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Drugs in D&D
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<blockquote data-quote="las" data-source="post: 221885" data-attributes="member: 889"><p>These are bast off the formate given in lords of darkness.</p><p>Tell me what you thing of them.</p><p></p><p><strong>Orkok ("Pain bringer")</strong></p><p> </p><p>Description: This small green root with red leaves comming out the top like a carrote. Usely put on the blades of weapon to case incrediple pain and bring people down in a much faster than normal. Its pumeld into a past then mixed with a bit of standered ink giving the past a purple color. Its also known to be very addictive to those howe are hit with it.</p><p></p><p>Type: Injury DC 14</p><p></p><p>Inital Effect: 1d4 points of damage and 1 point of temporary con damage.</p><p></p><p>Secondary Effect: 2d6 points of damage and 1d4+1 points of temprary con damage.</p><p></p><p>Price: 300 gp.</p><p></p><p>Side Effects: None</p><p></p><p>Overdose: If another dose is taken in 1d4 rounds affter the first the user suffers 4d4 points of damage and 1d4+2 points of temporary con damage and 1d6 points of tempory Dex damage.</p><p></p><p>Addiction: Medium</p><p></p><p></p><p><strong>Earth Root ("Earth Root Salve")</strong> </p><p></p><p>Description: The plant realy insent a root but realy a mushrom that grows under ground like a truffel. Looking like a patato in apperence but smelling like roses and colored black. The oil from it is mixed with common healing salve and used to in hance its healing powers. Its used often in the military by commbate medickes.</p><p></p><p>Type: Contact DC 25 or injury DC 30</p><p></p><p>Initial Effect: Heals 2d8 points of damage.</p><p></p><p>Secondary Effect: Heals 3d4 points of damage and the user takes 1 point of tempory Wisdom damage.</p><p></p><p>Price: 200 gp.</p><p></p><p>Side Effectes: None</p><p></p><p>Overdose: None</p><p></p><p>Addiction: None</p><p></p><p></p><p><strong>Fire Root (Magical)</strong> </p><p></p><p>Description: This root is bloode red looking like a sweet patato. Mulched up and aplide with common trail rashens.</p><p></p><p>Type: Ingested DC 14</p><p></p><p>Initial Effect: The users speed increases by 10 ft. gets a +2 bonus to Strength and Dexterity. While taking 2 points of tempory Con damage. This effect lasts for 2d12 minutes.</p><p></p><p>Secondary Effect: The users speed increases by another 10 ft. and gets another +2 bonus to Strength and Dexterity. While taking 4 points of tempory Con damage. The bonuses last untile the first effect end.</p><p></p><p>Price: 1,000 gp.</p><p></p><p>Side Effects: When the first effect ends, the user suffers 2d4 points of tempory Con and is exsosted like a Barben coming out of his rage.</p><p></p><p>Overdose: A second dose takin with the first still in effect the user takes another 1d4 points of tempory Con damage and 1d2 points of tempory Wisdom damage.</p><p></p><p>Addiction: High</p><p></p><p>Any ideas some of your own youl like to add.</p><p></p><p>And sorry about my spelling.</p></blockquote><p></p>
[QUOTE="las, post: 221885, member: 889"] These are bast off the formate given in lords of darkness. Tell me what you thing of them. [B]Orkok ("Pain bringer")[/B] Description: This small green root with red leaves comming out the top like a carrote. Usely put on the blades of weapon to case incrediple pain and bring people down in a much faster than normal. Its pumeld into a past then mixed with a bit of standered ink giving the past a purple color. Its also known to be very addictive to those howe are hit with it. Type: Injury DC 14 Inital Effect: 1d4 points of damage and 1 point of temporary con damage. Secondary Effect: 2d6 points of damage and 1d4+1 points of temprary con damage. Price: 300 gp. Side Effects: None Overdose: If another dose is taken in 1d4 rounds affter the first the user suffers 4d4 points of damage and 1d4+2 points of temporary con damage and 1d6 points of tempory Dex damage. Addiction: Medium [B]Earth Root ("Earth Root Salve")[/B] Description: The plant realy insent a root but realy a mushrom that grows under ground like a truffel. Looking like a patato in apperence but smelling like roses and colored black. The oil from it is mixed with common healing salve and used to in hance its healing powers. Its used often in the military by commbate medickes. Type: Contact DC 25 or injury DC 30 Initial Effect: Heals 2d8 points of damage. Secondary Effect: Heals 3d4 points of damage and the user takes 1 point of tempory Wisdom damage. Price: 200 gp. Side Effectes: None Overdose: None Addiction: None [B]Fire Root (Magical)[/B] Description: This root is bloode red looking like a sweet patato. Mulched up and aplide with common trail rashens. Type: Ingested DC 14 Initial Effect: The users speed increases by 10 ft. gets a +2 bonus to Strength and Dexterity. While taking 2 points of tempory Con damage. This effect lasts for 2d12 minutes. Secondary Effect: The users speed increases by another 10 ft. and gets another +2 bonus to Strength and Dexterity. While taking 4 points of tempory Con damage. The bonuses last untile the first effect end. Price: 1,000 gp. Side Effects: When the first effect ends, the user suffers 2d4 points of tempory Con and is exsosted like a Barben coming out of his rage. Overdose: A second dose takin with the first still in effect the user takes another 1d4 points of tempory Con damage and 1d2 points of tempory Wisdom damage. Addiction: High Any ideas some of your own youl like to add. And sorry about my spelling. [/QUOTE]
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