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Drugs in D&D
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<blockquote data-quote="Stargher" data-source="post: 227968" data-attributes="member: 1091"><p><strong>...</strong></p><p></p><p>Ooookey... The poisons need to be refined a bit. If you'd like some good rules for making poisons, you should get a copy of the Traps and Treachery book. They have nice rules for creating new poisons and the prices are high enough to keep poisons uncommon.</p><p></p><p><strong>Orkok</strong> </p><p>You shouldn't mix regular damage and Con damage, because combined the HP losses are too great. This poison especially. For the price of 300 GPs, I would suggest DC 14 (fine) Initial 1 Point Secondary 1d6 Points. That'll give the poisoned victim time to react, but it'll do some seriuos damage when the minute has passed.</p><p></p><p><strong>Earth Root</strong></p><p>Why make this a poison? The word poison is completely negative and healing should be ...well positive. I see what you have tried with the Wisdom damage, but I'd leave it out. How about this:</p><p><em>Earth Root</em></p><p>This blaablaablaajadajada makes for an excellent healing salve. When applied on a wounded PC, the salve increases the PCs natural healing rate to 5 times his level, but the PC must remain </p><p>in bed because the medicine is so powerful (PC is effectively Exhausted). One dose is enough for 8 hours of use so a 6th level PC would heal 30 points in 24 hours and 10 points during a normal nights sleep... Cost could be around 200 since it requires time to work. (Alchemy-check DC 20)</p><p></p><p><strong>Fire Root</strong></p><p>Fire it up! This one actually looks fine and I'm not in the mood for a deeper look at it. Duration should be fixed IMO. I'd say 10 minutes or so and maybe it could be Speed +10 +2 STR +2 CON and -4 DEX? "That stupid blundering barbarian!" Make the character Fatigued after 1 use and if he takes another dose, he'd become Exhausted. Price at 200-500.</p><p></p><p>When using so called beneficial poisons or drugs, you don't need a saving throw. The amount you consume is always enough to get you high if you are looking to get high. Only when the poison is given to you against your will (as in darts) should you roll a saving throw. PCs tend to get really pissed if they've spent hundreds of gold pieces on drugs that don't work!</p></blockquote><p></p>
[QUOTE="Stargher, post: 227968, member: 1091"] [b]...[/b] Ooookey... The poisons need to be refined a bit. If you'd like some good rules for making poisons, you should get a copy of the Traps and Treachery book. They have nice rules for creating new poisons and the prices are high enough to keep poisons uncommon. [B]Orkok[/B] You shouldn't mix regular damage and Con damage, because combined the HP losses are too great. This poison especially. For the price of 300 GPs, I would suggest DC 14 (fine) Initial 1 Point Secondary 1d6 Points. That'll give the poisoned victim time to react, but it'll do some seriuos damage when the minute has passed. [B]Earth Root[/B] Why make this a poison? The word poison is completely negative and healing should be ...well positive. I see what you have tried with the Wisdom damage, but I'd leave it out. How about this: [I]Earth Root[/I] This blaablaablaajadajada makes for an excellent healing salve. When applied on a wounded PC, the salve increases the PCs natural healing rate to 5 times his level, but the PC must remain in bed because the medicine is so powerful (PC is effectively Exhausted). One dose is enough for 8 hours of use so a 6th level PC would heal 30 points in 24 hours and 10 points during a normal nights sleep... Cost could be around 200 since it requires time to work. (Alchemy-check DC 20) [B]Fire Root[/B] Fire it up! This one actually looks fine and I'm not in the mood for a deeper look at it. Duration should be fixed IMO. I'd say 10 minutes or so and maybe it could be Speed +10 +2 STR +2 CON and -4 DEX? "That stupid blundering barbarian!" Make the character Fatigued after 1 use and if he takes another dose, he'd become Exhausted. Price at 200-500. When using so called beneficial poisons or drugs, you don't need a saving throw. The amount you consume is always enough to get you high if you are looking to get high. Only when the poison is given to you against your will (as in darts) should you roll a saving throw. PCs tend to get really pissed if they've spent hundreds of gold pieces on drugs that don't work! [/QUOTE]
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