rock can be heard coming from it. The passage you are following continues, bending to the left they end at a to a set of double doors your goblin bangs on them and yells “[COLOR="Olive"]We need to see the chief.[/COLOR]” The door opens a crack and a slovenly goblin sticks his head out of the door. His eyes widen as he sees the group of drow. Your guide adds “[COLOR="Olive"]These guys say that they are the new leaders, and want to see the old chief and his advisors. Do you want to stop them?” [/COLOR] The door shuts and there is half a minute of muffled shouting and people moving around, before the doors are opened again. [SIZE="1"][COLOR="Gray"]OOC: if you want to react or change any of that, otherwise the doors will be opened again tomorrow. [/COLOR][/SIZE] [/QUOTE]
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