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<blockquote data-quote="DrSpunj" data-source="post: 1521704" data-attributes="member: 994"><p>I haven't ignored it. I've intentionally dropped it! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>IMC currently all cross-class ranks cost 1 SP, just like class ranks do. My players & I are very happy with the change. They've been able to buy the skills they want to develop their characters and I've seen a more diverse array of skills being used across the entire party. IMO, that's A Good Thing (tm).</p><p></p><p>When I ask for a Spot check the Ranger & Ftr/Rogue are still the most likely to get the highest total, but with the few points others have put into that skill others <em>can</em> actually beat them with better than average rolls. This has helped them out several times when the Ranger was paying too much attention to his boot laces as they approach a dangerous situation.</p><p></p><p>Similar things have happened with various Knowledge checks, Spellcraft/Psicraft, Appraise, etc. Overall it's been one of the best House Rules I've used. I dislike how Core pigeon-holes every PC into a skill role (Spotter, Arcana-master, Appraiser, Tumbler, Sneaker, Diplomeister, etc.) based on their race & class such that once one PC has a hefty lead in a particular skill, no other PCs buy ranks in that skill. What you're left with are a group of super-specialists with no overlap. While that works great with high and even average rolls for most situations, if your super-specialist rolls low and misses the DC the whole party is SOL.</p><p></p><p>Since 3.5 did away with Restricted skills, the only Core ruling I've left in place is cross-class maximum ranks. In a classless system like this, "cross-class" skills don't make any sense at all.</p><p></p><p>Do the Rogue, Bard, Ranger & Monk lose something by doing away with class and cross-class skills? Relatively, yes, but absolutely? Maybe, but I personally don't feel it's enough in a classless system to try and make it up to them. Cross-class skills are a complicating factor that I'm happy to see kicked out the door and replaced by a good character background and growth/learning over time to justify the skills your PC has (always subject to DM approval, of course! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />).</p><p></p><p>Thanks.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1521704, member: 994"] I haven't ignored it. I've intentionally dropped it! :lol: IMC currently all cross-class ranks cost 1 SP, just like class ranks do. My players & I are very happy with the change. They've been able to buy the skills they want to develop their characters and I've seen a more diverse array of skills being used across the entire party. IMO, that's A Good Thing (tm). When I ask for a Spot check the Ranger & Ftr/Rogue are still the most likely to get the highest total, but with the few points others have put into that skill others [i]can[/i] actually beat them with better than average rolls. This has helped them out several times when the Ranger was paying too much attention to his boot laces as they approach a dangerous situation. Similar things have happened with various Knowledge checks, Spellcraft/Psicraft, Appraise, etc. Overall it's been one of the best House Rules I've used. I dislike how Core pigeon-holes every PC into a skill role (Spotter, Arcana-master, Appraiser, Tumbler, Sneaker, Diplomeister, etc.) based on their race & class such that once one PC has a hefty lead in a particular skill, no other PCs buy ranks in that skill. What you're left with are a group of super-specialists with no overlap. While that works great with high and even average rolls for most situations, if your super-specialist rolls low and misses the DC the whole party is SOL. Since 3.5 did away with Restricted skills, the only Core ruling I've left in place is cross-class maximum ranks. In a classless system like this, "cross-class" skills don't make any sense at all. Do the Rogue, Bard, Ranger & Monk lose something by doing away with class and cross-class skills? Relatively, yes, but absolutely? Maybe, but I personally don't feel it's enough in a classless system to try and make it up to them. Cross-class skills are a complicating factor that I'm happy to see kicked out the door and replaced by a good character background and growth/learning over time to justify the skills your PC has (always subject to DM approval, of course! ;)). Thanks. DrSpunj [/QUOTE]
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